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#include <stdio.h>

// Declare a function to handle the running animation
void runAnimation() {
    printf("Player is running!\n");
}

int main() {
    int isRunning = 0; // Declare a boolean variable to store the running state
    int input; // Declare an integer variable to store user input

    while (1) { // Keep looping indefinitely
        printf("Press '1' to start running, '2' to stop running, or '3' to quit: ");
        scanf("%d", &input); // Read user input

        if (input == 1 && !isRunning) { // If the user entered '1' and the player is not already running
            isRunning = 1; // Set the running state to true
            runAnimation(); // Call the run animation function
        } else if (input == 2 && isRunning) { // If the user entered '2' and the player is currently running
            isRunning = 0; // Set the running state to false
            printf("Player stopped running.\n");
        } else if (input == 3) { // If the user entered '3'
            break; // Exit the loop and quit the program
        } else { // If the user entered an invalid input
            printf("Invalid input. Try again.\n");
        }
    }

    return 0;
}
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