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const express = require('express');
const http = require('http');
const { Server } = require('socket.io');
const app = express();
const server = http.createServer(app);
const io = new Server(server);
const players = {};
io.on('connection', (socket) => {
console.log(`Player connected: ${socket.id}`);
// Add player to the game
players[socket.id] = {
x: Math.random() * 800, // Random spawn position
y: Math.random() * 600,
score: 0,
};
// Send initial game state to the new player
socket.emit('initialize', players);
// Handle player movement
socket.on('move', (data) => {
const player = players[socket.id];
if (player) {
player.x += data.x;
player.y += data.y;
}
});
// Remove player on disconnect
socket.on('disconnect', () => {
console.log(`Player disconnected: ${socket.id}`);
delete players[socket.id];
io.emit('playerLeft', socket.id);
});
});
// Broadcast game state at regular intervals
setInterval(() => {
io.emit('gameState', players);
}, 1000 / 30); // 30 FPS
server.listen(3000, () => {
console.log('Server is running on port 3000');
});
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