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// PlayerController.cs
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    public float moveSpeed = 5f;

    void Update()
    {
        // Handle player movement
        float horizontal = Input.GetAxis("Horizontal");
        float vertical = Input.GetAxis("Vertical");
        Vector3 moveDirection = new Vector3(horizontal, 0f, vertical).normalized;
        transform.Translate(moveDirection * moveSpeed * Time.deltaTime, Space.World);

        // Handle shooting
        if (Input.GetMouseButtonDown(0))
        {
            Shoot();
        }
    }

    void Shoot()
    {
        // Implement shooting logic
        // Instantiate bullets, apply damage, etc.
    }
}

// Bullet.cs
using UnityEngine;

public class Bullet : MonoBehaviour
{
    public float bulletSpeed = 10f;

    void Update()
    {
        // Move the bullet forward
        transform.Translate(Vector3.forward * bulletSpeed * Time.deltaTime);

        // Check for collisions with other game objects (e.g., players)
        // Apply damage, effects, or destroy the bullet as needed
    }
}

// NetworkManager.cs
using UnityEngine;
using UnityEngine.Networking;

public class NetworkManager : NetworkBehaviour
{
    void Start()
    {
        // Initialize network connections, matchmaking, etc.
    }

    void Update()
    {
        // Handle network updates, synchronize player positions, etc.
    }
}
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