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02/23/2026 6:49 PM
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# ------------------------------------------------- # Post-reward reinteraction helper (drop into any scene) # ------------------------------------------------- var _reinteract_lock := false func _show_reinteraction_line(speaker: String, text: String, portrait: Texture2D) -> void: if _reinteract_lock: return _reinteract_lock = true if player != null: player.set_can_move(false) if dialogue_ui != null: dialogue_ui.show_dialogue(speaker, text, portrait, []) # Wait until typewriter finishes (E can speed it up via DialogueUI) while dialogue_ui != null and dialogue_ui.is_typing(): await get_tree().process_frame # Now wait for the dialogue to be closed (E closes it in your DialogueUI) while dialogue_ui != null and dialogue_ui.is_open(): await get_tree().process_frame if player != null: player.set_can_move(true) _reinteract_lock = false
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