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local eq_manager = { { hppcToEquip = 100, -- HP <= 100% (Default) eqToEquip = { {itemID = 9802, slot = SlotNeck} } }, { hppcToEquip = tonumber(storage.hppercent) or 75, -- HP <= 75% eqToEquip = { {itemID = 3081, slot = SlotNeck} } } } table.sort(eq_manager, function(a, b) return b.hppcToEquip > a.hppcToEquip end) addIcon("Zmiana Amuletu", {item=9802, switchable=true, text="Amulet"}, macro(500, function() for k, v in pairs(eq_manager) do if manapercent() <= v.hppcToEquip then for i = 1, #v.eqToEquip do moveToSlot(v.eqToEquip[i].itemID, v.eqToEquip[i].slot) end break end end end) ) local originalRing = 7924 local ringID = 3048 addIcon("Equip Ring", {item=7924, switchable=true, text="Ring"}, macro(10, function() local currentMana = manapercent() local currentRing = getFinger() if currentMana <= 70 then if not currentRing or currentRing:getId() ~= ringID then local item = findItem(ringID) if item then g_game.move(item, {x=65535, y=SlotFinger, z=0}, 1) end end elseif currentMana >= 90 then if not currentRing or currentRing:getId() ~= originalRing then local item = findItem(originalRing) if item then g_game.move(item, {x=65535, y=SlotFinger, z=0}, 1) end end end end) )
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