main.py
unknown
python
2 years ago
2.7 kB
10
Indexable
import sys
import pygame
from scripts.utils import load_image, load_images
from scripts.entities import PhysicsEntity
from scripts.tilemap import Tilemap
class Game:
def __init__(self):
pygame.init()
pygame.display.set_caption('ninja game')
self.screen = pygame.display.set_mode((640, 480))
self.display = pygame.Surface((320, 240))
self.clock = pygame.time.Clock()
self.movement = [False, False]
self.assets = {
'decor': load_images('tiles/decor'),
'grass': load_images('tiles/grass'),
'large_decor': load_images('tiles/large_decor'),
'stone': load_images('tiles/stone'),
'player': load_image('entities/shadow0.png', playert=True)
}
self.player = PhysicsEntity(self, 'player', (50, 50), (8, 15))
self.scroll = [0, 0]
self.tilemap = Tilemap(self, tile_size=16)
def run(self):
while True:
self.display.fill((14, 219, 248))
self.scroll[0] += (self.player.rect().centerx - self.display.get_width() / 2 - self.scroll[0]) / 30
self.scroll[1] += (self.player.rect().centery - self.display.get_height() / 2 - self.scroll[1]) / 30
render_scroll = (int(self.scroll[0]), int(self.scroll[1]))
self.tilemap.render(self.display, offset=render_scroll)
self.player.update(self.tilemap, (self.movement[1] - self.movement[0], 0))
self.player.render(self.display, offset=render_scroll)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
self.movement[0] = True
if event.key == pygame.K_RIGHT:
self.movement[1] = True
if event.key == pygame.K_UP:
self.player.velocity[1] = -3
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
self.movement[0] = False
if event.key == pygame.K_RIGHT:
self.movement[1] = False
self.screen.blit(pygame.transform.scale(self.display, self.screen.get_size()), (0, 0))
pygame.display.update()
self.clock.tick(60)
Game().run()
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