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#include <iostream>
#include <vector>
#pragma warning(suppress : 4996)
using namespace std;
struct Node {
int key;
int height;
Node* left;
Node* right;
};
Node* CreateNode(int x) {
Node* temp = new Node;
temp->key = x;
temp->left = temp->right = nullptr;
temp->height = 1;
return temp;
}
int getHeight(Node* t) {
if (t == nullptr) return 0;
return t->height;
}
Node* rightRotate(Node* y)
{
Node* x = y->left;
Node* T2 = x->right;
// Perform rotation
x->right = y;
y->left = T2;
// Update heights
y->height = max(getHeight(y->left),getHeight(y->right)) + 1;
x->height = max(getHeight(x->left),getHeight(x->right)) + 1;
// Return new root
return x;
}
// A utility function to left
// rotate subtree rooted with x
// See the diagram given above.
Node* leftRotate(Node* x)
{
Node* y = x->right;
Node* T2 = y->left;
// Perform rotation
y->left = x;
x->right = T2;
// Update heights
x->height = max(getHeight(x->left), getHeight(x->right)) + 1;
y->height = max(getHeight(y->left), getHeight(y->right)) + 1;
// Return new root
return y;
}
// Get Balance factor of node N
int getBalance(Node* N)
{
if (N == NULL)
return 0;
return getHeight(N->left) - getHeight(N->right);
}
Node* insert(Node* node, int key)
{
/* 1. Perform the normal BST insertion */
if (node == NULL)
return(CreateNode(key));
if (key < node->key)
node->left = insert(node->left, key);
else if (key > node->key)
node->right = insert(node->right, key);
else // Equal keys are not allowed in BST
node->left = insert(node->left, key);
/* 2. Update height of this ancestor node */
node->height = 1 + max(getHeight(node->left), getHeight(node->right));
/* 3. Get the balance factor of this ancestor
node to check whether this node became
unbalanced */
int balance = getBalance(node);
// If this node becomes unbalanced, then
// there are 4 cases
// Left Left Case
if (balance > 1 && key < node->left->key)
return rightRotate(node);
// Right Right Case
if (balance < -1 && key > node->right->key)
return leftRotate(node);
// Left Right Case
if (balance > 1 && key > node->left->key)
{
node->left = leftRotate(node->left);
return rightRotate(node);
}
// Right Left Case
if (balance < -1 && key < node->right->key)
{
node->right = rightRotate(node->right);
return leftRotate(node);
}
/* return the (unchanged) node pointer */
return node;
}
Node* minValueNode(Node* node)
{
Node* current = node;
/* loop down to find the leftmost leaf */
while (current->left != NULL)
current = current->left;
return current;
}
Node* deleteNode(Node* root, int key)
{
// STEP 1: PERFORM STANDARD BST DELETE
if (root == NULL)
return root;
// If the key to be deleted is smaller
// than the root's key, then it lies
// in left subtree
if (key < root->key)
root->left = deleteNode(root->left, key);
// If the key to be deleted is greater
// than the root's key, then it lies
// in right subtree
else if (key > root->key)
root->right = deleteNode(root->right, key);
// if key is same as root's key, then
// This is the node to be deleted
else
{
// node with only one child or no child
if ((root->left == NULL) ||
(root->right == NULL))
{
Node* temp = root->left ?
root->left :
root->right;
// No child case
if (temp == NULL)
{
temp = root;
root = NULL;
}
else // One child case
*root = *temp; // Copy the contents of
// the non-empty child
free(temp);
}
else
{
// node with two children: Get the inorder
// successor (smallest in the right subtree)
Node* temp = minValueNode(root->right);
// Copy the inorder successor's
// data to this node
root->key = temp->key;
// Delete the inorder successor
root->right = deleteNode(root->right,
temp->key);
}
}
// If the tree had only one node
// then return
if (root == NULL)
return root;
// STEP 2: UPDATE HEIGHT OF THE CURRENT NODE
root->height = 1 + max(getHeight(root->left),getHeight(root->right));
// STEP 3: GET THE BALANCE FACTOR OF
// THIS NODE (to check whether this
// node became unbalanced)
int balance = getBalance(root);
// If this node becomes unbalanced,
// then there are 4 cases
// Left Left Case
if (balance > 1 &&
getBalance(root->left) >= 0)
return rightRotate(root);
// Left Right Case
if (balance > 1 &&
getBalance(root->left) < 0)
{
root->left = leftRotate(root->left);
return rightRotate(root);
}
// Right Right Case
if (balance < -1 &&
getBalance(root->right) <= 0)
return leftRotate(root);
// Right Left Case
if (balance < -1 &&
getBalance(root->right) > 0)
{
root->right = rightRotate(root->right);
return leftRotate(root);
}
return root;
}
int findMax(Node* t) {
if (t->right == nullptr) return t->key;
return findMax(t->right);
}
int findBMax(Node* t) {
if (t->right == nullptr) {
if (t->left == nullptr) return t->key;
else return t->left->key;
}
if (t->right->right == nullptr) return t->key;
return findBMax(t->right);
}
long long chiPhi(int N,int K, vector<int> type, Node* head) {
long long res = 0,temp;
for (int i = 0; i < K; i++) {
if (type[i] == 1) {
temp = findMax(head);
res += temp;
head = deleteNode(head, temp);
}
else {
temp = findBMax(head);
res += temp;
head = deleteNode(head, temp);
}
}
return res;
}
#pragma warning(disable : 4996)
int main() {
int N, K;
cin >> N;
Node* head = nullptr;
vector<int> price(N);
for (int i = 0; i < N; ++i)
{
cin >> price[i];
head = insert(head, price[i]);
}
cin >> K;
vector<int> type(K);
for (int i = 0; i < K; ++i) cin >> type[i];
cout << chiPhi(N,K,type,head);
return 0;
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