SendHistory(playerid, playerid1 , Float:amount , weapon , Levelgun)
{
new string[155], string1[155], Namex[MAX_PLAYER_NAME];
GetWeaponName(weapon, Namex, MAX_PLAYER_NAME);
if(PlayerInfo[playerid][pCritDamage] == 9) {
if(PlayerInfo[playerid][pSkinM4] == 1)
format(string, 155, "[CHIEN DAU] {00FF00}+%.02f HP {ff0000}(Crit) {ffffff}[{CCCC00}%s %s (%s) ] ({339966}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetSkinM4(PlayerInfo[playerid][pSkinM4]), GetPlayerNameEx(playerid1), GetDistanceBetweenPlayers(playerid, playerid1));
else if(PlayerInfo[playerid][pSkinM4Reg] == 1)
format(string, 155, "[CHIEN DAU] {00FF00}+%.02f HP {ff0000}(Crit) {ffffff}[{CCCC00}%s %s (%s) ] ({339966}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetSkinM4(PlayerInfo[playerid][pSkinM4Reg]), GetPlayerNameEx(playerid1), GetDistanceBetweenPlayers(playerid, playerid1));
else if(PlayerInfo[playerid][pSkinM4Blue] == 1)
format(string, 155, "[CHIEN DAU] {00FF00}+%.02f HP {ff0000}(Crit) {ffffff}[{CCCC00}%s %s (%s) ] ({339966}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetSkinM4(PlayerInfo[playerid][pSkinM4Blue]), GetPlayerNameEx(playerid1), GetDistanceBetweenPlayers(playerid, playerid1));
else
format(string, 155, "[CHIEN DAU] {00FF00}+%.02f HP {ff0000}(Crit) {ffffff}[{CCCC00}%s %s] ({339966}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetPlayerNameEx(playerid1), GetDistanceBetweenPlayers(playerid, playerid1));
}
else
format(string, 155, "[CHIEN DAU] {00FF00}+%.02f HP {ffffff}[{CCCC00}%s %s] ({339966}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetPlayerNameEx(playerid1), GetDistanceBetweenPlayers(playerid, playerid1));
if(PlayerInfo[playerid][pCritDamage] == 9) {
if(PlayerInfo[playerid][pSkinM4] == 1)
format(string, 155, "[CHIEN DAU] {00FF00}+%.02f HP {ff0000}(Crit) {ffffff}[{CCCC00}%s %s (%s) ] ({339966}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetSkinM4(PlayerInfo[playerid][pSkinM4]), GetPlayerNameEx(playerid1), GetDistanceBetweenPlayers(playerid, playerid1));
else if(PlayerInfo[playerid][pSkinM4Reg] == 1)
format(string, 155, "[CHIEN DAU] {00FF00}+%.02f HP {ff0000}(Crit) {ffffff}[{CCCC00}%s %s (%s) ] ({339966}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetSkinM4(PlayerInfo[playerid][pSkinM4Reg]), GetPlayerNameEx(playerid1), GetDistanceBetweenPlayers(playerid, playerid1));
else if(PlayerInfo[playerid][pSkinM4Blue] == 1)
format(string, 155, "[CHIEN DAU] {00FF00}+%.02f HP {ff0000}(Crit) {ffffff}[{CCCC00}%s %s (%s) ] ({339966}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetSkinM4(PlayerInfo[playerid][pSkinM4Blue]), GetPlayerNameEx(playerid1), GetDistanceBetweenPlayers(playerid, playerid1));
else
format(string, 155, "[CHIEN DAU] {00FF00}+%.02f HP {ff0000}(Crit) {ffffff}[{CCCC00}%s %s] ({339966}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetPlayerNameEx(playerid1), GetDistanceBetweenPlayers(playerid, playerid1));
}
else {
if(PlayerInfo[playerid1][pSkinM4] == 1)
format(string1, 155, "[CHIEN DAU] {993300}-%.02f HP {ffffff}[{3366CC}%s %s (%s)] ({FF9933}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetSkinM4(PlayerInfo[playerid][pSkinM4]), GetPlayerNameEx(playerid), GetDistanceBetweenPlayers(playerid1, playerid));
else if(PlayerInfo[playerid1][pSkinM4Reg] == 1)
format(string1, 155, "[CHIEN DAU] {993300}-%.02f HP {ffffff}[{3366CC}%s %s (%s)] ({FF9933}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetSkinM4(PlayerInfo[playerid][pSkinM4Reg]), GetPlayerNameEx(playerid), GetDistanceBetweenPlayers(playerid1, playerid));
else if(PlayerInfo[playerid1][pSkinM4Blue] == 1)
format(string1, 155, "[CHIEN DAU] {993300}-%.02f HP {ffffff}[{3366CC}%s %s (%s)] ({FF9933}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetSkinM4(PlayerInfo[playerid][pSkinM4Blue]), GetPlayerNameEx(playerid), GetDistanceBetweenPlayers(playerid1, playerid));
else
format(string1, 155, "[CHIEN DAU] {993300}-%.02f HP {ffffff}[{3366CC}%s %s] ({FF9933}%s{FFFFFF}) (%.02fm)", amount , Namex, GetLevelGun(Levelgun), GetPlayerNameEx(playerid), GetDistanceBetweenPlayers(playerid1, playerid));
}
SendClientMessage(playerid, -1, string);
SendClientMessage(playerid1, -1, string1);
}