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#include <SFML/Graphics.hpp> int main() { // Create a window sf::RenderWindow window(sf::VideoMode(800, 600), "Image Display"); // Load an image from a file (make sure the image path is correct) sf::Texture texture; if (!texture.loadFromFile("image.png")) { std::cerr << "Error loading image" << std::endl; return -1; } // Create a sprite using the loaded texture sf::Sprite sprite(texture); // Run the program as long as the window is open while (window.isOpen()) { // Handle events sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } // Clear the window window.clear(); // Draw the sprite window.draw(sprite); // Display the window content window.display(); } return 0; }
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