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UInt32 Target = _pck.ReadUInt32(); // Unique ID from player byte unk = _pck.ReadUInt8(); if (unk == 0) // SKY CLICK { byte unk2 = _pck.ReadUInt8(); short unk3 = _pck.ReadInt16();//no idea byte unk4 = _pck.ReadUInt8(); } short Region = _pck.ReadInt16(); int RegionL = Region.ToString().Length; // Make sure region is 5 numbers. if (RegionL == 5 && pck.GetBytes().Length >= 10 && pck.GetBytes().Length <= 34 || RegionL == 6 && pck.GetBytes().Length >= 19 && pck.GetBytes().Length <= 34) { this.selfWalkLatestRegion = Region; if (unk != 0) { PosInfo posInfo = new PosInfo(); posInfo.regionId = Region; if (Region < 0) { posInfo.cordX = (short)_pck.ReadInt32(); posInfo.cordY = (short)_pck.ReadInt32(); posInfo.cordZ = (short)_pck.ReadInt32(); this.CharData.PosInfo = posInfo; } else { posInfo.cordX = _pck.ReadInt16(); posInfo.cordY = _pck.ReadInt16(); posInfo.cordZ = _pck.ReadInt16(); this.CharData.PosInfo = posInfo; } } } else { // Register false. this.selfWalkLatestRegion = -1; }