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// PlayerController.cs using UnityEngine; public class PlayerController : MonoBehaviour { public float moveSpeed = 5f; void Update() { // Handle player movement float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); Vector3 moveDirection = new Vector3(horizontal, 0f, vertical).normalized; transform.Translate(moveDirection * moveSpeed * Time.deltaTime, Space.World); // Handle shooting if (Input.GetMouseButtonDown(0)) { Shoot(); } } void Shoot() { // Implement shooting logic // Instantiate bullets, apply damage, etc. } } // Bullet.cs using UnityEngine; public class Bullet : MonoBehaviour { public float bulletSpeed = 10f; void Update() { // Move the bullet forward transform.Translate(Vector3.forward * bulletSpeed * Time.deltaTime); // Check for collisions with other game objects (e.g., players) // Apply damage, effects, or destroy the bullet as needed } } // NetworkManager.cs using UnityEngine; using UnityEngine.Networking; public class NetworkManager : NetworkBehaviour { void Start() { // Initialize network connections, matchmaking, etc. } void Update() { // Handle network updates, synchronize player positions, etc. } }
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