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// This is a simplified example and assumes an Android ARCore project setup with necessary permissions and libraries. import android.app.Activity; import android.net.Uri; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.widget.Toast; import androidx.appcompat.app.AppCompatActivity; import com.google.ar.core.Anchor; import com.google.ar.core.HitResult; import com.google.ar.core.Plane; import com.google.ar.sceneform.AnchorNode; import com.google.ar.sceneform.rendering.ModelRenderable; import com.google.ar.sceneform.ux.ArFragment; public class ARClothingActivity extends AppCompatActivity { private ArFragment arFragment; private ModelRenderable clothingRenderable; // Placeholder for clothing item @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_ar_clothing); arFragment = (ArFragment) getSupportFragmentManager().findFragmentById(R.id.ar_fragment); // Load the 3D model for clothing ModelRenderable.builder() .setSource(this, Uri.parse("path_to_clothing_model.sfb")) .build() .thenAccept(renderable -> clothingRenderable = renderable) .exceptionally(throwable -> { Toast.makeText(this, "Error loading model: " + throwable.getMessage(), Toast.LENGTH_LONG).show(); return null; }); // Set up tap listener to place clothing on detected plane arFragment.setOnTapArPlaneListener( (HitResult hitResult, Plane plane, MotionEvent motionEvent) -> { if (clothingRenderable == null) { return; } // Create an anchor Anchor anchor = hitResult.createAnchor(); AnchorNode anchorNode = new AnchorNode(anchor); anchorNode.setParent(arFragment.getArSceneView().getScene()); // Attach the clothing model to the anchor createModel(anchorNode); }); } private void createModel(AnchorNode anchorNode) { // Create a node for the clothing and attach it to the anchor TransformableNode clothing = new TransformableNode(arFragment.getTransformationSystem()); clothing.setParent(anchorNode); clothing.setRenderable(clothingRenderable); clothing.select(); // Optional: Select the clothing to enable user interaction } }
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