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// PlayerController.cs
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float moveSpeed = 5f;
void Update()
{
// Handle player movement
float horizontal = Input.GetAxis("Horizontal");
float vertical = Input.GetAxis("Vertical");
Vector3 moveDirection = new Vector3(horizontal, 0f, vertical).normalized;
transform.Translate(moveDirection * moveSpeed * Time.deltaTime, Space.World);
// Handle shooting
if (Input.GetMouseButtonDown(0))
{
Shoot();
}
}
void Shoot()
{
// Implement shooting logic
// Instantiate bullets, apply damage, etc.
}
}
// Bullet.cs
using UnityEngine;
public class Bullet : MonoBehaviour
{
public float bulletSpeed = 10f;
void Update()
{
// Move the bullet forward
transform.Translate(Vector3.forward * bulletSpeed * Time.deltaTime);
// Check for collisions with other game objects (e.g., players)
// Apply damage, effects, or destroy the bullet as needed
}
}
// NetworkManager.cs
using UnityEngine;
using UnityEngine.Networking;
public class NetworkManager : NetworkBehaviour
{
void Start()
{
// Initialize network connections, matchmaking, etc.
}
void Update()
{
// Handle network updates, synchronize player positions, etc.
}
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