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#include <stdio.h>
// Declare a function to handle the running animation
void runAnimation() {
printf("Player is running!\n");
}
int main() {
int isRunning = 0; // Declare a boolean variable to store the running state
int input; // Declare an integer variable to store user input
while (1) { // Keep looping indefinitely
printf("Press '1' to start running, '2' to stop running, or '3' to quit: ");
scanf("%d", &input); // Read user input
if (input == 1 && !isRunning) { // If the user entered '1' and the player is not already running
isRunning = 1; // Set the running state to true
runAnimation(); // Call the run animation function
} else if (input == 2 && isRunning) { // If the user entered '2' and the player is currently running
isRunning = 0; // Set the running state to false
printf("Player stopped running.\n");
} else if (input == 3) { // If the user entered '3'
break; // Exit the loop and quit the program
} else { // If the user entered an invalid input
printf("Invalid input. Try again.\n");
}
}
return 0;
}
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