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// luascript.cpp
int32_t LuaInterface::luaGetPlayerByName(lua_State* L)
{
//getPlayerByName(name)
ScriptEnviroment* env = getEnv();
if(Player* player = g_game.getPlayerByName(popString(L)))
lua_pushnumber(L, env->addThing(player));
else
lua_pushnil(L);
return 1;
}
//getPlayerByName(name)
lua_register(m_luaState, "getPlayerByName", LuaInterface::luaGetPlayerByName);
// luascript.h
static int32_t luaGetPlayerByName(lua_State* L);Editor is loading...