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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI : MonoBehaviour
{
static UI singleton;
public Text scoreText;
public GameObject panel;
public Text panelScoreText;
public Text defeatText;
public Text victoryText;
void Awake()
{
singleton = this;
}
void Update()
{
scoreText.text = Player.score.ToString();
}
public static void ShowVictoryPanel()
{
singleton.panel.SetActive(true);
singleton.victoryText.gameObject.SetActive(true);
singleton.panelScoreText.text = Player.score.ToString();
}
public static void ShowDefeatPanel()
{
singleton.panel.SetActive(true);
singleton.defeatText.gameObject.SetActive(true);
singleton.panelScoreText.text = Player.score.ToString();
}
public void OnClickRestart()
{
Player.Restart();
}
}
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