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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
//the controllerrrrr
public CharacterController controller;
//character speed
public float speed = 12f;
//gravity-related
public float gravity = -9.81f;
//ground check code set up
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
bool isGrounded;
//jump height
public float jumpHeight = 3f;
//gravity-related
Vector3 velocity;
// Update is called once per frame
void Update()
{
//small sphere created
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if(isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
//getting the input
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
//making sure movement working well
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
//jump physics
if (Input.GetButtonDown("Jump") && isGrounded) {
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
//gravityyyy
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}
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