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import time
import turtle
import json
import pathlib
import os

score = 0

filename = str(pathlib.Path(__file__).parent.resolve())
path = os.path.join(filename, "score.json")

bg = turtle.Screen()
bg.title("Brick breaker")
bg.bgcolor("black")
bg.setup(width=620, height=800)
bg.tracer(0)  # menghaluskan gerak bola

ball = turtle.Turtle()
ball.shape("circle")
ball.color("white")
ball.penup()  # menghilangkan garis pada bola
ball.goto(0, -200)  # titik mulai
ball.dy = 3
ball.dx = 3

sq = turtle.Turtle()
sq.shape("square")
sq.color("white")
sq.penup()
sq.goto(0, -360)
sq.turtlesize(1, 6, 1)

bricks = []


def setBrickPosisi(brick, x, y):
    brick.goto(x, y)  # Membuat brick statis


statisBrickPosisi = [
    (250, 300), (150, 300), (50, 300), (-50, 300), (-150, 300), (-250, 300),
    (250, 230), (150, 230), (50, 230), (-50, 230), (-150, 230), (-250, 230),
    (250, 160), (150, 160), (50, 160), (-50, 160), (-150, 160), (-250, 160),
    (250, 90), (150, 90), (50, 90), (-50, 90), (-150, 90), (-250, 90),
    (250, 20), (150, 20), (50, 20), (-50, 20), (-150, 20), (-250, 20),
]  # posisi statis untuk masing-masing brick

for position in statisBrickPosisi:  # membuat brick dalam posisi itu
    brick = turtle.Turtle()
    brick.shape("square")
    brick.color("red")
    brick.penup()
    brick.turtlesize(1.5, 3, 1)
    setBrickPosisi(brick, *position)
    bricks.append(brick)


def PlayerGoLeft():
    x = sq.xcor()
    if x >= -230:
        x -= 30
        sq.setx(x)


def PlayerGoRight():
    x = sq.xcor()
    if x <= 230:
        x += 30
        sq.setx(x)


def pantulanBola():
    if (
        sq.xcor() - 70 < ball.xcor() < sq.xcor() + 70
        and sq.ycor() - 30 < ball.ycor() < sq.ycor() + 30
    ):
        return True
    else:
        return False

def scoreDisplay(): #membuat objek score
    SD = turtle.Turtle()
    SD.color("white")
    SD.penup()
    SD.hideturtle()
    SD.goto(0, 350)

    SD.write(f"Score: {score}", align="center", font=("Courier", 24, "normal"))
    return SD

def updateScore(points): #mengupdate skor
    global score
    score += points
    scoreDisplay.clear()  # Membersihkan teks skor sebelumnya
    scoreDisplay.write(f"Score: {score}", align="center", font=("Courier", 24, "normal"))


def tabrakBola(bola, brick):
    distance = bola.distance(brick)

    return distance < (max(bola.shapesize()) + max(brick.shapesize())) * 20 / 2


def inputNama():
    playerInput = turtle.textinput("Brick Breaker", "Masukkan namamu:")
    print(f"Hello, {playerInput}! Let's start the game!")
    return playerInput

# print(os.path.exists(path)) #print true atau falsenya file json

playerInput = inputNama() 

playerData = {}

if os.path.exists(path) and os.stat(path).st_size != 0:
    with open(path, "r") as jsonFile:
        playerData = json.load(jsonFile)

if playerInput not in playerData: #cek apakah player sudah ada di dalam json
    playerData[playerInput] = {
        "score": 0,
    }

scoreDisplay = scoreDisplay()

bg.listen()
bg.onkeypress(PlayerGoLeft, "a")
bg.onkeypress(PlayerGoLeft, "Left")
bg.onkeypress(PlayerGoRight, "d")
bg.onkeypress(PlayerGoRight, "Right")

with open(path, "w") as jsonFile:
    json.dump(playerData, jsonFile, indent=3)

while len(bricks) > 0:
    bg.update()
    time.sleep(0.01)  # kecepatan gerak bola

    ball.setx(ball.xcor() + ball.dx)
    ball.sety(ball.ycor() + ball.dy)
    for brick in bricks:
        if tabrakBola(ball, brick):
            brick.hideturtle()  # menghilangkan brick jika terkena bola
            bricks.remove(brick)
            ball.dy *= -1
            updateScore(500)

    if ball.xcor() >= 270 or ball.xcor() <= -280:
        ball.dx *= -1

    if ball.ycor() >= 380 or ball.ycor() <= -380:
        ball.dy *= -1

    if pantulanBola():
        ball.dy *= -1

    if ball.ycor() <= -380:
    
        playerData[playerInput]["score"] += score #update score di data player jika kalah
        with open(path, "w") as jsonFile:
            json.dump(playerData, jsonFile, indent=3)

        print("Game over!")
        turtle.bye()

playerData[playerInput]["score"] += score #update score di data player jika menang
with open(path, "w") as jsonFile:
    json.dump(playerData, jsonFile, indent=3)
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