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void JumpToNode(string nodeName) { StartCoroutine(JumpToNodeCoroutine(nodeName)); } IEnumerator JumpToNodeCoroutine(string nodeName) { if (dialogueRunner.IsDialogueRunning) { dialogueRunner.Stop(); yield return new WaitForSeconds(0.1f); } // Start the dialogue from the specified node Debug.Log("Jumping to node: " + nodeName); dialogueRunner.StartDialogue(nodeName); } public void CoverBlown() { //if (!dialogueRunner.IsDialogueRunning) // TODO: fix this JumpToNode("CoverBlown"); } [YarnCommand("exitoffice")] // has to be static otherwise doesn't work for some reason public static void ExitOffice() { Debug.Log("ExitOffice in C# called!"); GameManager.Instance.impScript.GoHome(); } // Method to check the boolean value from Yarn public void CheckBooleanFromYarn() { // Retrieve the bool variable from the YarnProject's VariableStorea variableStorage.TryGetValue("$YSisLooking", out YSisLooking); variableStorage.TryGetValue("$YSpatientLeft", out YSpatientLeft); // Use the boolean value as needed if (YSisLooking) { Debug.Log("is Looking."); impScript.DisableThinkingAnimation(); if (Input.GetKeyDown(KeyCode.Q)) { //SetBooleanVariable("$YSseenYouDoStupidShit", true); CoverBlown(); YSpatientLeft = true; } if (!playerScript.sittingInChair && sessionStarted && !YSpatientLeft) { Debug.Log("Not sitting in chair."); SetBooleanVariable("$YSseenYouDoStupidShit", true); YSpatientLeft = true; CoverBlown(); } } else if (!YSisLooking) { impScript.PlayThinkingAnimation(); Debug.Log("is NOT LOOKING."); } } public void SetBooleanVariable(string variableName, bool value) { if (dialogueRunner) { // Set the variable using the DialogueRunner variableStorage.SetValue(variableName, value); } else { Debug.LogError("DialogueRunner is not assigned."); } }
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