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using UnityEngine; public class HometownContext : MonoBehaviour { public HouseController houseController; private void Awake() { // ... (other components setup) houseController = FindObjectOfType<HouseController>(); } }
using UnityEngine; public class HometownContext : MonoBehaviour { public HouseController houseController; private void Awake() { // ... (other components setup) houseController = FindObjectOfType<HouseController>(); } }