Untitled

mail@pastecode.io avatar
unknown
plain_text
21 days ago
10 kB
2
Indexable
Never
import tkinter as tk
from tkinter import Entry, StringVar, Label, Button, Tk
import random
import time
import playsound
root = Tk()
root.title("Telium")
root.geometry("800x500")

def play_song(file_path):
	playsound(file_path)

def main():
	song_file = "this_world_knows_no_emporer.mp3"
	repeat = True

	while True:
		play_song(song_file)
		if not repeat:
			break

def update_textbox():
	# This function updates the content of the textbox
	global gameinfo
	textbox_var.set(gameinfo)

# Create the main window
root = tk.Tk()
root.title("info-machine")

# Initialize the variable to be displayed
gameinfo="welcome to telium"
# Create a read-only textbox (Entry widget)
textbox_var = tk.StringVar()
textbox = tk.Entry(root, textvariable=textbox_var, state="readonly", width=50)
textbox.pack(pady=10)

# Create a button to trigger the update of the textbox
button = tk.Button(root, text="Update Textbox", command=update_textbox)
button.pack()

def backgroundchanger(imagefilename):
	# Create a Label widget with the image as the background
	background_label = Label(root, image=imagefilename)
	background_label.place(x=0, y=0, relwidth=1, relheight=1)

def on_medbay_button_click(AP, shipmates):
	# This function will be called when the button is clicked
	global medbay
	ship_location=medbay
	label_var.set("location")
	backgroundchanger(medbay.jpeg)
	AP=AP-1
	shipmates=shipmates+2
	gameinfo="you have helped 2 shipmates get back to work!"
	update_textbox()
	return ship_location

# Create the main window
root = tk.Tk()
root.title("MED")
# Initialize the variable to be changed
medbay="in"

# Create a label to display the variable value
label_var = tk.StringVar()
label_var.set("location")
label = tk.Label(root, textvariable=label_var)
label.pack(pady=10)

# Create a button and associate the on_button_click function with its click event
button1 = tk.Button(root, text="Click me for medbay", command=on_medbay_button_click)
button1.pack()

def on_reactor_button_click(AP,power):
	# This function will be called when the button is clicked
	global reactor
	ship_location=reactor
	label_var.set("location")
	backgroundchanger(reactor.jpeg)
	AP=AP-1
	power=power+15
	gameinfo="you have fired up the reactor and gained 15 power!"
	update_textbox()
	return ship_location

# Create the main window
root = tk.Tk()
root.title("REA")
# Initialize the variable to be changed
reactor="in"

# Create a label to display the variable value
label_var = tk.StringVar()
label_var.set("location")
label = tk.Label(root, textvariable=label_var)
label.pack(pady=10)

# Create a button and associate the on_button_click function with its click event
button1 = tk.Button(root, text="Click me for reactor", command=on_reactor_button_click)
button1.pack()

def on_armory_button_click(AP,alienhealth):
	# This function will be called when the button is clicked
	global armory
	ship_location=armory
	label_var.set("location")
	backgroundchanger(armoury.jpeg)
	AP=AP-1
	alienhealth=alienhealth-17
	gameinfo="you have shot at the alien and it has lost some health!"
	return ship_location

# Create the main window
root = tk.Tk()
root.title("ARM")
# Initialize the variable to be changed
armory="in"

# Create a label to display the variable value
label_var = tk.StringVar()
label_var.set("location")
label = tk.Label(root, textvariable=label_var)
label.pack(pady=10)

# Create a button and associate the on_button_click function with its click event
button1 = tk.Button(root, text="Click me for armory", command=on_armory_button_click)
button1.pack()

def on_bridge_button_click(AP,power,gameinfo,progress,progressioncounter):
	# This function will be called when the button is clicked
	global bridge
	ship_location=bridge
	label_var.set("location")
	backgroundchanger(bridge.jpeg)
	if power>20 and progressioncounter==0 and escape_possible==True:
		AP=AP-1
		power=power-20
		gameinfo="the engines are firing you are one step closer to escape!"
		update_textbox()
		progress=progress+1
		progressioncounter=progressioncounter+1
		return AP, power, progress, progressioncounter
	elif power>30 and progressioncounter==1 and escape_possible==True:
		AP=AP-1
		power=power-30
		gameinfo="the engines are firing you are one step closer to escape!"
		update_textbox()
		rogress=progress+1
		progressioncounter=progressioncounter+1
		return AP, power, progress, progressioncounter
	elif power>40 and progressioncounter==2 and escape_possible==True:
		AP=AP-1
		power=power-40
		gameinfo="the engines are firing you are one step closer to escape!"
		update_textbox()
		rogress=progress+1
		progressioncounter=progressioncounter+1
		return AP, power, progress, progressioncounter
	elif power>45 and progressioncounter==3 and escape_possible==True:
		AP=AP-1
		power=power-45
		gameinfo="the engines are firing you are one step closer to escape!"
		update_textbox()
		rogress=progress+1
		progressioncounter=progressioncounter+1
		return AP, power, progress, progressioncounter
	else:
		gameinfo="you can't escape yet!"
		update_textbox()
	return ship_location

# Create the main window
root = tk.Tk()
root.title("BRI")
# Initialize the variable to be changed
bridge="in"

# Create a label to display the variable value
label_var = tk.StringVar()
label_var.set("location")
label = tk.Label(root, textvariable=label_var)
label.pack(pady=10)

# Create a button and associate the on_button_click function with its click event
button1 = tk.Button(root, text="Click me for bridge",command=on_bridge_button_click)
button1.pack()

def on_lab_button_click(AP):
	# This function will be called when the button is clicked
	global lab
	ship_location=lab
	label_var.set("location")
	backgroundchanger(lab.jpeg)
	infoselect = ["The alien has 120 health at the start",
				  "the more crewmates the more AP",
				  "it takes 3 turns on the bridge to escape",
				  "the game is only 12 rounds",
				  "the alien has a chance to attack you"]
	randominfo= random.randint(0,4)
	AP=AP-1
	return ship_location

# Create the main window
root = tk.Tk()
root.title("LAB")
# Initialize the variable to be changed
lab="in"

# Create a label to display the variable value
label_var = tk.StringVar()
label_var.set("location")
label = tk.Label(root, textvariable=label_var)
label.pack(pady=10)

# Create a button and associate the on_button_click function with its click event
button1 = tk.Button(root, text="Click me for lab", command=on_lab_button_click)
button1.pack()

def on_overview_button_click():
	# This function will be called when the button is clicked
	global overview
	ship_location=overview
	label_var.set("location")
	backgroundchanger(overview.jpeg)
	return ship_location

# Create the main window
root = tk.Tk()
root.title("OVE")
# Initialize the variable to be changed
overview="in"

# Create a label to display the variable value
label_var = tk.StringVar()
label_var.set("location")
label = tk.Label(root, textvariable=label_var)
label.pack(pady=10)

# Create a button and associate the on_button_click function with its click event
button1 = tk.Button(root, text="Click me for overview", command=on_overview_button_click)
button1.pack()
#this is the code that selects what action the alien will take using an array to determine this
def alienselect():
	abilities = ["crew","grab","fire","blackout","infection"]
	randomability= random.randint(0,4)
	return randomability
# this section tackles what each action is associated with, selecting the one chosen by the random array above
#it also effects the relevant statistic and alerts the player of what has happened
def alienturn(randomability,shipmates,hulldamage,power,AP):
	if randomability=="crew":
		shipmates=shipmates-1
		gameinfo= "The alien has injured a crew member! you have ",shipmates," personnel left"
		update_textbox()
	elif randomability=="grab":
		escape_possible= False
		gameinfo= "the Alien grabs your ship, you aren't going anyway next turn"
		update_textbox()
	elif randomability=="fire":
		hulldamage=hulldamage-15
		gameinfo= "the alien has started a fire, you have ",hulldamage," hull damage left"
		update_textbox()
	elif randomability=="blackout":
		power=power-10
		gameinfo= "the alien has started a blackout, you have ",power," power left"
		update_textbox()
	elif randomability=="infection":
		AP=AP-1
		gameinfo= "the alien has put the ship into quarantine, you have ",AP," AP left"
		update_textbox()
# this creates the main loop that will run the game in
root.mainloop()
game= True
#this is a tutorial screen to let the player know what is happening and what each button does
backgroundchanger(infoscreen.jpeg)
#the next part sets out initial variable values important to the game
shipmates=10
randomability=""
power=0
progress=0
progressioncounter=0
counter=0
hulldamage=100
escape_possible= True
#the actual game loop starts here using a condition controlled loop
while game ==True:
	AP= shipmates//3
	counter=counter+1
	#then a selection is made as to whether or not any of the win conditions have been met
	if counter==12:
		gameinfo="you could not escape in time, the alien destroys the ship"
		update_textbox()
		backgroundchanger(outoftime.jpeg)
		time.sleep(10)
		repeat = False
		game=False
	elif alienhealth==0:
		gameinfo="you have defeated the alien!"
		update_textbox()
		backgroundchanger(hunter.jpeg)
		time.sleep(10)
		repeat = False
		game=False
	elif progress==4:
		gameinfo="you have escaped the alien!"
		update_textbox()
		backgroundchanger(escape.jpeg)
		time.sleep(10)
		repeat = False
		game=False
	elif hulldamage==0:
		gameinfo="The alien destroyed your ship!"
		update_textbox()
		backgroundchanger(destroy.jpeg)
		time.sleep(10)
		repeat = False
		game=False
		#this last selection is related to the continuing of the game after the player has had there AP depleted
		# it allows alien action then once this action is take the loop starts again and AP is replenished
	elif AP==0:
		escape_possible= True
		alienselect()
		gameinfo= "the alien is up to something"
		update_textbox()
		time.sleep(5)
		alienturn(randomability,shipmates,hulldamage,power,AP)
Leave a Comment