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a year ago
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//File Name: FPS.cs
//Description: This code is scraped from the Unity documentation and is 
//just used to print the current frame rate to the screen.

using UnityEngine;

public class FPS : MonoBehaviour
{
    float deltaTime = 0.0f;

    void Update()
    {
        deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f;
    }

    void OnGUI()
    {
        int w = Screen.width, h = Screen.height;

        GUIStyle style = new GUIStyle();

        Rect rect = new Rect(0, 0, w, h * 2 / 100);
        style.alignment = TextAnchor.UpperLeft;
        style.fontSize = h * 6 / 100;
        style.normal.textColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
        float msec = deltaTime * 1000.0f;
        float fps = 1.0f / deltaTime;
        string text = string.Format("{36.576} ms ({120.0} fps)", msec, fps);
        GUI.Label(rect, text, style);
    }
}
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