Untitled
unknown
plain_text
2 years ago
2.6 kB
13
Indexable
// This is a simplified example and assumes an Android ARCore project setup with necessary permissions and libraries.
import android.app.Activity;
import android.net.Uri;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Toast;
import androidx.appcompat.app.AppCompatActivity;
import com.google.ar.core.Anchor;
import com.google.ar.core.HitResult;
import com.google.ar.core.Plane;
import com.google.ar.sceneform.AnchorNode;
import com.google.ar.sceneform.rendering.ModelRenderable;
import com.google.ar.sceneform.ux.ArFragment;
public class ARClothingActivity extends AppCompatActivity {
private ArFragment arFragment;
private ModelRenderable clothingRenderable; // Placeholder for clothing item
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_ar_clothing);
arFragment = (ArFragment) getSupportFragmentManager().findFragmentById(R.id.ar_fragment);
// Load the 3D model for clothing
ModelRenderable.builder()
.setSource(this, Uri.parse("path_to_clothing_model.sfb"))
.build()
.thenAccept(renderable -> clothingRenderable = renderable)
.exceptionally(throwable -> {
Toast.makeText(this, "Error loading model: " + throwable.getMessage(), Toast.LENGTH_LONG).show();
return null;
});
// Set up tap listener to place clothing on detected plane
arFragment.setOnTapArPlaneListener(
(HitResult hitResult, Plane plane, MotionEvent motionEvent) -> {
if (clothingRenderable == null) {
return;
}
// Create an anchor
Anchor anchor = hitResult.createAnchor();
AnchorNode anchorNode = new AnchorNode(anchor);
anchorNode.setParent(arFragment.getArSceneView().getScene());
// Attach the clothing model to the anchor
createModel(anchorNode);
});
}
private void createModel(AnchorNode anchorNode) {
// Create a node for the clothing and attach it to the anchor
TransformableNode clothing = new TransformableNode(arFragment.getTransformationSystem());
clothing.setParent(anchorNode);
clothing.setRenderable(clothingRenderable);
clothing.select(); // Optional: Select the clothing to enable user interaction
}
}
Editor is loading...
Leave a Comment