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#include "Tetromino.h" #include <cstdlib> int figures[7][4] = { 1,3,5,7, // I 2,4,5,7, // Z 3,5,4,6, // S 3,5,4,7, // T 2,3,5,7, // L 3,5,7,6, // J 2,3,4,5, // O }; Tetromino::Tetromino() { reset(rand() % 7, rand() % 9); colorNum = 1 + rand() % 7; } void Tetromino::rotate() { Point p = a[1]; // center of rotation for (int i = 0; i < 4; i++) { int x = a[i].y - p.y; int y = a[i].x - p.x; a[i].x = p.x - x; a[i].y = p.y + y; } } bool Tetromino::checkCollision(int field[][10], int M, int N) { for (int i = 0; i < 4; i++) if (a[i].x < 0 || a[i].x >= N || a[i].y >= M || field[a[i].y][a[i].x]) return false; return true; } void Tetromino::reset(int n, int offset) { for (int i = 0; i < 4; i++) { a[i].x = figures[n][i] % 2 + offset; a[i].y = figures[n][i] / 2 - 2; } }
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