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const express = require('express'); const http = require('http'); const { Server } = require('socket.io'); const app = express(); const server = http.createServer(app); const io = new Server(server); const players = {}; io.on('connection', (socket) => { console.log(`Player connected: ${socket.id}`); // Add player to the game players[socket.id] = { x: Math.random() * 800, // Random spawn position y: Math.random() * 600, score: 0, }; // Send initial game state to the new player socket.emit('initialize', players); // Handle player movement socket.on('move', (data) => { const player = players[socket.id]; if (player) { player.x += data.x; player.y += data.y; } }); // Remove player on disconnect socket.on('disconnect', () => { console.log(`Player disconnected: ${socket.id}`); delete players[socket.id]; io.emit('playerLeft', socket.id); }); }); // Broadcast game state at regular intervals setInterval(() => { io.emit('gameState', players); }, 1000 / 30); // 30 FPS server.listen(3000, () => { console.log('Server is running on port 3000'); });
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