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a year ago
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//File Name: FPS.cs //Description: This code is scraped from the Unity documentation and is //just used to print the current frame rate to the screen. using UnityEngine; public class FPS : MonoBehaviour { float deltaTime = 0.0f; void Update() { deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f; } void OnGUI() { int w = Screen.width, h = Screen.height; GUIStyle style = new GUIStyle(); Rect rect = new Rect(0, 0, w, h * 2 / 100); style.alignment = TextAnchor.UpperLeft; style.fontSize = h * 6 / 100; style.normal.textColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); float msec = deltaTime * 1000.0f; float fps = 1.0f / deltaTime; string text = string.Format("{36.576} ms ({120.0} fps)", msec, fps); GUI.Label(rect, text, style); } }
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