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#include <SFML/Graphics.hpp>
int main() {
// Create a window
sf::RenderWindow window(sf::VideoMode(800, 600), "Image Display");
// Load an image from a file (make sure the image path is correct)
sf::Texture texture;
if (!texture.loadFromFile("image.png")) {
std::cerr << "Error loading image" << std::endl;
return -1;
}
// Create a sprite using the loaded texture
sf::Sprite sprite(texture);
// Run the program as long as the window is open
while (window.isOpen()) {
// Handle events
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
window.close();
}
// Clear the window
window.clear();
// Draw the sprite
window.draw(sprite);
// Display the window content
window.display();
}
return 0;
}
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