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info: Client version: 2022.12.0 info: Game version: 3749 info: Game type: faf info: Loading custom vault path: C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Prevented loading a deprecated mod: #quality of performance 2022 info: Prevented loading a deprecated mod version: advancedreclaiminfo version 1 (must be higher than version 1) info: Mounting sounds in mod: animesounds info: Mounting sounds in mod: blackopsfaf-unleashed info: Prevented loading a deprecated mod: simspeed++ info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: meshes.scd info: 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'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\fastbuild x2 range x5 power', mounted as '/mods/fastbuild x2 range x5 power/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\flying engineers 2', mounted as '/mods/flying engineers 2/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\global commanders', mounted as '/mods/global commanders/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\graphicenhancement mod v1.1', mounted as '/mods/graphicenhancement mod v1.1/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\high commander upgrade costs', mounted as '/mods/high commander upgrade costs/' info: DISK: AddSearchPath: 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'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\resource rich x5', mounted as '/mods/resource rich x5/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\resource rich x50', mounted as '/mods/resource rich x50/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rks_explosions', mounted as '/mods/rks_explosions/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rngai', mounted as '/mods/rngai/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\sacu balance', mounted as '/mods/sacu balance/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\schildmod', mounted as 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'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalveterancyshieldxp_x4', mounted as '/mods/totalveterancyshieldxp_x4/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\tvg b8 totalveterancy v1.19 beta 8', mounted as '/mods/tvg b8 totalveterancy v1.19 beta 8/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\tvg_havocveterancy', mounted as '/mods/tvg_havocveterancy/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\tvg_havocveterancy_tweaked', mounted as '/mods/tvg_havocveterancy_tweaked/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\tvg_v4.86', mounted as '/mods/tvg_v4.86/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my 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AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\v2extractorupgrades', mounted as '/mods/v2extractorupgrades/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\vampire_1_1', mounted as '/mods/vampire_1_1/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\welfare - alimony', mounted as '/mods/welfare - alimony/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\welfare - child support', mounted as '/mods/welfare - child support/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\welfare - step dad', mounted as '/mods/welfare - step dad/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme 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info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'd:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 4b8e900 debug: SND: Loaded WaveBank 'aeonselect' at 4b8e900 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 4b8ea30 debug: SND: Loaded WaveBank 'ambienttest' at 4b8ea30 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 4b8eb60 debug: SND: Loaded WaveBank 'blackopswb' at 4b8eb60 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 4b8ec90 debug: SND: Loaded WaveBank 'cybranselect' at 4b8ec90 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 4b8edc0 debug: SND: Loaded WaveBank 'explosions' at 4b8edc0 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 4b8eef0 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 4b90460 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 4b915c8 debug: SND: Loaded WaveBank 'impacts' at 4b915c8 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 4b916f8 debug: SND: Loaded WaveBank 'interface' at 4b916f8 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 4b91828 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 4b92990 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 4b93af8 debug: SND: Loaded WaveBank 'seraphimselect' at 4b93af8 info: IsStreamingWaveBank("/sounds/sounds.xwb") => false debug: Wavebank prepared: 4b93c28 debug: SND: Loaded WaveBank 'sounds' at 4b93c28 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 4b93d58 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 4b94ec0 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4b94ec0 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 4b94ff0 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 4b94ff0 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 4b95120 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 4b95120 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 4b95250 debug: SND: Loaded WaveBank 'tm_robotsounds' at 4b95250 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 4b95380 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4b95380 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 4b954b0 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 4b96618 debug: SND: Loaded WaveBank 'uaa' at 4b96618 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 4b96748 debug: SND: Loaded WaveBank 'uaadestroy' at 4b96748 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4b96878 debug: SND: Loaded WaveBank 'uaaweapon' at 4b96878 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4b97120 debug: SND: Loaded WaveBank 'uab' at 4b97120 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4b969d0 debug: SND: Loaded WaveBank 'ual' at 4b969d0 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4b96b08 debug: SND: Loaded WaveBank 'ualdestroy' at 4b96b08 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4b97738 debug: SND: Loaded WaveBank 'ualweapon' at 4b97738 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 4b96c40 debug: SND: Loaded WaveBank 'uas' at 4b96c40 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 4b979b0 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 4b97600 debug: SND: Loaded WaveBank 'uasweapon' at 4b97600 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 4b96d78 debug: SND: Loaded WaveBank 'uea' at 4b96d78 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4b96eb0 debug: SND: Loaded WaveBank 'ueadestroy' at 4b96eb0 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 4b97870 debug: SND: Loaded WaveBank 'ueaweapon' at 4b97870 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 4b96fe8 debug: SND: Loaded WaveBank 'ueb' at 4b96fe8 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4b97258 debug: SND: Loaded WaveBank 'uefselect' at 4b97258 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 4b97390 debug: SND: Loaded WaveBank 'uel' at 4b97390 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4b974c8 debug: SND: Loaded WaveBank 'ueldestroy' at 4b974c8 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 4b98c78 debug: SND: Loaded WaveBank 'uelweapon' at 4b98c78 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 4b9a268 debug: SND: Loaded WaveBank 'ues' at 4b9a268 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4b9ab20 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4b99020 debug: SND: Loaded WaveBank 'uesweapon' at 4b99020 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 4b99638 debug: SND: Loaded WaveBank 'unitrumble' at 4b99638 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 4b999e0 debug: SND: Loaded WaveBank 'unitsglobal' at 4b999e0 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 4b99b18 debug: SND: Loaded WaveBank 'ura' at 4b99b18 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 4b99158 debug: SND: Loaded WaveBank 'uradestroy' at 4b99158 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 4b99290 debug: SND: Loaded WaveBank 'uraweapon' at 4b99290 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 4b9a3a0 debug: SND: Loaded WaveBank 'urb' at 4b9a3a0 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 4b998a8 debug: SND: Loaded WaveBank 'url' at 4b998a8 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4b99c50 debug: SND: Loaded WaveBank 'urldestroy' at 4b99c50 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 4b99d88 debug: SND: Loaded WaveBank 'urlweapon' at 4b99d88 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 4b9a130 debug: SND: Loaded WaveBank 'urs' at 4b9a130 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 4b9bc88 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 4b9cdf0 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 4b9a880 debug: SND: Loaded WaveBank 'ursweapon' at 4b9a880 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 4b9a748 debug: SND: Loaded WaveBank 'xaa_weapon' at 4b9a748 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 4b99770 debug: SND: Loaded WaveBank 'xab' at 4b99770 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4b9a4d8 debug: SND: Loaded WaveBank 'xal' at 4b9a4d8 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4b99ec0 debug: SND: Loaded WaveBank 'xal_weapon' at 4b99ec0 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 4b99ff8 debug: SND: Loaded WaveBank 'xas' at 4b99ff8 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4b99500 debug: SND: Loaded WaveBank 'xas_weapons' at 4b99500 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4b9a610 debug: SND: Loaded WaveBank 'xea' at 4b9a610 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 4b9a9b8 debug: SND: Loaded WaveBank 'xea_weapons' at 4b9a9b8 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 4b98b40 debug: SND: Loaded WaveBank 'xeb' at 4b98b40 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4b98db0 debug: SND: Loaded WaveBank 'xel' at 4b98db0 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4b98ee8 debug: SND: Loaded WaveBank 'xel_weapons' at 4b98ee8 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 4b993c8 debug: SND: Loaded WaveBank 'xes' at 4b993c8 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 4b9df58 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4b9fe50 debug: SND: Loaded WaveBank 'xes_weapons' at 4b9fe50 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 4b9f220 debug: SND: Loaded WaveBank 'xra' at 4b9f220 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 4b9f358 debug: SND: Loaded WaveBank 'xra_weapon' at 4b9f358 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 4b9f490 debug: SND: Loaded WaveBank 'xrb' at 4b9f490 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 4ba05a0 debug: SND: Loaded WaveBank 'xrl' at 4ba05a0 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 4ba10c8 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 4b9f838 debug: SND: Loaded WaveBank 'xrl_weapon' at 4b9f838 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 4b9fd18 debug: SND: Loaded WaveBank 'xrs' at 4b9fd18 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 4ba00c0 debug: SND: Loaded WaveBank 'xrs_weapon' at 4ba00c0 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 4b9f700 debug: SND: Loaded WaveBank 'xsa' at 4b9f700 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 4ba0948 debug: SND: Loaded WaveBank 'xsa_destroy' at 4ba0948 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 4b9f970 debug: SND: Loaded WaveBank 'xsa_weapon' at 4b9f970 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 4ba0810 debug: SND: Loaded WaveBank 'xsb' at 4ba0810 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 4b9f5c8 debug: SND: Loaded WaveBank 'xsb_weapon' at 4b9f5c8 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 4b9ff88 debug: SND: Loaded WaveBank 'xsl' at 4b9ff88 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 4ba01f8 debug: SND: Loaded WaveBank 'xsl_destroy' at 4ba01f8 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 4ba0a80 debug: SND: Loaded WaveBank 'xsl_weapon' at 4ba0a80 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 4b9faa8 debug: SND: Loaded WaveBank 'xss' at 4b9faa8 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4ba2230 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 4b9fbe0 debug: SND: Loaded WaveBank 'xss_weapon' at 4b9fbe0 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'sounds' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -30738592 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 4c1cb40 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 4c1c708 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 4c1c438 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 4c1be98 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 4c1c5a0 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 4c1c870 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 4c1c168 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 4c1c2d0 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 4c1c9d8 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 4c1bd30 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 4c1c000 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /savereplay info: REPLAY ID: 18982937 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 4b8eef0 debug: Wavebank prepared: 4b90460 debug: Wavebank prepared: 4b91828 debug: Wavebank prepared: 4b92990 debug: Wavebank prepared: 4b93d58 debug: Wavebank prepared: 4b954b0 debug: Wavebank prepared: 4b979b0 debug: Wavebank prepared: 4b9ab20 debug: Wavebank prepared: 4b9bc88 debug: Wavebank prepared: 4b9cdf0 debug: Wavebank prepared: 4b9df58 debug: Wavebank prepared: 4ba10c8 debug: Wavebank prepared: 4ba2230 debug: Wavebank prepared: 4c1cb40 debug: Wavebank prepared: 4c1c708 debug: Wavebank prepared: 4c1be98 debug: Wavebank prepared: 4c1c5a0 debug: Wavebank prepared: 4c1c870 debug: Wavebank prepared: 4c1c168 debug: Wavebank prepared: 4c1c2d0 debug: Wavebank prepared: 4c1c9d8 debug: Wavebank prepared: 4c1bd30 info: GPGNET: entering idle state. debug: Wavebank prepared: 4c1c438 debug: Wavebank prepared: 4c1c000 info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x117fe004 info: LOBBY: Game port 54325[UDP] opened. info: LOBBY: starting with local uid of 106000 [%CPU_NAME%] info: GPGNET: entering lobby state. info: { info: 69c700e2-fd42-11eb-9a03-0242ac130003 = true info: 632f8d12-42ad-4165-be73-ae64412fa47d = true info: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: edf9fefc-a091-457c-8781-e837710f3c67 = true info: 755F8830-FD79-11E0-8691-CBAF4724019D = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: f0190518-17ec-45b3-9fce-d7e0ebde0c46 = true info: d5c7af75-6944-490b-b647-47dc1efffdc8 = true info: a3ec424c-d3d6-4775-9303-9372817f2808 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: 408452f0-38db-11dd-ae16-0800200c9a66 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 20dec73e-d4b2-11e5-ab30-625662822222 = true info: eternal-pack-shared_mouse_2 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Supreme Commander: Forged Alliance version 3749 info: Starting background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" info: Background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 130899B0 info: - after: table: 13089A28 info: - author: DoctorINZANE2 info: - before: table: 130899D8 info: - conflicts: table: 13089578 info: - copyright: I guess Gas Powered Games info: - description: Allows everyone to build the hive. Pretty much intended for use in survival maps so people don't have to ask for engies. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/HivesForAll/xrb0204_icon.png info: - location: /mods/hivesforall info: - name: Hive Engineering Stations For All info: - requires: table: 13089A00 info: - requiresNames: table: 130895A0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 755F8830-FD79-11E0-8691-CBAF4724019D info: - version: 1 info: - 11: table: 130895F0 info: - after: table: 13089668 info: - author: Eni & Brute51 info: - before: table: 13089618 info: - conflicts: table: 130896B8 info: - copyright: info: - description: Changes AntiNuke missile cost and buildtime to 10% of original to allow games against multiple AIx info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/cheapantinukev3.1 info: - name: Anti Nuke price v3.1 info: - requires: table: 13089640 info: - requiresNames: table: 130896E0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: a3ec424c-d3d6-4775-9303-9372817f2808 info: - url: info: - version: 3.0999999046326 info: - 12: table: 13089708 info: - after: table: 13089780 info: - author: Uveso info: - before: table: 13089730 info: - conflicts: table: 130897A8 info: - copyright: 2016-2018 Uveso info: - description: Self-acting Tactical Missile Launcher. Targetpriorities: Commander, Experimental, Heavy Assault, Mobile T3 Artillery, Structure, Engineer, mobile unit. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/SmartTacticalMissiles/Tactical.png info: - location: /mods/smarttacticalmissiles info: - name: Smart Tactical Missiles info: - requires: table: 13089758 info: - requiresNames: table: 130897D0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=13068 info: - version: 21 info: - 13: table: 13089320 info: - after: table: 13089398 info: - author: Schnitzelmaker info: - before: table: 13089348 info: - conflicts: table: 130893E8 info: - copyright: Schnitzelmaker info: - description: low costs and low buildtimes for Commanders Upgrades info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/low commander upgrades costs info: - name: Low Commander Upgrades Costs info: - requires: table: 13089370 info: - requiresNames: table: 13089410 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: edf9fefc-a091-457c-8781-e837710f3c67 info: - url: http://forums.gaspowered.com/viewtopic.php?p=490759 info: - version: 1 info: - 14: table: 13089438 info: - after: table: 130894B0 info: - author: Screap+SageTheWizard info: - before: table: 13089460 info: - conflicts: table: 130894D8 info: - copyright: GNU GPLv3 info: - description: Donald Trump defeated Soros and provided us all with GREAT HUGE AMERICAN Health Care. info: T1 Eng: 1 Mass 10 Energy, T2 Eng: 2 Mass 25 Energy, T3 Eng: 3 Mass 1000 Energy, Support Commander: 5 Mass 2000 Energy, Main Commander: 200 Mass 10,000 Energy info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Welfare - Universal Health Care/supremacist_commander.png info: - location: /mods/welfare - universal health care info: - name: Welfare - Universal Health Care info: - requires: table: 13089488 info: - requiresNames: table: 13089500 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 69c700e2-fd42-11eb-9a03-0242ac130003 info: - version: 3 info: - 1: table: 13089028 info: - author: bigos91 info: - copyright: info: - description: Increases resources, storage, build range and rate 2x info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/#2x resources,storage,buildrate,buildrange info: - name: 2x Resources,Storage,BuildRate,BuildRange info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: e2d4648b-1e7a-43ad-b410-5922a41f7985 info: - version: 1 info: - 2: table: 13089000 info: - after: table: 13080208 info: - author: Ben 'ToxicFrog' Kelly info: - before: table: 130801B8 info: - conflicts: table: 13080230 info: - copyright: info: - description: Removes the build restrictions from everything, letting you build anything, anytime. Now without unintentional double resources. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/no build restrictions in campaign info: - name: No Build Restrictions in Campaign info: - requires: table: 130801E0 info: - requiresNames: table: 13089D48 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 632f8d12-42ad-4165-be73-ae64412fa47d info: - version: 2 info: - 3: table: 13089D70 info: - after: table: 13089DE8 info: - author: CommanderShepard info: - before: table: 13089D98 info: - conflicts: table: 13089E38 info: - copyright: No Copyright info: - description: Advanced T3 shield for each faction (by Razor-Wind). This version brings some corrections, again. Also Fixed Icons (by PhilipFry), V4 balance, epic mod icon (by CommanderShepard, hopefully fixes Vaultbug for this specific mod). info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AdvancedShieldsV4Fixed/icon.png info: - location: /mods/advancedshieldsv4fixed info: - name: Advanced Shields V4 Fixed info: - requires: table: 13089DC0 info: - requiresNames: table: 13089E60 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 263471ed-cc62-4e3f-92a7-20c919881f2c info: - version: 1 info: - 4: table: 13089EB0 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - version: 2 info: - 5: table: 13089F00 info: - after: table: 13089F78 info: - author: Ghaleon info: - before: table: 13089F28 info: - conflicts: table: 13089A78 info: - copyright: info: - description: Increases Storage (X10) info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/storagerich_x10 info: - name: Storage Rich x10 info: - requires: table: 13089F50 info: - requiresNames: table: 13089AC8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 408452f0-38db-11dd-ae16-0800200c9a66 info: - version: 1 info: - 6: table: 13089AF0 info: - after: table: 13089B68 info: - author: Prince info: - before: table: 13089B18 info: - conflicts: table: 13089B90 info: - copyright: Prince info: - description: Increases resource production. (x2) info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/rescources x2 info: - name: Rescources x2 info: - requires: table: 13089B40 info: - requiresNames: table: 13089BE0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: d5c7af75-6944-490b-b647-47dc1efffdc8 info: - version: 1 info: - 7: table: 13089C30 info: - after: table: 13089CA8 info: - author: Arkyon info: - before: table: 13089C58 info: - conflicts: table: 130897F8 info: - copyright: Go right ahead, attribution is however required to the Author 'Arkyon'. info: - description: POWER MEX TO THE MAX! !!10!! Mexes in one Edition! info: 10x Mass Extractor Production, 10x Cost, 5x HP and (T1 2x T2 3x T3 5x) Build Time. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/PowerMex10X/PowerMex.png info: - location: /mods/powermex10x info: - name: Power Mex X10 info: - requires: table: 13089C80 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: f0190518-17ec-45b3-9fce-d7e0ebde0c46 info: - url: info: - version: 2 info: - 8: table: 13089848 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - version: 2 info: - 9: table: 13089870 info: - after: table: 130898E8 info: - author: Viking info: - before: table: 13089898 info: - conflicts: table: 13089910 info: - copyright: Copyright 2011, Viking info: - description: Let all Faction build the Paragon info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/para_for_all/para.png info: - location: /mods/para_for_all info: - name: Paragon for all info: - requires: table: 130898C0 info: - requiresNames: table: 13089960 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 info: - url: info: - version: 1 info: Hooked /lua/system/Blueprints.lua with /mods/#2x resources,storage,buildrate,buildrange/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/defencesexpand/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/storagerich_x10/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/rescources x2/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/powermex10x/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/cheapantinukev3.1/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/low commander upgrades costs/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/welfare - universal health care/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/xab1401/xab1401_unit.bp with /mods/para_for_all/hook/units/xab1401/xab1401_unit.bp info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange" mod info: Blueprints Loading: modded files from "No Build Restrictions in Campaign" mod info: Blueprints Loading: modded files from "Advanced Shields V4 Fixed" mod info: Blueprints Loading: modded files from "DefencesExpand v1.0" mod info: Blueprints Loading: modded files from "Storage Rich x10" mod info: Blueprints Loading: modded files from "Rescources x2" mod info: Blueprints Loading: modded files from "Power Mex X10" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Loading: modded files from "Paragon for all " mod info: Blueprints Loading: modded files from "Hive Engineering Stations For All" mod info: Blueprints Loading: modded files from "Anti Nuke price v3.1" mod info: Blueprints Loading: modded files from "Smart Tactical Missiles" mod info: Blueprints Loading: modded files from "Low Commander Upgrades Costs" mod info: Blueprints Loading: modded files from "Welfare - Universal Health Care" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 603 original, 5 modded, and 25 preset units info: Blueprints Loading... completed: 390 original and 0 modded projectiles info: Blueprints Registering... Initializing unit blueprint for aeonssg5: Initializing field Footprint of RUnitBlueprint at 0x112b0c00: Initializing field SizeX of SFootprint at 0x112b0cd8: warning: Invalid value for unsigned char at 0x112b0cd8: string 3.5 Initializing field SizeZ of SFootprint at 0x112b0cd8: warning: Invalid value for unsigned char at 0x112b0cd9: string 3.5 Initializing unit blueprint for uefssg5: Initializing field Footprint of RUnitBlueprint at 0x15af4c00: Initializing field SizeX of SFootprint at 0x15af4cd8: warning: Invalid value for unsigned char at 0x15af4cd8: string 3.5 Initializing field SizeZ of SFootprint at 0x15af4cd8: warning: Invalid value for unsigned char at 0x15af4cd9: string 3.5 debug: MEM: -31 bytes RULE info: /savereplay info: REPLAY ID: 18982937 info: Active mods in session: info: - 10: table: 14EE73E8 info: - after: table: 14EE90C8 info: - author: DoctorINZANE2 info: - before: table: 14EE7460 info: - conflicts: table: 14EE9078 info: - copyright: I guess Gas Powered Games info: - description: Allows everyone to build the hive. Pretty much intended for use in survival maps so people don't have to ask for engies. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/HivesForAll/xrb0204_icon.png info: - location: /mods/hivesforall info: - name: Hive Engineering Stations For All info: - requires: table: 14EE90F0 info: - requiresNames: table: 14EE7078 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 755F8830-FD79-11E0-8691-CBAF4724019D info: - version: 1 info: - 11: table: 14EE7028 info: - after: table: 14EE70F0 info: - author: Eni & Brute51 info: - before: table: 14EE7050 info: - conflicts: table: 14EE7118 info: - copyright: info: - description: Changes AntiNuke missile cost and buildtime to 10% of original to allow games against multiple AIx info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/cheapantinukev3.1 info: - name: Anti Nuke price v3.1 info: - requires: table: 14EE70C8 info: - requiresNames: table: 14EE7140 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: a3ec424c-d3d6-4775-9303-9372817f2808 info: - url: info: - version: 3.0999999046326 info: - 12: table: 14EE7190 info: - after: table: 14EE9ED8 info: - author: Uveso info: - before: table: 14EE7168 info: - conflicts: table: 14EE9E88 info: - copyright: 2016-2018 Uveso info: - description: Self-acting Tactical Missile Launcher. Targetpriorities: Commander, Experimental, Heavy Assault, Mobile T3 Artillery, Structure, Engineer, mobile unit. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/SmartTacticalMissiles/Tactical.png info: - location: /mods/smarttacticalmissiles info: - name: Smart Tactical Missiles info: - requires: table: 14EE71B8 info: - requiresNames: table: 14EE9F28 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=13068 info: - version: 21 info: - 13: table: 14EE9F50 info: - after: table: 14EE9FA0 info: - author: Schnitzelmaker info: - before: table: 14EE9F78 info: - conflicts: table: 14EE91B8 info: - copyright: Schnitzelmaker info: - description: low costs and low buildtimes for Commanders Upgrades info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/low commander upgrades costs info: - name: Low Commander Upgrades Costs info: - requires: table: 14EE9F00 info: - requiresNames: table: 14EE9190 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: edf9fefc-a091-457c-8781-e837710f3c67 info: - url: http://forums.gaspowered.com/viewtopic.php?p=490759 info: - version: 1 info: - 14: table: 14EE9168 info: - after: table: 14EE90A0 info: - author: Screap+SageTheWizard info: - before: table: 14EE9118 info: - conflicts: table: 14EE9050 info: - copyright: GNU GPLv3 info: - description: Donald Trump defeated Soros and provided us all with GREAT HUGE AMERICAN Health Care. info: T1 Eng: 1 Mass 10 Energy, T2 Eng: 2 Mass 25 Energy, T3 Eng: 3 Mass 1000 Energy, Support Commander: 5 Mass 2000 Energy, Main Commander: 200 Mass 10,000 Energy info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Welfare - Universal Health Care/supremacist_commander.png info: - location: /mods/welfare - universal health care info: - name: Welfare - Universal Health Care info: - requires: table: 14EE9140 info: - requiresNames: table: 14EE9C08 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 69c700e2-fd42-11eb-9a03-0242ac130003 info: - version: 3 info: - 15: table: 16D17AF0 info: - after: table: 16D17C80 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 16D17C08 info: - conflicts: table: 16D17C58 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 16D17C30 info: - requiresNames: table: 16D17BE0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 16: table: 16D48BE0 info: - author: Eternal- info: - copyright: Eternal- info: - description: Show your actions to your teammates info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/SharedMouse/logo.png info: - location: /mods/sharedmouse info: - name: SharedMouse info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: eternal-pack-shared_mouse_2 info: - url: info: - version: 2 info: - 17: table: 16AD9CA8 info: - author: Strogo info: - conflicts: table: 16AD9CD0 info: - copyright: WTFPL info: - description: v1.1 Added draggable window. Button that opens settings is in top-right corner (gray triangle). See forum for more info https://forums.faforever.com/viewtopic.php?f=41&t=17047 info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advanced target priorities info: - name: Advanced target priorities 1.1 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 20dec73e-d4b2-11e5-ab30-625662822222 info: - url: info: - version: 2 info: - 1: table: 14EE7B68 info: - author: bigos91 info: - copyright: info: - description: Increases resources, storage, build range and rate 2x info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/#2x resources,storage,buildrate,buildrange info: - name: 2x Resources,Storage,BuildRate,BuildRange info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: e2d4648b-1e7a-43ad-b410-5922a41f7985 info: - version: 1 info: - 2: table: 14EE7B90 info: - after: table: 14EE7730 info: - author: Ben 'ToxicFrog' Kelly info: - before: table: 14EE7BE0 info: - conflicts: table: 14EE7758 info: - copyright: info: - description: Removes the build restrictions from everything, letting you build anything, anytime. Now without unintentional double resources. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/no build restrictions in campaign info: - name: No Build Restrictions in Campaign info: - requires: table: 14EE7690 info: - requiresNames: table: 14EE7780 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 632f8d12-42ad-4165-be73-ae64412fa47d info: - version: 2 info: - 3: table: 14EE77A8 info: - after: table: 14EE7CF8 info: - author: CommanderShepard info: - before: table: 14EE77F8 info: - conflicts: table: 14EE7898 info: - copyright: No Copyright info: - description: Advanced T3 shield for each faction (by Razor-Wind). This version brings some corrections, again. Also Fixed Icons (by PhilipFry), V4 balance, epic mod icon (by CommanderShepard, hopefully fixes Vaultbug for this specific mod). info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AdvancedShieldsV4Fixed/icon.png info: - location: /mods/advancedshieldsv4fixed info: - name: Advanced Shields V4 Fixed info: - requires: table: 14EE77D0 info: - requiresNames: table: 14EE78C0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 263471ed-cc62-4e3f-92a7-20c919881f2c info: - version: 1 info: - 4: table: 14EE7910 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - version: 2 info: - 5: table: 14EE7938 info: - after: table: 14EE74B0 info: - author: Ghaleon info: - before: table: 14EE7438 info: - conflicts: table: 14EE74D8 info: - copyright: info: - description: Increases Storage (X10) info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/storagerich_x10 info: - name: Storage Rich x10 info: - requires: table: 14EE7488 info: - requiresNames: table: 14EE7500 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 408452f0-38db-11dd-ae16-0800200c9a66 info: - version: 1 info: - 6: table: 14EE7550 info: - after: table: 14EE7578 info: - author: Prince info: - before: table: 14EE75C8 info: - conflicts: table: 14EE7668 info: - copyright: Prince info: - description: Increases resource production. (x2) info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/rescources x2 info: - name: Rescources x2 info: - requires: table: 14EE7A78 info: - requiresNames: table: 14EE76B8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: d5c7af75-6944-490b-b647-47dc1efffdc8 info: - version: 1 info: - 7: table: 14EE7618 info: - after: table: 14EE7208 info: - author: Arkyon info: - before: table: 14EE7708 info: - conflicts: table: 14EE71E0 info: - copyright: Go right ahead, attribution is however required to the Author 'Arkyon'. info: - description: POWER MEX TO THE MAX! !!10!! Mexes in one Edition! info: 10x Mass Extractor Production, 10x Cost, 5x HP and (T1 2x T2 3x T3 5x) Build Time. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/PowerMex10X/PowerMex.png info: - location: /mods/powermex10x info: - name: Power Mex X10 info: - requires: table: 14EE7230 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: f0190518-17ec-45b3-9fce-d7e0ebde0c46 info: - url: info: - version: 2 info: - 8: table: 14EE72A8 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - version: 2 info: - 9: table: 14EE72F8 info: - after: table: 14EE7370 info: - author: Viking info: - before: table: 14EE72D0 info: - conflicts: table: 14EE7398 info: - copyright: Copyright 2011, Viking info: - description: Let all Faction build the Paragon info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/para_for_all/para.png info: - location: /mods/para_for_all info: - name: Paragon for all info: - requires: table: 14EE7320 info: - requiresNames: table: 14EE7410 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 info: - url: info: - version: 1 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" finished. info: ModsManager activated: GAME mod - Welfare Universal Health Care ---- (v3.0) - /mods/welfare - universal health care info: ModsManager activated: GAME mod - All Faction Quantum Gate ---- (v2.0) - /mods/all_faction_quantum_gate info: ModsManager activated: GAME mod - Smart Tactical Missiles ---- (v21.0) - /mods/smarttacticalmissiles info: ModsManager activated: GAME mod - Anti Nuke Price ---- (v3.1) - /mods/cheapantinukev3.1 info: ModsManager activated: GAME mod - Hive Engineering Stations For All ---- (v1.0) - /mods/hivesforall info: ModsManager activated: GAME mod - Storage Rich X10 ---- (v1.0) - /mods/storagerich_x10 info: ModsManager activated: GAME mod - Low Commander Upgrades Costs ---- (v1.0) - /mods/low commander upgrades costs info: ModsManager activated: GAME mod - Power Mex X10 ---- (v2.0) - /mods/powermex10x info: ModsManager activated: GAME mod - Rescources X2 ---- (v1.0) - /mods/rescources x2 info: ModsManager activated: GAME mod - No Build Restrictions In Campaign ---- (v2.0) - /mods/no build restrictions in campaign info: ModsManager activated: GAME mod - DefencesExpand ---- (v2.0) - /mods/defencesexpand info: ModsManager activated: GAME mod - Advanced ShieldsFixed ---- (v1.0) - /mods/advancedshieldsv4fixed info: ModsManager activated: GAME mod - Paragon For All ---- (v1.0) - /mods/para_for_all info: ModsManager activated: GAME mod - 2x Resources,Storage,BuildRate,BuildRange ---- (v1.0) - /mods/#2x resources,storage,buildrate,buildrange info: ModsManager activated: UI mod - Advanced Target Priorities 1.1 ---- (v2.0) - /mods/advanced target priorities info: ModsManager activated: UI mod - SharedMouse ---- (v2.0) - /mods/sharedmouse info: ModsManager activated: UI mod - Supreme Score Board ---- (v6.0) - /mods/supremescoreboard info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: ModsManager is missing dependency for mod: TotalVeterancy ShieldXP X4 ---- (v1.0) - /mods/totalveterancyshieldxp_x4 info: ModsManager is missing dependency for mod: Global Commanders ---- (v3.0) - /mods/global commanders info: ModsManager selected: GAME mod - AIUveso ---- (v108.0) - /mods/ai-uveso info: mods.sim.active { info: mods.sim.active 69c700e2-fd42-11eb-9a03-0242ac130003 = true info: mods.sim.active 632f8d12-42ad-4165-be73-ae64412fa47d = true info: mods.sim.active ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: mods.sim.active 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: mods.sim.active edf9fefc-a091-457c-8781-e837710f3c67 = true info: mods.sim.active 755F8830-FD79-11E0-8691-CBAF4724019D = true info: mods.sim.active 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: mods.sim.active 62e2j64a-AIUV-108-89465-146as555a8u3 = true info: mods.sim.active f0190518-17ec-45b3-9fce-d7e0ebde0c46 = true info: mods.sim.active d5c7af75-6944-490b-b647-47dc1efffdc8 = true info: mods.sim.active a3ec424c-d3d6-4775-9303-9372817f2808 = true info: mods.sim.active 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: mods.sim.active 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: mods.sim.active 408452f0-38db-11dd-ae16-0800200c9a66 = true info: mods.sim.active e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: mods.sim.active } info: mods.ui.active { info: mods.ui.active 20dec73e-d4b2-11e5-ab30-625662822222 = true info: mods.ui.active eternal-pack-shared_mouse_2 = true info: mods.ui.active HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: mods.ui.active } info: { info: 69c700e2-fd42-11eb-9a03-0242ac130003 = true info: 632f8d12-42ad-4165-be73-ae64412fa47d = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: edf9fefc-a091-457c-8781-e837710f3c67 = true info: 755F8830-FD79-11E0-8691-CBAF4724019D = true info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 62e2j64a-AIUV-108-89465-146as555a8u3 = true info: f0190518-17ec-45b3-9fce-d7e0ebde0c46 = true info: d5c7af75-6944-490b-b647-47dc1efffdc8 = true info: a3ec424c-d3d6-4775-9303-9372817f2808 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: 408452f0-38db-11dd-ae16-0800200c9a66 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 20dec73e-d4b2-11e5-ab30-625662822222 = true info: eternal-pack-shared_mouse_2 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: MOD LIST SET TO: info: All Faction Quantum Gate (8b2d7222-e15d-42d5-9c4d-29e9fff00002) info: Smart Tactical Missiles (6BEA1FF0-5D8B-3656-0210-C359C5A5E849) info: Hive Engineering Stations For All (755F8830-FD79-11E0-8691-CBAF4724019D) info: Rescources x2 (d5c7af75-6944-490b-b647-47dc1efffdc8) info: Advanced target priorities 1.1 (20dec73e-d4b2-11e5-ab30-625662822222) info: Advanced Shields V4 Fixed (263471ed-cc62-4e3f-92a7-20c919881f2c) info: Welfare - Universal Health Care (69c700e2-fd42-11eb-9a03-0242ac130003) info: Supreme Score Board (HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060) info: No Build Restrictions in Campaign (632f8d12-42ad-4165-be73-ae64412fa47d) info: Low Commander Upgrades Costs (edf9fefc-a091-457c-8781-e837710f3c67) info: AI-Uveso (62e2j64a-AIUV-108-89465-146as555a8u3) info: Power Mex X10 (f0190518-17ec-45b3-9fce-d7e0ebde0c46) info: SharedMouse (eternal-pack-shared_mouse_2) info: Storage Rich x10 (408452f0-38db-11dd-ae16-0800200c9a66) info: DefencesExpand v1.0 (6e0851ba-8dde-416a-9d76-20c3bb090z08) info: Paragon for all (ffeca075-c0cd-4355-861b-0bb29c75ee10) info: Anti Nuke price v3.1 (a3ec424c-d3d6-4775-9303-9372817f2808) info: 2x Resources,Storage,BuildRate,BuildRange (e2d4648b-1e7a-43ad-b410-5922a41f7985) info: { info: 69c700e2-fd42-11eb-9a03-0242ac130003 = true info: 632f8d12-42ad-4165-be73-ae64412fa47d = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: edf9fefc-a091-457c-8781-e837710f3c67 = true info: 755F8830-FD79-11E0-8691-CBAF4724019D = true info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 62e2j64a-AIUV-108-89465-146as555a8u3 = true info: f0190518-17ec-45b3-9fce-d7e0ebde0c46 = true info: d5c7af75-6944-490b-b647-47dc1efffdc8 = true info: a3ec424c-d3d6-4775-9303-9372817f2808 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: 408452f0-38db-11dd-ae16-0800200c9a66 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 20dec73e-d4b2-11e5-ab30-625662822222 = true info: eternal-pack-shared_mouse_2 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Starting background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" info: Background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 1C9D7B18 info: - after: table: 1C9D7FA0 info: - author: DoctorINZANE2 info: - before: table: 1C9D7AC8 info: - conflicts: table: 1C9D54B0 info: - copyright: I guess Gas Powered Games info: - description: Allows everyone to build the hive. Pretty much intended for use in survival maps so people don't have to ask for engies. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/HivesForAll/xrb0204_icon.png info: - keywords: hive engineering stations for all+doctorinzane2+1 info: - location: /mods/hivesforall info: - name: Hive Engineering Stations For All info: - requires: table: 1C9D7B40 info: - requiresNames: table: 1C9D5488 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C9D53E8 info: - GAME: true info: - title: Hive Engineering Stations For All ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 755F8830-FD79-11E0-8691-CBAF4724019D info: - units: table: 1C9D53C0 info: - url: false info: - version: 1 info: - 11: table: 1C9D5550 info: - after: table: 1C9D52A8 info: - author: Eni & Brute51 info: - before: table: 1C9D51E0 info: - conflicts: table: 1C9D7F00 info: - copyright: info: - description: Changes AntiNuke missile cost and buildtime to 10% of original to allow games against multiple AIx info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: anti nuke price v3.1+eni & brute51+3.0999999046326 info: - location: /mods/cheapantinukev3.1 info: - name: Anti Nuke price v3.1 info: - requires: table: 1C9D5230 info: - requiresNames: table: 1C9D5690 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C9D5280 info: - GAME: true info: - title: Anti Nuke Price ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: a3ec424c-d3d6-4775-9303-9372817f2808 info: - units: table: 1C9D7E88 info: - url: false info: - version: 3.0999999046326 info: - 12: table: 1C9D5640 info: - after: table: 1C9D56B8 info: - author: Uveso info: - before: table: 1C9D5258 info: - conflicts: table: 1C9D57D0 info: - copyright: 2016-2018 Uveso info: - description: Self-acting Tactical Missile Launcher. Targetpriorities: Commander, Experimental, Heavy Assault, Mobile T3 Artillery, Structure, Engineer, mobile unit. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/SmartTacticalMissiles/Tactical.png info: - keywords: smart tactical missiles+uveso+21 info: - location: /mods/smarttacticalmissiles info: - name: Smart Tactical Missiles info: - requires: table: 1C9D5208 info: - requiresNames: table: 1C9D57F8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C9D5708 info: - GAME: true info: - title: Smart Tactical Missiles ---- (v21.0) info: - type: GAME info: - ui_only: false info: - uid: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 info: - units: table: 1C9D5780 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=13068 info: - version: 21 info: - 13: table: 1C9D57A8 info: - after: table: 1C9D5370 info: - author: Uveso info: - before: table: 1C9D5348 info: - conflicts: table: 1C9D5C08 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - keywords: ai-uveso+uveso+108 info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 1C9D5320 info: - requiresNames: table: 1C9D56E0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C9D5B40 info: - GAME: true info: - title: AIUveso ---- (v108.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-AIUV-108-89465-146as555a8u3 info: - units: table: 1C9D5668 info: - url: http://forum.faforever.com/topic/350/ info: - version: 108 info: - 14: table: 1C9D5758 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C9D5C80 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 1C9D5CF8 info: - url: false info: - version: 2 info: - 15: table: 1C9D5820 info: - after: table: 1C9D5898 info: - author: UNKNOWN info: - before: table: 1C9D5848 info: - conflicts: table: 1C9D50F0 info: - copyright: GNU GPLv3 info: - description: Donald Trump defeated Soros and provided us all with GREAT HUGE AMERICAN Health Care. info: T1 Eng: 1 Mass 10 Energy, T2 Eng: 2 Mass 25 Energy, T3 Eng: 3 Mass 1000 Energy, Support Commander: 5 Mass 2000 Energy, Main Commander: 200 Mass 10,000 Energy info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Welfare - Universal Health Care/supremacist_commander.png info: - keywords: welfare - universal health care+unknown+3 info: - location: /mods/welfare - universal health care info: - name: Welfare - Universal Health Care info: - requires: table: 1C9D5CA8 info: - requiresNames: table: 1C9D5168 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C9D58C0 info: - GAME: true info: - title: Welfare Universal Health Care ---- (v3.0) info: - type: GAME info: - ui_only: false info: - uid: 69c700e2-fd42-11eb-9a03-0242ac130003 info: - units: table: 1C9D5190 info: - url: false info: - version: 3 info: - 1: table: 1C9E0938 info: - author: bigos91 info: - copyright: info: - description: Increases resources, storage, build range and rate 2x info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: 2x resources,storage,buildrate,buildrange+bigos91+1 info: - location: /mods/#2x resources,storage,buildrate,buildrange info: - name: 2x Resources,Storage,BuildRate,BuildRange info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C9E0898 info: - GAME: true info: - title: 2x Resources,Storage,BuildRate,BuildRange ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: e2d4648b-1e7a-43ad-b410-5922a41f7985 info: - units: table: 1C9E0910 info: - url: false info: - version: 1 info: - 2: table: 1C9E09D8 info: - after: table: 1B6CDCD0 info: - author: Ben info: - before: table: 1C9E0988 info: - conflicts: table: 1B6CD8C0 info: - copyright: info: - description: Removes the build restrictions from everything, letting you build anything, anytime. Now without unintentional double resources. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: no build restrictions in campaign+ben+2 info: - location: /mods/no build restrictions in campaign info: - name: No Build Restrictions in Campaign info: - requires: table: 1B6CDCA8 info: - requiresNames: table: 1B6CD118 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1B6CD820 info: - GAME: true info: - title: No Build Restrictions In Campaign ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 632f8d12-42ad-4165-be73-ae64412fa47d info: - units: table: 1B6CD870 info: - url: false info: - version: 2 info: - 3: table: 1B6CDCF8 info: - after: table: 1B6CD050 info: - author: CommanderShepard info: - before: table: 1B6CD0A0 info: - conflicts: table: 1B6CDF28 info: - copyright: No Copyright info: - description: Advanced T3 shield for each faction (by Razor-Wind). This version brings some corrections, again. Also Fixed Icons (by PhilipFry), V4 balance, epic mod icon (by CommanderShepard, hopefully fixes Vaultbug for this specific mod). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AdvancedShieldsV4Fixed/icon.png info: - keywords: advanced shields v4 fixed+commandershepard+1 info: - location: /mods/advancedshieldsv4fixed info: - name: Advanced Shields V4 Fixed info: - requires: table: 1B6CD0F0 info: - requiresNames: table: 1B6CD258 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1B6CD500 info: - GAME: true info: - title: Advanced ShieldsFixed ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 263471ed-cc62-4e3f-92a7-20c919881f2c info: - units: table: 1C9E0118 info: - url: false info: - version: 1 info: - 4: table: 1B6CD2D0 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - keywords: defencesexpand v1.0+xyz+2 info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1B6CD280 info: - GAME: true info: - title: DefencesExpand ---- (v2.0) info: - type: GAME info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - units: table: 1B6CD898 info: - url: false info: - version: 2 info: - 5: table: 1B6CD988 info: - after: table: 1B6CDA28 info: - author: Viking info: - before: table: 1B6CD910 info: - conflicts: table: 1B6CD4B0 info: - copyright: Copyright 2011, Viking info: - description: Let all Faction build the Paragon info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/para_for_all/para.png info: - keywords: paragon for all +viking+1 info: - location: /mods/para_for_all info: - name: Paragon for all info: - requires: table: 1B6CD960 info: - requiresNames: table: 1C9D76E0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1B6CD938 info: - GAME: true info: - title: Paragon For All ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 info: - units: table: 1B6CDA00 info: - url: false info: - version: 1 info: - 6: table: 1C9D7708 info: - after: table: 1C9D7758 info: - author: Prince info: - before: table: 1C9D72A8 info: - conflicts: table: 1C9D7320 info: - copyright: Prince info: - description: Increases resource production. (x2) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: rescources x2+prince+1 info: - location: /mods/rescources x2 info: - name: Rescources x2 info: - requires: table: 1C9D7780 info: - requiresNames: table: 1C9D73C0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C9D7820 info: - GAME: true info: - title: Rescources X2 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: d5c7af75-6944-490b-b647-47dc1efffdc8 info: - units: table: 1C9D7398 info: - url: false info: - version: 1 info: - 7: table: 1C9D7348 info: - after: table: 1C9D7B90 info: - author: Arkyon info: - before: table: 1C9D7438 info: - conflicts: table: 1C9D77D0 info: - copyright: Go right ahead, attribution is however required to the Author 'Arkyon'. info: - description: POWER MEX TO THE MAX! !!10!! Mexes in one Edition! info: 10x Mass Extractor Production, 10x Cost, 5x HP and (T1 2x T2 3x T3 5x) Build Time. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/PowerMex10X/PowerMex.png info: - keywords: power mex x10+arkyon+2 info: - location: /mods/powermex10x info: - name: Power Mex X10 info: - requires: table: 1C9D7B68 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C9D75C8 info: - GAME: true info: - title: Power Mex X10 ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: f0190518-17ec-45b3-9fce-d7e0ebde0c46 info: - units: table: 1C9D7C58 info: - url: false info: - version: 2 info: - 8: table: 1C9D77A8 info: - after: table: 1C9D7848 info: - author: Schnitzelmaker info: - before: table: 1C9D7CD0 info: - conflicts: table: 1C9D7DE8 info: - copyright: Schnitzelmaker info: - description: low costs and low buildtimes for Commanders Upgrades info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: low commander upgrades costs+schnitzelmaker+1 info: - location: /mods/low commander upgrades costs info: - name: Low Commander Upgrades Costs info: - requires: table: 1C9D7CF8 info: - requiresNames: table: 1C9D7E10 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C9D7898 info: - GAME: true info: - title: Low Commander Upgrades Costs ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: edf9fefc-a091-457c-8781-e837710f3c67 info: - units: table: 1C9D78E8 info: - url: false info: - version: 1 info: - 9: table: 1C9D7988 info: - after: table: 1C9D7E60 info: - author: Ghaleon info: - before: table: 1C9D7938 info: - conflicts: table: 1C9D7F50 info: - copyright: info: - description: Increases Storage (X10) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: storage rich x10+ghaleon+1 info: - location: /mods/storagerich_x10 info: - name: Storage Rich x10 info: - requires: table: 1C9D7E38 info: - requiresNames: table: 1C9D7F78 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C9D7A28 info: - GAME: true info: - title: Storage Rich X10 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 408452f0-38db-11dd-ae16-0800200c9a66 info: - units: table: 1C9D7F28 info: - url: false info: - version: 1 info: Hooked /lua/system/Blueprints.lua with /mods/#2x resources,storage,buildrate,buildrange/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/defencesexpand/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/rescources x2/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/powermex10x/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/low commander upgrades costs/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/storagerich_x10/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/cheapantinukev3.1/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/ai-uveso/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/welfare - universal health care/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: { info: 69c700e2-fd42-11eb-9a03-0242ac130003 = true info: 632f8d12-42ad-4165-be73-ae64412fa47d = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: edf9fefc-a091-457c-8781-e837710f3c67 = true info: 755F8830-FD79-11E0-8691-CBAF4724019D = true info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 62e2j64a-AIUV-108-89465-146as555a8u3 = true info: f0190518-17ec-45b3-9fce-d7e0ebde0c46 = true info: d5c7af75-6944-490b-b647-47dc1efffdc8 = true info: a3ec424c-d3d6-4775-9303-9372817f2808 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: 408452f0-38db-11dd-ae16-0800200c9a66 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 20dec73e-d4b2-11e5-ab30-625662822222 = true info: eternal-pack-shared_mouse_2 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/xab1401/xab1401_unit.bp with /mods/para_for_all/hook/units/xab1401/xab1401_unit.bp info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange" mod info: Blueprints Loading: modded files from "No Build Restrictions in Campaign" mod info: Blueprints Loading: modded files from "Advanced Shields V4 Fixed" mod info: Blueprints Loading: modded files from "DefencesExpand v1.0" mod info: Blueprints Loading: modded files from "Paragon for all " mod info: Blueprints Loading: modded files from "Rescources x2" mod info: Blueprints Loading: modded files from "Power Mex X10" mod info: Blueprints Loading: modded files from "Low Commander Upgrades Costs" mod info: Blueprints Loading: modded files from "Storage Rich x10" mod info: Blueprints Loading: modded files from "Hive Engineering Stations For All" mod info: Blueprints Loading: modded files from "Anti Nuke price v3.1" mod info: Blueprints Loading: modded files from "Smart Tactical Missiles" mod info: Blueprints Loading: modded files from "AI-Uveso" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Loading: modded files from "Welfare - Universal Health Care" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 603 original, 5 modded, and 25 preset units info: Blueprints Loading... completed: 390 original and 0 modded projectiles info: Blueprints Registering... Initializing unit blueprint for aeonssg5: Initializing field Footprint of RUnitBlueprint at 0x1d85ca00: Initializing field SizeX of SFootprint at 0x1d85cad8: warning: Invalid value for unsigned char at 0x1d85cad8: string 3.5 Initializing field SizeZ of SFootprint at 0x1d85cad8: warning: Invalid value for unsigned char at 0x1d85cad9: string 3.5 Initializing unit blueprint for uefssg5: Initializing field Footprint of RUnitBlueprint at 0x1f61fc00: Initializing field SizeX of SFootprint at 0x1f61fcd8: warning: Invalid value for unsigned char at 0x1f61fcd8: string 3.5 Initializing field SizeZ of SFootprint at 0x1f61fcd8: warning: Invalid value for unsigned char at 0x1f61fcd9: string 3.5 debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: /savereplay info: REPLAY ID: 18982937 info: Active mods in session: info: - 10: table: 1CD85988 info: - after: table: 1CD85438 info: - author: DoctorINZANE2 info: - before: table: 1CD859B0 info: - conflicts: table: 1CD854B0 info: - copyright: I guess Gas Powered Games info: - description: Allows everyone to build the hive. Pretty much intended for use in survival maps so people don't have to ask for engies. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/HivesForAll/xrb0204_icon.png info: - keywords: hive engineering stations for all+doctorinzane2+1 info: - location: /mods/hivesforall info: - name: Hive Engineering Stations For All info: - requires: table: 1CD85690 info: - requiresNames: table: 1CD853C0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CD85398 info: - GAME: true info: - title: Hive Engineering Stations For All ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 755F8830-FD79-11E0-8691-CBAF4724019D info: - units: table: 1CD854D8 info: - url: false info: - version: 1 info: - 11: table: 1CD85140 info: - after: table: 1CD85BE0 info: - author: Eni & Brute51 info: - before: table: 1CD85B90 info: - conflicts: table: 1CD85C58 info: - copyright: info: - description: Changes AntiNuke missile cost and buildtime to 10% of original to allow games against multiple AIx info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: anti nuke price v3.1+eni & brute51+3.0999999046326 info: - location: /mods/cheapantinukev3.1 info: - name: Anti Nuke price v3.1 info: - requires: table: 1CD851B8 info: - requiresNames: table: 1CD85BB8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CD85668 info: - GAME: true info: - title: Anti Nuke Price ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: a3ec424c-d3d6-4775-9303-9372817f2808 info: - units: table: 1CD85640 info: - url: false info: - version: 3.0999999046326 info: - 12: table: 1CD85C08 info: - after: table: 1CD85208 info: - author: Uveso info: - before: table: 1CD85780 info: - conflicts: table: 1CD85F00 info: - copyright: 2016-2018 Uveso info: - description: Self-acting Tactical Missile Launcher. Targetpriorities: Commander, Experimental, Heavy Assault, Mobile T3 Artillery, Structure, Engineer, mobile unit. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/SmartTacticalMissiles/Tactical.png info: - keywords: smart tactical missiles+uveso+21 info: - location: /mods/smarttacticalmissiles info: - name: Smart Tactical Missiles info: - requires: table: 1CD85EB0 info: - requiresNames: table: 1CD85F28 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CD85A78 info: - GAME: true info: - title: Smart Tactical Missiles ---- (v21.0) info: - type: GAME info: - ui_only: false info: - uid: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 info: - units: table: 1CD853E8 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=13068 info: - version: 21 info: - 13: table: 1CD85F78 info: - after: table: 1CD85ED8 info: - author: Uveso info: - before: table: 1CD85F50 info: - conflicts: table: 1CD850A0 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - keywords: ai-uveso+uveso+108 info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 1CD85AA0 info: - requiresNames: table: 1CD85578 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CD85FA0 info: - GAME: true info: - title: AIUveso ---- (v108.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-AIUV-108-89465-146as555a8u3 info: - units: table: 1CD850C8 info: - url: http://forum.faforever.com/topic/350/ info: - version: 108 info: - 14: table: 1CD855F0 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CD85B68 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 1CD85D70 info: - url: false info: - version: 2 info: - 15: table: 1CD85050 info: - after: table: 1CD85D48 info: - author: UNKNOWN info: - before: table: 1CD85000 info: - conflicts: table: 1CD85320 info: - copyright: GNU GPLv3 info: - description: Donald Trump defeated Soros and provided us all with GREAT HUGE AMERICAN Health Care. info: T1 Eng: 1 Mass 10 Energy, T2 Eng: 2 Mass 25 Energy, T3 Eng: 3 Mass 1000 Energy, Support Commander: 5 Mass 2000 Energy, Main Commander: 200 Mass 10,000 Energy info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Welfare - Universal Health Care/supremacist_commander.png info: - keywords: welfare - universal health care+unknown+3 info: - location: /mods/welfare - universal health care info: - name: Welfare - Universal Health Care info: - requires: table: 1CD85DE8 info: - requiresNames: table: 1CD857A8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CD85D98 info: - GAME: true info: - title: Welfare Universal Health Care ---- (v3.0) info: - type: GAME info: - ui_only: false info: - uid: 69c700e2-fd42-11eb-9a03-0242ac130003 info: - units: table: 1CD85758 info: - url: false info: - version: 3 info: - 16: table: 1DDEEDE8 info: - after: table: 1DDEEA50 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 1DDEEF50 info: - conflicts: table: 1DDEEED8 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 1DDEEF28 info: - requiresNames: table: 1DDEEF00 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 17: table: 1DDB2370 info: - author: Eternal- info: - copyright: Eternal- info: - description: Show your actions to your teammates info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/SharedMouse/logo.png info: - location: /mods/sharedmouse info: - name: SharedMouse info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: eternal-pack-shared_mouse_2 info: - url: info: - version: 2 info: - 18: table: 1CE24690 info: - author: Strogo info: - conflicts: table: 1CE24320 info: - copyright: WTFPL info: - description: v1.1 Added draggable window. Button that opens settings is in top-right corner (gray triangle). See forum for more info https://forums.faforever.com/viewtopic.php?f=41&t=17047 info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advanced target priorities info: - name: Advanced target priorities 1.1 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 20dec73e-d4b2-11e5-ab30-625662822222 info: - url: info: - version: 2 info: - 1: table: 1B2B9BE0 info: - author: bigos91 info: - copyright: info: - description: Increases resources, storage, build range and rate 2x info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: 2x resources,storage,buildrate,buildrange+bigos91+1 info: - location: /mods/#2x resources,storage,buildrate,buildrange info: - name: 2x Resources,Storage,BuildRate,BuildRange info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1B2B9AC8 info: - GAME: true info: - title: 2x Resources,Storage,BuildRate,BuildRange ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: e2d4648b-1e7a-43ad-b410-5922a41f7985 info: - units: table: 1B2B9FA0 info: - url: false info: - version: 1 info: - 2: table: 1B2B9F50 info: - after: table: 1B2B98C0 info: - author: Ben info: - before: table: 1B2B9C80 info: - conflicts: table: 1B2B93C0 info: - copyright: info: - description: Removes the build restrictions from everything, letting you build anything, anytime. Now without unintentional double resources. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: no build restrictions in campaign+ben+2 info: - location: /mods/no build restrictions in campaign info: - name: No Build Restrictions in Campaign info: - requires: table: 1B2B9488 info: - requiresNames: table: 1B2B9410 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1B2B9CF8 info: - GAME: true info: - title: No Build Restrictions In Campaign ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 632f8d12-42ad-4165-be73-ae64412fa47d info: - units: table: 1B2B9208 info: - url: false info: - version: 2 info: - 3: table: 1B2B9348 info: - after: table: 1B2B9398 info: - author: CommanderShepard info: - before: table: 1B2B92F8 info: - conflicts: table: 1B2B9898 info: - copyright: No Copyright info: - description: Advanced T3 shield for each faction (by Razor-Wind). This version brings some corrections, again. Also Fixed Icons (by PhilipFry), V4 balance, epic mod icon (by CommanderShepard, hopefully fixes Vaultbug for this specific mod). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AdvancedShieldsV4Fixed/icon.png info: - keywords: advanced shields v4 fixed+commandershepard+1 info: - location: /mods/advancedshieldsv4fixed info: - name: Advanced Shields V4 Fixed info: - requires: table: 1B2B9528 info: - requiresNames: table: 1B2B94D8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1B2B9690 info: - GAME: true info: - title: Advanced ShieldsFixed ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 263471ed-cc62-4e3f-92a7-20c919881f2c info: - units: table: 1B2B9370 info: - url: false info: - version: 1 info: - 4: table: 1B2B9550 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - keywords: defencesexpand v1.0+xyz+2 info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1B2B9500 info: - GAME: true info: - title: DefencesExpand ---- (v2.0) info: - type: GAME info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - units: table: 1B2B9F78 info: - url: false info: - version: 2 info: - 5: table: 1B2B9168 info: - after: table: 1B2B9190 info: - author: Viking info: - before: table: 1B2B90C8 info: - conflicts: table: 1B2B9258 info: - copyright: Copyright 2011, Viking info: - description: Let all Faction build the Paragon info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/para_for_all/para.png info: - keywords: paragon for all +viking+1 info: - location: /mods/para_for_all info: - name: Paragon for all info: - requires: table: 1B2B91B8 info: - requiresNames: table: 1B2B9230 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1B2B9CD0 info: - GAME: true info: - title: Paragon For All ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 info: - units: table: 1B2B9848 info: - url: false info: - version: 1 info: - 6: table: 1B2B9870 info: - after: table: 1B2B92D0 info: - author: Prince info: - before: table: 1B2B9820 info: - conflicts: table: 1CCC59B0 info: - copyright: Prince info: - description: Increases resource production. (x2) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: rescources x2+prince+1 info: - location: /mods/rescources x2 info: - name: Rescources x2 info: - requires: table: 1CCC5AA0 info: - requiresNames: table: 1CCC55F0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1B2B9280 info: - GAME: true info: - title: Rescources X2 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: d5c7af75-6944-490b-b647-47dc1efffdc8 info: - units: table: 1CCC5F28 info: - url: false info: - version: 1 info: - 7: table: 1CCC5370 info: - after: table: 1CCC5F50 info: - author: Arkyon info: - before: table: 1CCC5CF8 info: - conflicts: table: 1B2B9EB0 info: - copyright: Go right ahead, attribution is however required to the Author 'Arkyon'. info: - description: POWER MEX TO THE MAX! !!10!! Mexes in one Edition! info: 10x Mass Extractor Production, 10x Cost, 5x HP and (T1 2x T2 3x T3 5x) Build Time. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/PowerMex10X/PowerMex.png info: - keywords: power mex x10+arkyon+2 info: - location: /mods/powermex10x info: - name: Power Mex X10 info: - requires: table: 1B2B90A0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1B2B93E8 info: - GAME: true info: - title: Power Mex X10 ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: f0190518-17ec-45b3-9fce-d7e0ebde0c46 info: - units: table: 1B2B9078 info: - url: false info: - version: 2 info: - 8: table: 1CD85618 info: - after: table: 1CD85708 info: - author: Schnitzelmaker info: - before: table: 1CD856E0 info: - conflicts: table: 1CD850F0 info: - copyright: Schnitzelmaker info: - description: low costs and low buildtimes for Commanders Upgrades info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: low commander upgrades costs+schnitzelmaker+1 info: - location: /mods/low commander upgrades costs info: - name: Low Commander Upgrades Costs info: - requires: table: 1CD852F8 info: - requiresNames: table: 1CD852A8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CD85730 info: - GAME: true info: - title: Low Commander Upgrades Costs ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: edf9fefc-a091-457c-8781-e837710f3c67 info: - units: table: 1CD85168 info: - url: false info: - version: 1 info: - 9: table: 1CD85410 info: - after: table: 1CD85280 info: - author: Ghaleon info: - before: table: 1CD85460 info: - conflicts: table: 1CD85370 info: - copyright: info: - description: Increases Storage (X10) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: storage rich x10+ghaleon+1 info: - location: /mods/storagerich_x10 info: - name: Storage Rich x10 info: - requires: table: 1CD85960 info: - requiresNames: table: 1CD85910 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CD85488 info: - GAME: true info: - title: Storage Rich X10 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 408452f0-38db-11dd-ae16-0800200c9a66 info: - units: table: 1CD852D0 info: - url: false info: - version: 1 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" finished. info: ModsManager activated: GAME mod - Welfare Universal Health Care ---- (v3.0) - /mods/welfare - universal health care info: ModsManager activated: GAME mod - No Build Restrictions In Campaign ---- (v2.0) - /mods/no build restrictions in campaign info: ModsManager activated: GAME mod - Storage Rich X10 ---- (v1.0) - /mods/storagerich_x10 info: ModsManager activated: GAME mod - Smart Tactical Missiles ---- (v21.0) - /mods/smarttacticalmissiles info: ModsManager activated: GAME mod - Anti Nuke Price ---- (v3.1) - /mods/cheapantinukev3.1 info: ModsManager activated: GAME mod - Hive Engineering Stations For All ---- (v1.0) - /mods/hivesforall info: ModsManager activated: GAME mod - Low Commander Upgrades Costs ---- (v1.0) - /mods/low commander upgrades costs info: ModsManager activated: GAME mod - Paragon For All ---- (v1.0) - /mods/para_for_all info: ModsManager activated: GAME mod - Power Mex X10 ---- (v2.0) - /mods/powermex10x info: ModsManager activated: GAME mod - Rescources X2 ---- (v1.0) - /mods/rescources x2 info: ModsManager activated: GAME mod - All Faction Quantum Gate ---- (v2.0) - /mods/all_faction_quantum_gate info: ModsManager activated: GAME mod - DefencesExpand ---- (v2.0) - /mods/defencesexpand info: ModsManager activated: GAME mod - Advanced ShieldsFixed ---- (v1.0) - /mods/advancedshieldsv4fixed info: ModsManager activated: GAME mod - AIUveso ---- (v108.0) - /mods/ai-uveso info: ModsManager activated: GAME mod - 2x Resources,Storage,BuildRate,BuildRange ---- (v1.0) - /mods/#2x resources,storage,buildrate,buildrange info: ModsManager activated: UI mod - Advanced Target Priorities 1.1 ---- (v2.0) - /mods/advanced target priorities info: ModsManager activated: UI mod - SharedMouse ---- (v2.0) - /mods/sharedmouse info: ModsManager activated: UI mod - Supreme Score Board ---- (v6.0) - /mods/supremescoreboard info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: ModsManager is missing dependency for mod: TotalVeterancy ShieldXP X4 ---- (v1.0) - /mods/totalveterancyshieldxp_x4 info: ModsManager is missing dependency for mod: Global Commanders ---- (v3.0) - /mods/global commanders info: ModsManager selected: GAME mod - M27AI ---- (v66.0) - /mods/m27ai info: mods.sim.active { info: mods.sim.active 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: mods.sim.active f27c55b4-v066-55b4-92b6-64398e75e23f = true info: mods.sim.active 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: mods.sim.active 755F8830-FD79-11E0-8691-CBAF4724019D = true info: mods.sim.active d5c7af75-6944-490b-b647-47dc1efffdc8 = true info: mods.sim.active 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: mods.sim.active 69c700e2-fd42-11eb-9a03-0242ac130003 = true info: mods.sim.active 632f8d12-42ad-4165-be73-ae64412fa47d = true info: mods.sim.active a3ec424c-d3d6-4775-9303-9372817f2808 = true info: mods.sim.active 62e2j64a-AIUV-108-89465-146as555a8u3 = true info: mods.sim.active f0190518-17ec-45b3-9fce-d7e0ebde0c46 = true info: mods.sim.active ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: mods.sim.active 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: mods.sim.active edf9fefc-a091-457c-8781-e837710f3c67 = true info: mods.sim.active 408452f0-38db-11dd-ae16-0800200c9a66 = true info: mods.sim.active e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: mods.sim.active } info: mods.ui.active { info: mods.ui.active 20dec73e-d4b2-11e5-ab30-625662822222 = true info: mods.ui.active eternal-pack-shared_mouse_2 = true info: mods.ui.active HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: mods.ui.active } info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: f27c55b4-v066-55b4-92b6-64398e75e23f = true info: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: 755F8830-FD79-11E0-8691-CBAF4724019D = true info: d5c7af75-6944-490b-b647-47dc1efffdc8 = true info: 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: 69c700e2-fd42-11eb-9a03-0242ac130003 = true info: 632f8d12-42ad-4165-be73-ae64412fa47d = true info: a3ec424c-d3d6-4775-9303-9372817f2808 = true info: 62e2j64a-AIUV-108-89465-146as555a8u3 = true info: f0190518-17ec-45b3-9fce-d7e0ebde0c46 = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: edf9fefc-a091-457c-8781-e837710f3c67 = true info: 408452f0-38db-11dd-ae16-0800200c9a66 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 20dec73e-d4b2-11e5-ab30-625662822222 = true info: eternal-pack-shared_mouse_2 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: MOD LIST SET TO: info: All Faction Quantum Gate (8b2d7222-e15d-42d5-9c4d-29e9fff00002) info: M27AI (f27c55b4-v066-55b4-92b6-64398e75e23f) info: Smart Tactical Missiles (6BEA1FF0-5D8B-3656-0210-C359C5A5E849) info: Hive Engineering Stations For All (755F8830-FD79-11E0-8691-CBAF4724019D) info: Rescources x2 (d5c7af75-6944-490b-b647-47dc1efffdc8) info: Advanced target priorities 1.1 (20dec73e-d4b2-11e5-ab30-625662822222) info: Advanced Shields V4 Fixed (263471ed-cc62-4e3f-92a7-20c919881f2c) info: Welfare - Universal Health Care (69c700e2-fd42-11eb-9a03-0242ac130003) info: Supreme Score Board (HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060) info: No Build Restrictions in Campaign (632f8d12-42ad-4165-be73-ae64412fa47d) info: Paragon for all (ffeca075-c0cd-4355-861b-0bb29c75ee10) info: AI-Uveso (62e2j64a-AIUV-108-89465-146as555a8u3) info: Power Mex X10 (f0190518-17ec-45b3-9fce-d7e0ebde0c46) info: SharedMouse (eternal-pack-shared_mouse_2) info: Storage Rich x10 (408452f0-38db-11dd-ae16-0800200c9a66) info: DefencesExpand v1.0 (6e0851ba-8dde-416a-9d76-20c3bb090z08) info: Anti Nuke price v3.1 (a3ec424c-d3d6-4775-9303-9372817f2808) info: Low Commander Upgrades Costs (edf9fefc-a091-457c-8781-e837710f3c67) info: 2x Resources,Storage,BuildRate,BuildRange (e2d4648b-1e7a-43ad-b410-5922a41f7985) info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: f27c55b4-v066-55b4-92b6-64398e75e23f = true info: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: 755F8830-FD79-11E0-8691-CBAF4724019D = true info: d5c7af75-6944-490b-b647-47dc1efffdc8 = true info: 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: 69c700e2-fd42-11eb-9a03-0242ac130003 = true info: 632f8d12-42ad-4165-be73-ae64412fa47d = true info: a3ec424c-d3d6-4775-9303-9372817f2808 = true info: 62e2j64a-AIUV-108-89465-146as555a8u3 = true info: f0190518-17ec-45b3-9fce-d7e0ebde0c46 = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: edf9fefc-a091-457c-8781-e837710f3c67 = true info: 408452f0-38db-11dd-ae16-0800200c9a66 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 20dec73e-d4b2-11e5-ab30-625662822222 = true info: eternal-pack-shared_mouse_2 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Starting background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" info: Background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 1F8435F0 info: - after: table: 1F843690 info: - author: UNKNOWN info: - before: table: 1F8434B0 info: - conflicts: table: 1F843AF0 info: - copyright: GNU GPLv3 info: - description: Donald Trump defeated Soros and provided us all with GREAT HUGE AMERICAN Health Care. info: T1 Eng: 1 Mass 10 Energy, T2 Eng: 2 Mass 25 Energy, T3 Eng: 3 Mass 1000 Energy, Support Commander: 5 Mass 2000 Energy, Main Commander: 200 Mass 10,000 Energy info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Welfare - Universal Health Care/supremacist_commander.png info: - keywords: welfare - universal health care+unknown+3 info: - location: /mods/welfare - universal health care info: - name: Welfare - Universal Health Care info: - requires: table: 1F843578 info: - requiresNames: table: 1F843ED8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F8438C0 info: - GAME: true info: - title: Welfare Universal Health Care ---- (v3.0) info: - type: GAME info: - ui_only: false info: - uid: 69c700e2-fd42-11eb-9a03-0242ac130003 info: - units: table: 1F843AC8 info: - url: false info: - version: 3 info: - 11: table: 1F843F78 info: - after: table: 1F843E88 info: - author: CommanderShepard info: - before: table: 1F843B18 info: - conflicts: table: 1F843618 info: - copyright: No Copyright info: - description: Advanced T3 shield for each faction (by Razor-Wind). This version brings some corrections, again. Also Fixed Icons (by PhilipFry), V4 balance, epic mod icon (by CommanderShepard, hopefully fixes Vaultbug for this specific mod). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AdvancedShieldsV4Fixed/icon.png info: - keywords: advanced shields v4 fixed+commandershepard+1 info: - location: /mods/advancedshieldsv4fixed info: - name: Advanced Shields V4 Fixed info: - requires: table: 1F8430A0 info: - requiresNames: table: 1F843B90 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F843B40 info: - GAME: true info: - title: Advanced ShieldsFixed ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 263471ed-cc62-4e3f-92a7-20c919881f2c info: - units: table: 1F843078 info: - url: false info: - version: 1 info: - 12: table: 1F841410 info: - after: table: 1F841960 info: - author: Prince info: - before: table: 1F8413E8 info: - conflicts: table: 1F8419D8 info: - copyright: Prince info: - description: Increases resource production. (x2) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: rescources x2+prince+1 info: - location: /mods/rescources x2 info: - name: Rescources x2 info: - requires: table: 1F8413C0 info: - requiresNames: table: 1F841528 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F841A00 info: - GAME: true info: - title: Rescources X2 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: d5c7af75-6944-490b-b647-47dc1efffdc8 info: - units: table: 1F841988 info: - url: false info: - version: 1 info: - 13: table: 1F841460 info: - after: table: 1F841488 info: - author: DoctorINZANE2 info: - before: table: 1F8414D8 info: - conflicts: table: 1F841C58 info: - copyright: I guess Gas Powered Games info: - description: Allows everyone to build the hive. Pretty much intended for use in survival maps so people don't have to ask for engies. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/HivesForAll/xrb0204_icon.png info: - keywords: hive engineering stations for all+doctorinzane2+1 info: - location: /mods/hivesforall info: - name: Hive Engineering Stations For All info: - requires: table: 1F841438 info: - requiresNames: table: 1F841C08 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F841708 info: - GAME: true info: - title: Hive Engineering Stations For All ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 755F8830-FD79-11E0-8691-CBAF4724019D info: - units: table: 1F841640 info: - url: false info: - version: 1 info: - 14: table: 1F8417A8 info: - after: table: 1F8417D0 info: - author: Uveso info: - before: table: 1F841780 info: - conflicts: table: 1F8412D0 info: - copyright: 2016-2018 Uveso info: - description: Self-acting Tactical Missile Launcher. Targetpriorities: Commander, Experimental, Heavy Assault, Mobile T3 Artillery, Structure, Engineer, mobile unit. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/SmartTacticalMissiles/Tactical.png info: - keywords: smart tactical missiles+uveso+21 info: - location: /mods/smarttacticalmissiles info: - name: Smart Tactical Missiles info: - requires: table: 1F841C30 info: - requiresNames: table: 1F841398 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F8412F8 info: - GAME: true info: - title: Smart Tactical Missiles ---- (v21.0) info: - type: GAME info: - ui_only: false info: - uid: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 info: - units: table: 1F841320 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=13068 info: - version: 21 info: - 15: table: 1F841BE0 info: - after: table: 1F8411E0 info: - author: maudlin27 info: - before: table: 1F841EB0 info: - conflicts: table: 1F841CA8 info: - copyright: GNU GENERAL PUBLIC LICENSE 3.0 info: - description: Adaptive AI, intended for 20km and smaller maps. Est 500 1v1 ladder / 800 global rating. Report bugs to maudlin27 (discord or M27AI forum thread, which has more info on M27AI). v63-T3 Arti, v64-MassFabs, v65-v66-Tweaks info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/M27AI/M27AI.jpg info: - keywords: m27ai+maudlin27+66 info: - location: /mods/m27ai info: - name: M27AI info: - requires: table: 1F841BB8 info: - requiresNames: table: 1F841CF8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F841D48 info: - GAME: true info: - title: M27AI ---- (v66.0) info: - type: GAME info: - ui_only: false info: - uid: f27c55b4-v066-55b4-92b6-64398e75e23f info: - units: table: 1F841D20 info: - url: http://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v1-devlog info: - version: 66 info: - 16: table: 1F8417F8 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F8418C0 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 1F841B68 info: - url: false info: - version: 2 info: - 1: table: 1F846D70 info: - author: bigos91 info: - copyright: info: - description: Increases resources, storage, build range and rate 2x info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: 2x resources,storage,buildrate,buildrange+bigos91+1 info: - location: /mods/#2x resources,storage,buildrate,buildrange info: - name: 2x Resources,Storage,BuildRate,BuildRange info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F846870 info: - GAME: true info: - title: 2x Resources,Storage,BuildRate,BuildRange ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: e2d4648b-1e7a-43ad-b410-5922a41f7985 info: - units: table: 1F846E10 info: - url: false info: - version: 1 info: - 2: table: 1F846E38 info: - after: table: 1F844708 info: - author: Schnitzelmaker info: - before: table: 1F846E88 info: - conflicts: table: 1F844C30 info: - copyright: Schnitzelmaker info: - description: low costs and low buildtimes for Commanders Upgrades info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: low commander upgrades costs+schnitzelmaker+1 info: - location: /mods/low commander upgrades costs info: - name: Low Commander Upgrades Costs info: - requires: table: 1F8446E0 info: - requiresNames: table: 1F844348 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F8446B8 info: - GAME: true info: - title: Low Commander Upgrades Costs ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: edf9fefc-a091-457c-8781-e837710f3c67 info: - units: table: 1F844CA8 info: - url: false info: - version: 1 info: - 3: table: 1F8447F8 info: - after: table: 1F844438 info: - author: Eni & Brute51 info: - before: table: 1F844320 info: - conflicts: table: 1F844BB8 info: - copyright: info: - description: Changes AntiNuke missile cost and buildtime to 10% of original to allow games against multiple AIx info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: anti nuke price v3.1+eni & brute51+3.0999999046326 info: - location: /mods/cheapantinukev3.1 info: - name: Anti Nuke price v3.1 info: - requires: table: 1F8443E8 info: - requiresNames: table: 1F844C80 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F844460 info: - GAME: true info: - title: Anti Nuke Price ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: a3ec424c-d3d6-4775-9303-9372817f2808 info: - units: table: 1F844C08 info: - url: false info: - version: 3.0999999046326 info: - 4: table: 1F8440F0 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - keywords: defencesexpand v1.0+xyz+2 info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F8440A0 info: - GAME: true info: - title: DefencesExpand ---- (v2.0) info: - type: GAME info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - units: table: 1F844050 info: - url: false info: - version: 2 info: - 5: table: 1F844CF8 info: - after: table: 1F844910 info: - author: Uveso info: - before: table: 1F844820 info: - conflicts: table: 1F844190 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - keywords: ai-uveso+uveso+108 info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 1F844898 info: - requiresNames: table: 1F844B18 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F8443C0 info: - GAME: true info: - title: AIUveso ---- (v108.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-AIUV-108-89465-146as555a8u3 info: - units: table: 1F844960 info: - url: http://forum.faforever.com/topic/350/ info: - version: 108 info: - 6: table: 1F844168 info: - after: table: 1F844028 info: - author: Arkyon info: - before: table: 1F844000 info: - conflicts: table: 1F8448C0 info: - copyright: Go right ahead, attribution is however required to the Author 'Arkyon'. info: - description: POWER MEX TO THE MAX! !!10!! Mexes in one Edition! info: 10x Mass Extractor Production, 10x Cost, 5x HP and (T1 2x T2 3x T3 5x) Build Time. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/PowerMex10X/PowerMex.png info: - keywords: power mex x10+arkyon+2 info: - location: /mods/powermex10x info: - name: Power Mex X10 info: - requires: table: 1F844D70 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F844D98 info: - GAME: true info: - title: Power Mex X10 ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: f0190518-17ec-45b3-9fce-d7e0ebde0c46 info: - units: table: 1F844D48 info: - url: false info: - version: 2 info: - 7: table: 1F844E10 info: - after: table: 1F843488 info: - author: Ghaleon info: - before: table: 1F844DE8 info: - conflicts: table: 1F843A28 info: - copyright: info: - description: Increases Storage (X10) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: storage rich x10+ghaleon+1 info: - location: /mods/storagerich_x10 info: - name: Storage Rich x10 info: - requires: table: 1F843460 info: - requiresNames: table: 1F8434D8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F843438 info: - GAME: true info: - title: Storage Rich X10 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 408452f0-38db-11dd-ae16-0800200c9a66 info: - units: table: 1F8439D8 info: - url: false info: - version: 1 info: - 8: table: 1F843500 info: - after: table: 1F843758 info: - author: Viking info: - before: table: 1F843A50 info: - conflicts: table: 1F8441B8 info: - copyright: Copyright 2011, Viking info: - description: Let all Faction build the Paragon info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/para_for_all/para.png info: - keywords: paragon for all +viking+1 info: - location: /mods/para_for_all info: - name: Paragon for all info: - requires: table: 1F843528 info: - requiresNames: table: 1F843988 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F843730 info: - GAME: true info: - title: Paragon For All ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 info: - units: table: 1F844B40 info: - url: false info: - version: 1 info: - 9: table: 1F843EB0 info: - after: table: 1F843F28 info: - author: Ben info: - before: table: 1F843910 info: - conflicts: table: 1F843550 info: - copyright: info: - description: Removes the build restrictions from everything, letting you build anything, anytime. Now without unintentional double resources. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: no build restrictions in campaign+ben+2 info: - location: /mods/no build restrictions in campaign info: - name: No Build Restrictions in Campaign info: - requires: table: 1F843FA0 info: - requiresNames: table: 1F8435A0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F843F50 info: - GAME: true info: - title: No Build Restrictions In Campaign ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 632f8d12-42ad-4165-be73-ae64412fa47d info: - units: table: 1F843A78 info: - url: false info: - version: 2 info: Hooked /lua/system/Blueprints.lua with /mods/#2x resources,storage,buildrate,buildrange/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/low commander upgrades costs/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/cheapantinukev3.1/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/defencesexpand/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/ai-uveso/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/powermex10x/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/storagerich_x10/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/welfare - universal health care/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/rescources x2/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: f27c55b4-v066-55b4-92b6-64398e75e23f = true info: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: 755F8830-FD79-11E0-8691-CBAF4724019D = true info: d5c7af75-6944-490b-b647-47dc1efffdc8 = true info: 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: 69c700e2-fd42-11eb-9a03-0242ac130003 = true info: 632f8d12-42ad-4165-be73-ae64412fa47d = true info: a3ec424c-d3d6-4775-9303-9372817f2808 = true info: 62e2j64a-AIUV-108-89465-146as555a8u3 = true info: f0190518-17ec-45b3-9fce-d7e0ebde0c46 = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: edf9fefc-a091-457c-8781-e837710f3c67 = true info: 408452f0-38db-11dd-ae16-0800200c9a66 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 20dec73e-d4b2-11e5-ab30-625662822222 = true info: eternal-pack-shared_mouse_2 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/xab1401/xab1401_unit.bp with /mods/para_for_all/hook/units/xab1401/xab1401_unit.bp info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange" mod info: Blueprints Loading: modded files from "Low Commander Upgrades Costs" mod info: Blueprints Loading: modded files from "Anti Nuke price v3.1" mod info: Blueprints Loading: modded files from "DefencesExpand v1.0" mod info: Blueprints Loading: modded files from "AI-Uveso" mod info: Blueprints Loading: modded files from "Power Mex X10" mod info: Blueprints Loading: modded files from "Storage Rich x10" mod info: Blueprints Loading: modded files from "Paragon for all " mod info: Blueprints Loading: modded files from "No Build Restrictions in Campaign" mod info: Blueprints Loading: modded files from "Welfare - Universal Health Care" mod info: Blueprints Loading: modded files from "Advanced Shields V4 Fixed" mod info: Blueprints Loading: modded files from "Rescources x2" mod info: Blueprints Loading: modded files from "Hive Engineering Stations For All" mod info: Blueprints Loading: modded files from "Smart Tactical Missiles" mod info: Blueprints Loading: modded files from "M27AI" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 603 original, 5 modded, and 25 preset units info: Blueprints Loading... completed: 390 original and 0 modded projectiles info: Blueprints Registering... Initializing unit blueprint for aeonssg5: Initializing field Footprint of RUnitBlueprint at 0x1d853400: Initializing field SizeX of SFootprint at 0x1d8534d8: warning: Invalid value for unsigned char at 0x1d8534d8: string 3.5 Initializing field SizeZ of SFootprint at 0x1d8534d8: warning: Invalid value for unsigned char at 0x1d8534d9: string 3.5 Initializing unit blueprint for uefssg5: Initializing field Footprint of RUnitBlueprint at 0x26e52200: Initializing field SizeX of SFootprint at 0x26e522d8: warning: Invalid value for unsigned char at 0x26e522d8: string 3.5 Initializing field SizeZ of SFootprint at 0x26e522d8: warning: Invalid value for unsigned char at 0x26e522d9: string 3.5 debug: MEM: -8192 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: /savereplay info: REPLAY ID: 18982937 info: Active mods in session: info: - 10: table: 26205D20 info: - after: table: 262058E8 info: - author: UNKNOWN info: - before: table: 26205898 info: - conflicts: table: 26205E10 info: - copyright: GNU GPLv3 info: - description: Donald Trump defeated Soros and provided us all with GREAT HUGE AMERICAN Health Care. info: T1 Eng: 1 Mass 10 Energy, T2 Eng: 2 Mass 25 Energy, T3 Eng: 3 Mass 1000 Energy, Support Commander: 5 Mass 2000 Energy, Main Commander: 200 Mass 10,000 Energy info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Welfare - Universal Health Care/supremacist_commander.png info: - keywords: welfare - universal health care+unknown+3 info: - location: /mods/welfare - universal health care info: - name: Welfare - Universal Health Care info: - requires: table: 26205ED8 info: - requiresNames: table: 26205E88 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 26205DE8 info: - GAME: true info: - title: Welfare Universal Health Care ---- (v3.0) info: - type: GAME info: - ui_only: false info: - uid: 69c700e2-fd42-11eb-9a03-0242ac130003 info: - units: table: 26205E60 info: - url: false info: - version: 3 info: - 11: table: 26205F00 info: - after: table: 26205F28 info: - author: CommanderShepard info: - before: table: 26205EB0 info: - conflicts: table: 26205B18 info: - copyright: No Copyright info: - description: Advanced T3 shield for each faction (by Razor-Wind). This version brings some corrections, again. Also Fixed Icons (by PhilipFry), V4 balance, epic mod icon (by CommanderShepard, hopefully fixes Vaultbug for this specific mod). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AdvancedShieldsV4Fixed/icon.png info: - keywords: advanced shields v4 fixed+commandershepard+1 info: - location: /mods/advancedshieldsv4fixed info: - name: Advanced Shields V4 Fixed info: - requires: table: 261FFB90 info: - requiresNames: table: 26205B40 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 26205F78 info: - GAME: true info: - title: Advanced ShieldsFixed ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 263471ed-cc62-4e3f-92a7-20c919881f2c info: - units: table: 26205AC8 info: - url: false info: - version: 1 info: - 12: table: 261FF8C0 info: - after: table: 261FF910 info: - author: Prince info: - before: table: 261FF8E8 info: - conflicts: table: 261FF780 info: - copyright: Prince info: - description: Increases resource production. (x2) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: rescources x2+prince+1 info: - location: /mods/rescources x2 info: - name: Rescources x2 info: - requires: table: 26205000 info: - requiresNames: table: 261FF7A8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 261FF938 info: - GAME: true info: - title: Rescources X2 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: d5c7af75-6944-490b-b647-47dc1efffdc8 info: - units: table: 261FF988 info: - url: false info: - version: 1 info: - 13: table: 26205D48 info: - after: table: 26205DC0 info: - author: DoctorINZANE2 info: - before: table: 26205D98 info: - conflicts: table: 261FF208 info: - copyright: I guess Gas Powered Games info: - description: Allows everyone to build the hive. Pretty much intended for use in survival maps so people don't have to ask for engies. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/HivesForAll/xrb0204_icon.png info: - keywords: hive engineering stations for all+doctorinzane2+1 info: - location: /mods/hivesforall info: - name: Hive Engineering Stations For All info: - requires: table: 261FF2A8 info: - requiresNames: table: 261FF1B8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 26205D70 info: - GAME: true info: - title: Hive Engineering Stations For All ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 755F8830-FD79-11E0-8691-CBAF4724019D info: - units: table: 261FF1E0 info: - url: false info: - version: 1 info: - 14: table: 261FF258 info: - after: table: 261FFD70 info: - author: Uveso info: - before: table: 261FFD48 info: - conflicts: table: 261FFB40 info: - copyright: 2016-2018 Uveso info: - description: Self-acting Tactical Missile Launcher. Targetpriorities: Commander, Experimental, Heavy Assault, Mobile T3 Artillery, Structure, Engineer, mobile unit. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/SmartTacticalMissiles/Tactical.png info: - keywords: smart tactical missiles+uveso+21 info: - location: /mods/smarttacticalmissiles info: - name: Smart Tactical Missiles info: - requires: table: 261FF410 info: - requiresNames: table: 261FFB68 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 261FFD98 info: - GAME: true info: - title: Smart Tactical Missiles ---- (v21.0) info: - type: GAME info: - ui_only: false info: - uid: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 info: - units: table: 261FFB18 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=13068 info: - version: 21 info: - 15: table: 261FF460 info: - after: table: 261FF438 info: - author: maudlin27 info: - before: table: 261FF488 info: - conflicts: table: 261FF550 info: - copyright: GNU GENERAL PUBLIC LICENSE 3.0 info: - description: Adaptive AI, intended for 20km and smaller maps. Est 500 1v1 ladder / 800 global rating. Report bugs to maudlin27 (discord or M27AI forum thread, which has more info on M27AI). v63-T3 Arti, v64-MassFabs, v65-v66-Tweaks info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/M27AI/M27AI.jpg info: - keywords: m27ai+maudlin27+66 info: - location: /mods/m27ai info: - name: M27AI info: - requires: table: 261FF0A0 info: - requiresNames: table: 261FF0C8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 261FF4B0 info: - GAME: true info: - title: M27AI ---- (v66.0) info: - type: GAME info: - ui_only: false info: - uid: f27c55b4-v066-55b4-92b6-64398e75e23f info: - units: table: 261FF528 info: - url: http://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v1-devlog info: - version: 66 info: - 16: table: 261FF0F0 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 261FF140 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 261FF118 info: - url: false info: - version: 2 info: - 17: table: 2A4EFB68 info: - after: table: 2A4EFCA8 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 2A4EFC80 info: - conflicts: table: 2A4EFC58 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 2A4EFC30 info: - requiresNames: table: 2A4EFC08 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 18: table: 2A4C0780 info: - author: Eternal- info: - copyright: Eternal- info: - description: Show your actions to your teammates info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/SharedMouse/logo.png info: - location: /mods/sharedmouse info: - name: SharedMouse info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: eternal-pack-shared_mouse_2 info: - url: info: - version: 2 info: - 19: table: 2A3DFAA0 info: - author: Strogo info: - conflicts: table: 2A3DFAF0 info: - copyright: WTFPL info: - description: v1.1 Added draggable window. Button that opens settings is in top-right corner (gray triangle). See forum for more info https://forums.faforever.com/viewtopic.php?f=41&t=17047 info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advanced target priorities info: - name: Advanced target priorities 1.1 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 20dec73e-d4b2-11e5-ab30-625662822222 info: - url: info: - version: 2 info: - 1: table: 26207D98 info: - author: bigos91 info: - copyright: info: - description: Increases resources, storage, build range and rate 2x info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: 2x resources,storage,buildrate,buildrange+bigos91+1 info: - location: /mods/#2x resources,storage,buildrate,buildrange info: - name: 2x Resources,Storage,BuildRate,BuildRange info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 26207D48 info: - GAME: true info: - title: 2x Resources,Storage,BuildRate,BuildRange ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: e2d4648b-1e7a-43ad-b410-5922a41f7985 info: - units: table: 26207E10 info: - url: false info: - version: 1 info: - 2: table: 26207E38 info: - after: table: 26205168 info: - author: Schnitzelmaker info: - before: table: 26205190 info: - conflicts: table: 26205280 info: - copyright: Schnitzelmaker info: - description: low costs and low buildtimes for Commanders Upgrades info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: low commander upgrades costs+schnitzelmaker+1 info: - location: /mods/low commander upgrades costs info: - name: Low Commander Upgrades Costs info: - requires: table: 262052D0 info: - requiresNames: table: 26205258 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 262051B8 info: - GAME: true info: - title: Low Commander Upgrades Costs ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: edf9fefc-a091-457c-8781-e837710f3c67 info: - units: table: 26205230 info: - url: false info: - version: 1 info: - 3: table: 262052F8 info: - after: table: 26205028 info: - author: Eni & Brute51 info: - before: table: 26205050 info: - conflicts: table: 262053E8 info: - copyright: info: - description: Changes AntiNuke missile cost and buildtime to 10% of original to allow games against multiple AIx info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: anti nuke price v3.1+eni & brute51+3.0999999046326 info: - location: /mods/cheapantinukev3.1 info: - name: Anti Nuke price v3.1 info: - requires: table: 26205438 info: - requiresNames: table: 26205410 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 26205078 info: - GAME: true info: - title: Anti Nuke Price ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: a3ec424c-d3d6-4775-9303-9372817f2808 info: - units: table: 262071B8 info: - url: false info: - version: 3.0999999046326 info: - 4: table: 26205488 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - keywords: defencesexpand v1.0+xyz+2 info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 26205460 info: - GAME: true info: - title: DefencesExpand ---- (v2.0) info: - type: GAME info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - units: table: 26205500 info: - url: false info: - version: 2 info: - 5: table: 262054D8 info: - after: table: 262050A0 info: - author: Uveso info: - before: table: 26205550 info: - conflicts: table: 26205640 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - keywords: ai-uveso+uveso+108 info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 262056E0 info: - requiresNames: table: 262056B8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 26205578 info: - GAME: true info: - title: AIUveso ---- (v108.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-AIUV-108-89465-146as555a8u3 info: - units: table: 26205690 info: - url: http://forum.faforever.com/topic/350/ info: - version: 108 info: - 6: table: 26205730 info: - after: table: 26205758 info: - author: Arkyon info: - before: table: 26205780 info: - conflicts: table: 262057D0 info: - copyright: Go right ahead, attribution is however required to the Author 'Arkyon'. info: - description: POWER MEX TO THE MAX! !!10!! Mexes in one Edition! info: 10x Mass Extractor Production, 10x Cost, 5x HP and (T1 2x T2 3x T3 5x) Build Time. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/PowerMex10X/PowerMex.png info: - keywords: power mex x10+arkyon+2 info: - location: /mods/powermex10x info: - name: Power Mex X10 info: - requires: table: 26205348 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 262057A8 info: - GAME: true info: - title: Power Mex X10 ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: f0190518-17ec-45b3-9fce-d7e0ebde0c46 info: - units: table: 26205820 info: - url: false info: - version: 2 info: - 7: table: 26205398 info: - after: table: 262058C0 info: - author: Ghaleon info: - before: table: 26205910 info: - conflicts: table: 262059D8 info: - copyright: info: - description: Increases Storage (X10) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: storage rich x10+ghaleon+1 info: - location: /mods/storagerich_x10 info: - name: Storage Rich x10 info: - requires: table: 26205A50 info: - requiresNames: table: 26205A28 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 26205938 info: - GAME: true info: - title: Storage Rich X10 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 408452f0-38db-11dd-ae16-0800200c9a66 info: - units: table: 262059B0 info: - url: false info: - version: 1 info: - 8: table: 26205A00 info: - after: table: 262055C8 info: - author: Viking info: - before: table: 26205A78 info: - conflicts: table: 26205B68 info: - copyright: Copyright 2011, Viking info: - description: Let all Faction build the Paragon info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/para_for_all/para.png info: - keywords: paragon for all +viking+1 info: - location: /mods/para_for_all info: - name: Paragon for all info: - requires: table: 26205BE0 info: - requiresNames: table: 26205BB8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 262055F0 info: - GAME: true info: - title: Paragon For All ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 info: - units: table: 26205618 info: - url: false info: - version: 1 info: - 9: table: 26205C30 info: - after: table: 26205C58 info: - author: Ben info: - before: table: 26205C08 info: - conflicts: table: 26205CF8 info: - copyright: info: - description: Removes the build restrictions from everything, letting you build anything, anytime. Now without unintentional double resources. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: no build restrictions in campaign+ben+2 info: - location: /mods/no build restrictions in campaign info: - name: No Build Restrictions in Campaign info: - requires: table: 26205870 info: - requiresNames: table: 26205848 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 26205CA8 info: - GAME: true info: - title: No Build Restrictions In Campaign ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 632f8d12-42ad-4165-be73-ae64412fa47d info: - units: table: 26205C80 info: - url: false info: - version: 2 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" finished. info: Minimized true info: Minimized false info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: f27c55b4-v066-55b4-92b6-64398e75e23f = true info: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: 755F8830-FD79-11E0-8691-CBAF4724019D = true info: d5c7af75-6944-490b-b647-47dc1efffdc8 = true info: 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: 69c700e2-fd42-11eb-9a03-0242ac130003 = true info: 632f8d12-42ad-4165-be73-ae64412fa47d = true info: a3ec424c-d3d6-4775-9303-9372817f2808 = true info: 62e2j64a-AIUV-108-89465-146as555a8u3 = true info: f0190518-17ec-45b3-9fce-d7e0ebde0c46 = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: edf9fefc-a091-457c-8781-e837710f3c67 = true info: 408452f0-38db-11dd-ae16-0800200c9a66 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 20dec73e-d4b2-11e5-ab30-625662822222 = true info: eternal-pack-shared_mouse_2 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: f27c55b4-v066-55b4-92b6-64398e75e23f = true info: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 = true info: 755F8830-FD79-11E0-8691-CBAF4724019D = true info: d5c7af75-6944-490b-b647-47dc1efffdc8 = true info: 263471ed-cc62-4e3f-92a7-20c919881f2c = true info: 69c700e2-fd42-11eb-9a03-0242ac130003 = true info: 632f8d12-42ad-4165-be73-ae64412fa47d = true info: a3ec424c-d3d6-4775-9303-9372817f2808 = true info: 62e2j64a-AIUV-108-89465-146as555a8u3 = true info: f0190518-17ec-45b3-9fce-d7e0ebde0c46 = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: edf9fefc-a091-457c-8781-e837710f3c67 = true info: 408452f0-38db-11dd-ae16-0800200c9a66 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 20dec73e-d4b2-11e5-ab30-625662822222 = true info: eternal-pack-shared_mouse_2 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 info: >> SendArmySettingsToServer: Setting army 5 for slot 5 info: >> SendArmySettingsToServer: Setting army 6 for slot 6 info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: OpenMovie /movies/UEF_load.sfd: 5193 debug: Preparing movie /movies/UEF_load.sfd: 5193 debug: Preparing movie /movies/UEF_load.sfd: 5193 debug: Preparing movie /movies/UEF_load.sfd: 5193 debug: Preparing movie /movies/UEF_load.sfd: 5193 debug: Preparing movie /movies/UEF_load.sfd: 5193 debug: Preparing movie /movies/UEF_load.sfd: 5193 debug: Preparing movie /movies/UEF_load.sfd: 5193 debug: Playing movie d:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 5193 info: Aborting background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" info: Background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" aborted. info: Aborting background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" info: Background task "Map loader /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq.scmap" aborted. info: Saving replay to "gpgnet://127.0.0.1:60483/18982937/%CPU_NAME%.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/ai-uveso/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/m27ai/hook/lua/simInit.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /lua/ai/platoontemplates/engineerplatoontemplates.lua with /mods/m27ai/hook/lua/ai/platoontemplates/engineerplatoontemplates.lua info: Hooked /lua/ai/aiutilities.lua with /mods/ai-uveso/hook/lua/ai/aiutilities.lua info: Hooked /lua/ai/aiutilities.lua with /mods/m27ai/hook/lua/ai/aiutilities.lua info: Hooked /lua/ai/aiattackutilities.lua with /mods/ai-uveso/hook/lua/ai/aiattackutilities.lua debug: [aiattackutilities.lua, line:2347] * AI-Uveso: offset aiattackutilities.lua info: Hooked /lua/ai/aibuildstructures.lua with /mods/ai-uveso/hook/lua/ai/aibuildstructures.lua info: Hooked /lua/ai/aibuildstructures.lua with /mods/m27ai/hook/lua/ai/aibuildstructures.lua debug: [aibuildstructures.lua, line:773] * AI-Uveso: offset aibuildstructures.lua info: Hooked /lua/scenarioframework.lua with /mods/ai-uveso/hook/lua/scenarioframework.lua info: Hooked /lua/scenarioframework.lua with /mods/no build restrictions in campaign/hook/lua/scenarioframework.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/unitcountbuildconditions.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/m27ai/hook/lua/editor/unitcountbuildconditions.lua info: Hooked /lua/editor/markerbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/markerbuildconditions.lua debug: [aiutilities.lua, line:2961] * AI-Uveso: offset aiutilities.lua debug: [siminit.lua, line:512] * AI-Uveso: offset simInit.lua debug: MEM: -4194304 bytes OGRID info: Loading save file: /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq_save.lua info: Loading script file: /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq_script.lua info: 00:00:00 [aitargetmanager.lua:772] * AI-Uveso: playableArea= (0, 0 - 1024, 1024) info: 00:00:00 [aitargetmanager.lua:773] * AI-Uveso: BasePanicZone= 2 Km - (120 units) info: 00:00:00 [aitargetmanager.lua:774] * AI-Uveso: BaseMilitaryZone= 4 Km - (250 units) info: 00:00:00 [aitargetmanager.lua:775] * AI-Uveso: BaseEnemyZone= 28 Km - (1448 units) info: Hooked /lua/aibrain.lua with /mods/ai-uveso/hook/lua/aibrain.lua info: Hooked /lua/aibrain.lua with /mods/m27ai/hook/lua/aibrain.lua info: Hooked /lua/sim/factorybuildermanager.lua with /mods/ai-uveso/hook/lua/sim/factorybuildermanager.lua info: Hooked /lua/sim/factorybuildermanager.lua with /mods/m27ai/hook/lua/sim/factorybuildermanager.lua info: Hooked /lua/sim/buildermanager.lua with /mods/ai-uveso/hook/lua/sim/buildermanager.lua info: Hooked /lua/sim/platoonformmanager.lua with /mods/ai-uveso/hook/lua/sim/platoonformmanager.lua info: Hooked /lua/sim/engineermanager.lua with /mods/ai-uveso/hook/lua/sim/engineermanager.lua info: Hooked /lua/simutils.lua with /mods/ai-uveso/hook/lua/simutils.lua info: Hooked /lua/wreckage.lua with /mods/m27ai/hook/lua/wreckage.lua info: Hooked /lua/sim/prop.lua with /mods/m27ai/hook/lua/sim/prop.lua info: Hooked /lua/platoon.lua with /mods/ai-uveso/hook/lua/platoon.lua info: Hooked /lua/platoon.lua with /mods/m27ai/hook/lua/platoon.lua debug: [platoon.lua, line:6936] * AI-Uveso: offset platoon.lua info: * OnCreateAI: AIPersonality: (m27ai) debug: Detected an AI with skirmish systems: ARMY_1, enabling AI functionality info: 00:00:00 [siminit.lua:^120] * AI-Uveso: Function OnCreateArmyBrain(): Setting AI unit cap to 2000 (Yo-Yo (AI: M27)) info: * OnCreateAI: AIPersonality: (uvesoadaptivecheat) info: 00:00:00 [aibrain.lua:5400] * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_2) - personality: (uvesoadaptive) debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality info: 00:00:00 [siminit.lua:^120] * AI-Uveso: Function OnCreateArmyBrain(): Setting AI unit cap to 2000 (Creamy (AIx: Uveso Adaptive)) info: * OnCreateAI: AIPersonality: (uvesoexpcheat) info: 00:00:00 [aibrain.lua:5400] * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_4) - personality: (uvesoexp) debug: Detected an AI with skirmish systems: ARMY_4, enabling AI functionality info: 00:00:00 [siminit.lua:^120] * AI-Uveso: Function OnCreateArmyBrain(): Setting AI unit cap to 2000 (Bingham (AIx: Uveso Experimentals)) info: * OnCreateAI: AIPersonality: (m27ai) debug: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality info: 00:00:00 [siminit.lua:^120] * AI-Uveso: Function OnCreateArmyBrain(): Setting AI unit cap to 2000 (Janus (AI: M27)) info: * OnCreateAI: AIPersonality: (uvesoadaptivecheat) info: 00:00:00 [aibrain.lua:5400] * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_6) - personality: (uvesoadaptive) debug: Detected an AI with skirmish systems: ARMY_6, enabling AI functionality info: 00:00:00 [siminit.lua:^120] * AI-Uveso: Function OnCreateArmyBrain(): Setting AI unit cap to 2000 (Cox (AIx: Uveso Adaptive)) warning: NUM PROPS = 9534 debug: Generated navigational mesh in 2.560043 seconds debug: Active mods in sim: debug: - 10: table: 19CB3FA0 debug: - after: table: 19CB1190 debug: - author: UNKNOWN debug: - before: table: 19CB3AC8 debug: - conflicts: table: 19CB1230 debug: - copyright: GNU GPLv3 debug: - description: Donald Trump defeated Soros and provided us all with GREAT HUGE AMERICAN Health Care. debug: T1 Eng: 1 Mass 10 Energy, T2 Eng: 2 Mass 25 Energy, T3 Eng: 3 Mass 1000 Energy, Support Commander: 5 Mass 2000 Energy, Main Commander: 200 Mass 10,000 Energy debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/Welfare - Universal Health Care/supremacist_commander.png debug: - keywords: welfare - universal health care+unknown+3 debug: - location: /mods/welfare - universal health care debug: - name: Welfare - Universal Health Care debug: - requires: table: 19CB1280 debug: - requiresNames: table: 19CB1258 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB11B8 debug: - GAME: true debug: - title: Welfare Universal Health Care ---- (v3.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 69c700e2-fd42-11eb-9a03-0242ac130003 debug: - units: table: 19CB1208 debug: - url: false debug: - version: 3 debug: - 11: table: 19CB12A8 debug: - after: table: 19CB12F8 debug: - author: CommanderShepard debug: - before: table: 19CB12D0 debug: - conflicts: table: 19CB3000 debug: - copyright: No Copyright debug: - description: Advanced T3 shield for each faction (by Razor-Wind). This version brings some corrections, again. Also Fixed Icons (by PhilipFry), V4 balance, epic mod icon (by CommanderShepard, hopefully fixes Vaultbug for this specific mod). debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/AdvancedShieldsV4Fixed/icon.png debug: - keywords: advanced shields v4 fixed+commandershepard+1 debug: - location: /mods/advancedshieldsv4fixed debug: - name: Advanced Shields V4 Fixed debug: - requires: table: 19CB1370 debug: - requiresNames: table: 19CB3D48 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB30A0 debug: - GAME: true debug: - title: Advanced ShieldsFixed ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 263471ed-cc62-4e3f-92a7-20c919881f2c debug: - units: table: 19CB3028 debug: - url: false debug: - version: 1 debug: - 12: table: 19CB1398 debug: - after: table: 19CB13E8 debug: - author: Prince debug: - before: table: 19CB13C0 debug: - conflicts: table: 19CB14B0 debug: - copyright: Prince debug: - description: Increases resource production. (x2) debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds debug: - keywords: rescources x2+prince+1 debug: - location: /mods/rescources x2 debug: - name: Rescources x2 debug: - requires: table: 19CB1528 debug: - requiresNames: table: 19CB14D8 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB1410 debug: - GAME: true debug: - title: Rescources X2 ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: d5c7af75-6944-490b-b647-47dc1efffdc8 debug: - units: table: 19CB1460 debug: - url: false debug: - version: 1 debug: - 13: table: 19CB1550 debug: - after: table: 19CB1168 debug: - author: DoctorINZANE2 debug: - before: table: 19CB1578 debug: - conflicts: table: 19CB1640 debug: - copyright: I guess Gas Powered Games debug: - description: Allows everyone to build the hive. Pretty much intended for use in survival maps so people don't have to ask for engies. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/HivesForAll/xrb0204_icon.png debug: - keywords: hive engineering stations for all+doctorinzane2+1 debug: - location: /mods/hivesforall debug: - name: Hive Engineering Stations For All debug: - requires: table: 19CB16E0 debug: - requiresNames: table: 19CB1668 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB15C8 debug: - GAME: true debug: - title: Hive Engineering Stations For All ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 755F8830-FD79-11E0-8691-CBAF4724019D debug: - units: table: 19CB1618 debug: - url: false debug: - version: 1 debug: - 14: table: 19CB1708 debug: - after: table: 19CB1758 debug: - author: Uveso debug: - before: table: 19CB1730 debug: - conflicts: table: 19CB1320 debug: - copyright: 2016-2018 Uveso debug: - description: Self-acting Tactical Missile Launcher. Targetpriorities: Commander, Experimental, Heavy Assault, Mobile T3 Artillery, Structure, Engineer, mobile unit. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/SmartTacticalMissiles/Tactical.png debug: - keywords: smart tactical missiles+uveso+21 debug: - location: /mods/smarttacticalmissiles debug: - name: Smart Tactical Missiles debug: - requires: table: 19CB1870 debug: - requiresNames: table: 19CB1848 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB1780 debug: - GAME: true debug: - title: Smart Tactical Missiles ---- (v21.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 debug: - units: table: 19CB17F8 debug: - url: http://forums.faforever.com/viewtopic.php?f=41&t=13068 debug: - version: 21 debug: - 15: table: 19CB1898 debug: - after: table: 19CB18E8 debug: - author: maudlin27 debug: - before: table: 19CB18C0 debug: - conflicts: table: 19CB19B0 debug: - copyright: GNU GENERAL PUBLIC LICENSE 3.0 debug: - description: Adaptive AI, intended for 20km and smaller maps. Est 500 1v1 ladder / 800 global rating. Report bugs to maudlin27 (discord or M27AI forum thread, which has more info on M27AI). v63-T3 Arti, v64-MassFabs, v65-v66-Tweaks debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/M27AI/M27AI.jpg debug: - keywords: m27ai+maudlin27+66 debug: - location: /mods/m27ai debug: - name: M27AI debug: - requires: table: 19CB1A28 debug: - requiresNames: table: 19CB1A00 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB1910 debug: - GAME: true debug: - title: M27AI ---- (v66.0) debug: - type: GAME debug: - ui_only: false debug: - uid: f27c55b4-v066-55b4-92b6-64398e75e23f debug: - units: table: 19CB1988 debug: - url: http://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v1-devlog debug: - version: 66 debug: - 16: table: 19CB1A50 debug: - author: jayTAC debug: - copyright: None debug: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png debug: - keywords: all faction quantum gate+jaytac+2 debug: - location: /mods/all_faction_quantum_gate debug: - name: All Faction Quantum Gate debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB1A78 debug: - GAME: true debug: - title: All Faction Quantum Gate ---- (v2.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 debug: - units: table: 19CB1AC8 debug: - url: false debug: - version: 2 debug: - 1: table: 19CB32D0 debug: - author: bigos91 debug: - copyright: debug: - description: Increases resources, storage, build range and rate 2x debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds debug: - keywords: 2x resources,storage,buildrate,buildrange+bigos91+1 debug: - location: /mods/#2x resources,storage,buildrate,buildrange debug: - name: 2x Resources,Storage,BuildRate,BuildRange debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB6028 debug: - GAME: true debug: - title: 2x Resources,Storage,BuildRate,BuildRange ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: e2d4648b-1e7a-43ad-b410-5922a41f7985 debug: - units: table: 19CB6D48 debug: - url: false debug: - version: 1 debug: - 2: table: 19CB3348 debug: - after: table: 19CB3398 debug: - author: Schnitzelmaker debug: - before: table: 19CB3370 debug: - conflicts: table: 19CB3460 debug: - copyright: Schnitzelmaker debug: - description: low costs and low buildtimes for Commanders Upgrades debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds debug: - keywords: low commander upgrades costs+schnitzelmaker+1 debug: - location: /mods/low commander upgrades costs debug: - name: Low Commander Upgrades Costs debug: - requires: table: 19CB34D8 debug: - requiresNames: table: 19CB34B0 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB33C0 debug: - GAME: true debug: - title: Low Commander Upgrades Costs ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: edf9fefc-a091-457c-8781-e837710f3c67 debug: - units: table: 19CB3438 debug: - url: false debug: - version: 1 debug: - 3: table: 19CB3500 debug: - after: table: 19CB3550 debug: - author: Eni & Brute51 debug: - before: table: 19CB3528 debug: - conflicts: table: 19CB3618 debug: - copyright: debug: - description: Changes AntiNuke missile cost and buildtime to 10% of original to allow games against multiple AIx debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds debug: - keywords: anti nuke price v3.1+eni & brute51+3.0999999046326 debug: - location: /mods/cheapantinukev3.1 debug: - name: Anti Nuke price v3.1 debug: - requires: table: 19CB3690 debug: - requiresNames: table: 19CB3640 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB3578 debug: - GAME: true debug: - title: Anti Nuke Price ---- (v3.1) debug: - type: GAME debug: - ui_only: false debug: - uid: a3ec424c-d3d6-4775-9303-9372817f2808 debug: - units: table: 19CB35F0 debug: - url: false debug: - version: 3.0999999046326 debug: - 4: table: 19CB36B8 debug: - author: XYZ debug: - copyright: by XYZ debug: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/DefencesExpand/def.png debug: - keywords: defencesexpand v1.0+xyz+2 debug: - location: /mods/defencesexpand debug: - name: DefencesExpand v1.0 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB36E0 debug: - GAME: true debug: - title: DefencesExpand ---- (v2.0) debug: - type: GAME debug: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 debug: - units: table: 19CB3730 debug: - url: false debug: - version: 2 debug: - 5: table: 19CB3780 debug: - after: table: 19CB37D0 debug: - author: Uveso debug: - before: table: 19CB37A8 debug: - conflicts: table: 19CB38C0 debug: - copyright: 2017-2022 Uveso debug: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/AI-Uveso/UvesoAI.jpg debug: - keywords: ai-uveso+uveso+108 debug: - location: /mods/ai-uveso debug: - name: AI-Uveso debug: - requires: table: 19CB3938 debug: - requiresNames: table: 19CB38E8 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB37F8 debug: - GAME: true debug: - title: AIUveso ---- (v108.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 62e2j64a-AIUV-108-89465-146as555a8u3 debug: - units: table: 19CB3898 debug: - url: http://forum.faforever.com/topic/350/ debug: - version: 108 debug: - 6: table: 19CB3960 debug: - after: table: 19CB39B0 debug: - author: Arkyon debug: - before: table: 19CB3988 debug: - conflicts: table: 19CB3A50 debug: - copyright: Go right ahead, attribution is however required to the Author 'Arkyon'. debug: - description: POWER MEX TO THE MAX! !!10!! Mexes in one Edition! debug: 10x Mass Extractor Production, 10x Cost, 5x HP and (T1 2x T2 3x T3 5x) Build Time. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/PowerMex10X/PowerMex.png debug: - keywords: power mex x10+arkyon+2 debug: - location: /mods/powermex10x debug: - name: Power Mex X10 debug: - requires: table: 19CB35C8 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB39D8 debug: - GAME: true debug: - title: Power Mex X10 ---- (v2.0) debug: - type: GAME debug: - ui_only: false debug: - uid: f0190518-17ec-45b3-9fce-d7e0ebde0c46 debug: - units: table: 19CB3A28 debug: - url: false debug: - version: 2 debug: - 7: table: 19CB3AF0 debug: - after: table: 19CB3B40 debug: - author: Ghaleon debug: - before: table: 19CB3B18 debug: - conflicts: table: 19CB3C08 debug: - copyright: debug: - description: Increases Storage (X10) debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds debug: - keywords: storage rich x10+ghaleon+1 debug: - location: /mods/storagerich_x10 debug: - name: Storage Rich x10 debug: - requires: table: 19CB3C58 debug: - requiresNames: table: 19CB3C30 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB3B68 debug: - GAME: true debug: - title: Storage Rich X10 ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 408452f0-38db-11dd-ae16-0800200c9a66 debug: - units: table: 19CB3BB8 debug: - url: false debug: - version: 1 debug: - 8: table: 19CB3C80 debug: - after: table: 19CB3CD0 debug: - author: Viking debug: - before: table: 19CB3CA8 debug: - conflicts: table: 19CB3D98 debug: - copyright: Copyright 2011, Viking debug: - description: Let all Faction build the Paragon debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/para_for_all/para.png debug: - keywords: paragon for all +viking+1 debug: - location: /mods/para_for_all debug: - name: Paragon for all debug: - requires: table: 19CB3E10 debug: - requiresNames: table: 19CB3DC0 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB3CF8 debug: - GAME: true debug: - title: Paragon For All ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 debug: - units: table: 19CB3848 debug: - url: false debug: - version: 1 debug: - 9: table: 19CB3E38 debug: - after: table: 19CB3E88 debug: - author: Ben debug: - before: table: 19CB3E60 debug: - conflicts: table: 19CB3F28 debug: - copyright: debug: - description: Removes the build restrictions from everything, letting you build anything, anytime. Now without unintentional double resources. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds debug: - keywords: no build restrictions in campaign+ben+2 debug: - location: /mods/no build restrictions in campaign debug: - name: No Build Restrictions in Campaign debug: - requires: table: 19CB3F78 debug: - requiresNames: table: 19CB3F50 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 19CB3EB0 debug: - GAME: true debug: - title: No Build Restrictions In Campaign ---- (v2.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 632f8d12-42ad-4165-be73-ae64412fa47d debug: - units: table: 19CB3F00 debug: - url: false debug: - version: 2 info: Hooked /lua/defaultunits.lua with /mods/m27ai/hook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /mods/ai-uveso/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/m27ai/hook/lua/sim/unit.lua info: Hooked /lua/shield.lua with /mods/m27ai/hook/lua/shield.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/m27ai/hook/lua/sim/defaultweapons.lua info: Debug: SetPlayableArea before round : 0, 0 1024, 1024 info: Debug: SetPlayableArea after round : 0, 0 1024, 1024 info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1024 info: - y0: 0 info: - y1: 1024 info: Request: info: - Name: WorldCamera info: - Region: table: 13BC2528 info: - x0: 0 info: - x1: 1024 info: - y0: 0 info: - y1: 1024 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: 00:00:00 [siminit.lua:^1180] * AI-Uveso: Mod "AI-Uveso" version (108) is active. info: 00:00:00 [siminit.lua:^1184] * AI-Uveso: Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: 00:00:00 [siminit.lua:^1185] * AI-Uveso: Checking directory "/mods/AI-Uveso"... info: 00:00:00 [siminit.lua:^1196] * AI-Uveso: Found mod in correct directory: /mods/ai-uveso/mod_info.lua. info: 00:00:00 [siminit.lua:^1204] * AI-Uveso: Check OK. Found 1 "AI-Uveso" directory. info: 00:00:00 [siminit.lua:^1208] * AI-Uveso: Checking files and filesize for "AI-Uveso"... info: 00:00:00 [siminit.lua:^1236] * AI-Uveso: Check OK! files: 87, bytecount: 2024362. info: 00:00:00 [siminit.lua:^100] * AI-Uveso: Function CreateAIMarkers() started! info: 00:00:00 [siminit.lua:^484] * AI-Uveso: Generating marker, please wait... info: 00:00:00 [siminit.lua:^499] * AI-Uveso: Generating marker with grid cell size of (28) debug: 00:00:00 [aimarkergenerator.lua:76] * AI-Uveso: Function BuildTerrainPathMap() started. debug: 00:00:00 [siminit.lua:^510] * AI-Uveso: Function CreateAIMarkers(): building TerrainPathMap finished, runtime: 2.30 seconds. debug: 00:00:00 [aimarkergenerator.lua:42] * AI-Uveso: Function SetWantedGridCellSize() Grid size for AI marker set to: 56 debug: 00:00:00 [aimarkergenerator.lua:469] * AI-Uveso: Function CreateMarkerGrid(Air) started. debug: 00:00:00 [aimarkergenerator.lua:42] * AI-Uveso: Function SetWantedGridCellSize() Grid size for AI marker set to: 28 debug: 00:00:00 [aimarkergenerator.lua:469] * AI-Uveso: Function CreateMarkerGrid(Land) started. debug: 00:00:00 [siminit.lua:^531] * AI-Uveso: Function CreateAIMarkers(): CreateMarkerGrid (Land) finished, runtime: 5.11 seconds. debug: 00:00:00 [siminit.lua:^536] * AI-Uveso: Function CreateAIMarkers(): ConnectMarkerWithPathing (Land) finished, runtime: 0.67 seconds. debug: 00:00:00 [siminit.lua:^540] * AI-Uveso: Function CreateAIMarkers(): BuildGraphAreas (Land) finished, runtime: 0.00 seconds. debug: 00:00:00 [aimarkergenerator.lua:42] * AI-Uveso: Function SetWantedGridCellSize() Grid size for AI marker set to: 28 debug: 00:00:00 [aimarkergenerator.lua:469] * AI-Uveso: Function CreateMarkerGrid(Water) started. debug: 00:00:00 [aimarkergenerator.lua:42] * AI-Uveso: Function SetWantedGridCellSize() Grid size for AI marker set to: 28 debug: 00:00:00 [aimarkergenerator.lua:469] * AI-Uveso: Function CreateMarkerGrid(Amphibious) started. debug: 00:00:00 [aimarkergenerator.lua:42] * AI-Uveso: Function SetWantedGridCellSize() Grid size for AI marker set to: 28 debug: 00:00:00 [aimarkergenerator.lua:469] * AI-Uveso: Function CreateMarkerGrid(Hover) started. debug: 00:00:00 [aimarkergenerator.lua:1070] * AI-Uveso: Function CreateNavalExpansions started. debug: 00:00:00 [aimarkergenerator.lua:1129] * AI-Uveso: Function CreateLandExpansions started. info: 00:00:00 [siminit.lua:^596] * AI-Uveso: Function CreateAIMarkers(): Marker generator finished, runtime: 23.69 seconds. info: 00:00:00 [siminit.lua:^197] * AI-Uveso: ValidateMapAndMarkers: norushradius is OK. (50) debug: 00:00:00 [siminit.lua:^275] * AI-Uveso: ValidateMapAndMarkers: Marker ['Expansion Area 15'] is to close to Marker ['Naval Area 2']. Distance= 57 (under 60). info: Hooked /lua/ui/game/gamemain.lua with /mods/ai-uveso/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/m27ai/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/sharedmouse/hook/lua/ui/game/gamemain.lua debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0001o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0002o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0003o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/zxa0001_icon.dds info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/advanced target priorities/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua info: Hooked /lua/ui/game/orders.lua with /mods/advanced target priorities/hook/lua/ui/game/orders.lua info: Hooked /lua/keymap/misckeyactions.lua with /mods/advanced target priorities/hook/lua/keymap/misckeyactions.lua info: creating high fidelity terrain info: creating high fidelity water info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua info: creating high fidelity terrain info: creating high fidelity water info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 4 info: SSB map.quadrants ARMY_1 = 4 info: SSB map.quadrants ARMY_4 = 2 info: SSB map.quadrants ARMY_2 = 2 info: SSB map.quadrants ARMY_5 = 4 info: SSB map.quadrants ARMY_6 = 2 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=Yo-Yo (AI: M27) info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=Creamy (AIx: Uveso Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=3, type=player, name=%CPU_NAME% info: SSB >>> TRACE InitializeStats()... armyID=4, type=player, name=Bingham (AIx: Uveso Experimentals) info: SSB >>> TRACE InitializeStats()... armyID=5, type=player, name=Janus (AI: M27) info: SSB >>> TRACE InitializeStats()... armyID=6, type=player, name=Cox (AIx: Uveso Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=7, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=8, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 135 quadrant4 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=3 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 246 quadrant2 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=3 info: SSB >>> TRACE InitializeStats()... creating team for army=3 finished 135 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=4 finished 246 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=5 finished 135 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=6 finished 246 quadrant2 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = true, teamsCount = 2, armiesCount = 6 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ff9161ff, txtColor = FFA946F4, type=player, name = Yo-Yo (AI: M27) info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ffe80a0a, txtColor = FFF73C3C, type=player, name = Creamy (AIx: Uveso Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = 3, color = ff2929e1, txtColor = FFA946F4, type=player, name = %CPU_NAME% info: SSB >>> TRACE CreateArmyLine()... armyID = 4, color = ff436eee, txtColor = FFF73C3C, type=player, name = Bingham (AIx: Uveso Experimentals) info: SSB >>> TRACE CreateArmyLine()... armyID = 5, color = ffff873e, txtColor = FFA946F4, type=player, name = Janus (AI: M27) info: SSB >>> TRACE CreateArmyLine()... armyID = 6, color = ff901427, txtColor = FFF73C3C, type=player, name = Cox (AIx: Uveso Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = -1, color = ffe80a0a, txtColor = FFF73C3C, type=team, name = TEAM 1 info: SSB >>> TRACE CreateArmyLine()... armyID = -2, color = ff9161ff, txtColor = FFA946F4, type=team, name = TEAM 2 info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoLine()... game is not ranked because cheating is on info: SSB >>> TRACE CreateInfoIconMods()... SIM 2x Resources,Storage,BuildRate,BuildRange info: SSB >>> TRACE CreateInfoIconMods()... SIM Low Commander Upgrades Costs info: SSB >>> TRACE CreateInfoIconMods()... SIM Anti Nuke price v3.1 info: SSB >>> TRACE CreateInfoIconMods()... SIM DefencesExpand v1.0 info: SSB >>> TRACE CreateInfoIconMods()... SIM AI-Uveso info: SSB >>> TRACE CreateInfoIconMods()... SIM Power Mex X10 info: SSB >>> TRACE CreateInfoIconMods()... SIM Storage Rich x10 info: SSB >>> TRACE CreateInfoIconMods()... SIM Paragon for all info: SSB >>> TRACE CreateInfoIconMods()... SIM No Build Restrictions in Campaign info: SSB >>> TRACE CreateInfoIconMods()... SIM Welfare - Universal Health Care info: SSB >>> TRACE CreateInfoIconMods()... SIM Advanced Shields V4 Fixed info: SSB >>> TRACE CreateInfoIconMods()... SIM Rescources x2 info: SSB >>> TRACE CreateInfoIconMods()... SIM Hive Engineering Stations For All info: SSB >>> TRACE CreateInfoIconMods()... SIM Smart Tactical Missiles info: SSB >>> TRACE CreateInfoIconMods()... SIM M27AI info: SSB >>> TRACE CreateInfoIconMods()... SIM All Faction Quantum Gate info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoIconMods()... UI SharedMouse info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced target priorities 1.1 info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasAssassination = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoAI = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoCheating = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 60483 info: SSB >>> TRACE SetLayout()... info: No allies to share with info: No observers to share with info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 3e34599 debug: Current gametime: 00:00:00 info: MappingInitialisation: Pre start of while loop: Time elapsed=266.81826782227 debug: * AI-Uveso: OnFirstUpdate: GameOptions debug: - AIBuilderNameDebug: off debug: - AICDRCombat: cdrcombatOn debug: - AIDebugDisplay: displayOff debug: - AIEndlessGameLoop: off debug: - AIEternalDelay: 5 debug: - AIEternalIncrease: 0.050000000745058 debug: - AIGameenderStart: 10 debug: - AIOverwhelmDelay: 5 debug: - AIOverwhelmIncrease: 0.10000000149012 debug: - AIPLatoonNameDebug: off debug: - AIPathingDebug: off debug: - AIReplacement: Off debug: - AIUnitCap: 2000 debug: - AllowObservers: true debug: - AutoTeams: tvsb debug: - BoysAmount: 5 debug: - BuildMult: 1.2 debug: - CheatMult: 1.1 debug: - CheatsEnabled: true debug: - CivilianAlliance: enemy debug: - CommonArmy: Off debug: - DisconnectionDelay02: 30 debug: - FogOfWar: explored debug: - GameSpeed: adjustable debug: - LandExpansionsAllowed: 2 debug: - ManualUnitShare: all debug: - MySpecialKey1: off debug: - NavalExpansionsAllowed: 0 debug: - NoRushOption: Off debug: - OmniCheat: off debug: - PrebuiltUnits: Off debug: - RandomMap: Off debug: - RevealCivilians: No debug: - SEPathing: No debug: - ScenarioFile: /maps/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq/neroxis_map_generator_1.8.8_rqxdxidhh3pqu_ayiaebq_scenario.lua debug: - Score: yes debug: - Share: FullShare debug: - ShareUnitCap: allies debug: - TMLRandom: 10 debug: - TeamLock: locked debug: - TeamSpawn: fixed debug: - Timeouts: -1 debug: - UnitCap: 1000 debug: - Unranked: No debug: - Victory: sandbox info: MappingInitialisation: End of pathing logic for base pathing: Time elapsed=9.4688110351563 warning: Invalid args to yield(); expected tick count stack traceback: warning: Invalid args to yield(); expected tick count stack traceback: info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: M27Brain overseer logic is active. Nickname=Yo-Yo (AI: M27); ArmyIndex=1; Start position number=1; Start position={ table: 25CD52F8 362.5, 25.6640625, 937.5, type="VECTOR3" }; Nearest enemy brain details: Name=Cox (AIx: Uveso Adaptive); ArmyIndex=6; Start position=6; Start position={ table: 25CD5690 920.5, 25.7890625, 282.5, type="VECTOR3" } Non-cheating AI info: M27Brain overseer logic is active. Nickname=Janus (AI: M27); ArmyIndex=5; Start position number=5; Start position={ table: 25CD55F0 103.5, 25.78125, 741.5, type="VECTOR3" }; Nearest enemy brain details: Name=Creamy (AIx: Uveso Adaptive); ArmyIndex=2; Start position=2; Start position={ table: 25CD57A8 661.5, 25.6640625, 86.5, type="VECTOR3" } Non-cheating AI info: RecordTotalHumanPlayers: Total humans detected=1 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=SendGameCompatibilityWarning; sMessage=Less testing has been done with M27 on the following settings: Victory setting (non-assassination). SIM mods Low Commander Upgrades Costs; Anti Nuke price v3.1; Power Mex X10; Storage Rich x10; Paragon for all ; No Build Restrictions in Campaign; Welfare - Universal Health Care; Advanced Shields V4 Fixed; Rescources x2; Hive Engineering Stations For All; Smart Tactical Missiles; All Faction Quantum Gate. report any issues to maudlin27 via Discord or the M27 forum thread, and include the replay ID. info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... info: Hooked /lua/simping.lua with /mods/ai-uveso/hook/lua/simping.lua warning: Invalid args to yield(); expected tick count stack traceback: warning: Invalid args to yield(); expected tick count stack traceback: warning: Invalid args to yield(); expected tick count stack traceback: warning: Invalid args to yield(); expected tick count stack traceback: warning: Invalid args to yield(); expected tick count stack traceback: warning: Invalid args to yield(); expected tick count stack traceback: warning: Invalid args to yield(); expected tick count stack traceback: warning: Invalid args to yield(); expected tick count stack traceback: info: Hooked /lua/ai/aiarchetype-managerloader.lua with /mods/ai-uveso/hook/lua/ai/aiarchetype-managerloader.lua debug: [aiarchetype-managerloader.lua, line:199] * AI-Uveso: offset aiarchetype-managerloader.lua info: Hooked /lua/sim/projectile.lua with /mods/m27ai/hook/lua/sim/projectile.lua warning: SND: XACT3DApply failed. Invalid arg info: *AI DEBUG: ARMY 2 : Initiating Archetype using uvesoadaptive info: *AI DEBUG: ARMY 4 : Initiating Archetype using uvesoexp info: *AI DEBUG: ARMY 6 : Initiating Archetype using uvesoadaptive debug: 00:00:03 [aiarchetype-managerloader.lua:^638] * AI-Uveso: Function LocationRangeManagerThread() started. [Creamy (AIx: Uveso Adaptive)] info: Hooked /lua/editor/miscbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/miscbuildconditions.lua info: Hooked /lua/editor/miscbuildconditions.lua with /mods/m27ai/hook/lua/editor/miscbuildconditions.lua debug: [miscbuildconditions.lua, line:334] * AI-Uveso: offset MiscBuildConditions.lua debug: 00:00:03 [aiarchetype-managerloader.lua:^1334] * AI-Uveso: Function OpponentAIWatchThread() started. [Creamy (AIx: Uveso Adaptive)] debug: 00:00:03 [aiarchetype-managerloader.lua:^638] * AI-Uveso: Function LocationRangeManagerThread() started. [Bingham (AIx: Uveso Experimentals)] debug: 00:00:03 [aiarchetype-managerloader.lua:^1334] * AI-Uveso: Function OpponentAIWatchThread() started. [Bingham (AIx: Uveso Experimentals)] debug: 00:00:03 [aiarchetype-managerloader.lua:^638] * AI-Uveso: Function LocationRangeManagerThread() started. [Cox (AIx: Uveso Adaptive)] debug: 00:00:03 [aiarchetype-managerloader.lua:^1334] * AI-Uveso: Function OpponentAIWatchThread() started. [Cox (AIx: Uveso Adaptive)] info: *AI DEBUG: ARMY 1 : Initiating Archetype using M27AI info: *AI DEBUG: ARMY 5 : Initiating Archetype using M27AI info: AIGetMarkerLocationsEx 1233 markers for Land Path Node info: AIGetMarkerLocationsEx 220 markers for Water Path Node info: AIGetMarkerLocationsEx 324 markers for Air Path Node info: AIGetMarkerLocationsEx 1296 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 1296 markers for Hover Path Node info: 00:00:04 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Creamy (AIx: Uveso Adaptive) vs Yo-Yo (AI: M27) info: 00:00:04 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Cox (AIx: Uveso Adaptive) vs Yo-Yo (AI: M27) info: Hooked /lua/editor/economybuildconditions.lua with /mods/ai-uveso/hook/lua/editor/economybuildconditions.lua info: Hooked /lua/editor/economybuildconditions.lua with /mods/m27ai/hook/lua/editor/economybuildconditions.lua info: 00:00:06 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Bingham (AIx: Uveso Experimentals) vs Yo-Yo (AI: M27) debug: 00:00:07 [aiarchetype-managerloader.lua:^957] * AI-Uveso: Function PriorityManagerThread() started. [Creamy (AIx: Uveso Adaptive)] debug: 00:00:09 [aiarchetype-managerloader.lua:^957] * AI-Uveso: Function PriorityManagerThread() started. [Bingham (AIx: Uveso Experimentals)] debug: 00:00:11 [aiarchetype-managerloader.lua:^957] * AI-Uveso: Function PriorityManagerThread() started. [Cox (AIx: Uveso Adaptive)] debug: Current gametime: 00:00:30 debug: 00:00:38 [platoon.lua:^321] * AI-Uveso: BuildEnhancement: Bingham (AIx: Uveso Experimentals) IssueScript: HeavyAntiMatterCannon debug: 00:00:39 [platoon.lua:^321] * AI-Uveso: BuildEnhancement: Cox (AIx: Uveso Adaptive) IssueScript: HeavyAntiMatterCannon debug: 00:00:39 [platoon.lua:^340] * AI-Uveso: BuildEnhancement: Bingham (AIx: Uveso Experimentals) Upgrade finished HeavyAntiMatterCannon debug: 00:00:39 [platoon.lua:^3547] * AI-Uveso: * ACUChampionPlatoon: enhancement HeavyAntiMatterCannon installed debug: 00:00:39 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeavyAntiMatterCannon - InstalledEnhancementsCount = 1 debug: 00:00:39 [platoon.lua:^3561] * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 30 [HeavyAntiMatterCannon] debug: 00:00:39 [platoon.lua:^321] * AI-Uveso: BuildEnhancement: Creamy (AIx: Uveso Adaptive) IssueScript: CoolingUpgrade debug: 00:00:40 [platoon.lua:^340] * AI-Uveso: BuildEnhancement: Cox (AIx: Uveso Adaptive) Upgrade finished HeavyAntiMatterCannon debug: 00:00:40 [platoon.lua:^3547] * AI-Uveso: * ACUChampionPlatoon: enhancement HeavyAntiMatterCannon installed debug: 00:00:40 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeavyAntiMatterCannon - InstalledEnhancementsCount = 1 debug: 00:00:40 [platoon.lua:^3561] * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 30 [HeavyAntiMatterCannon] debug: 00:00:41 [platoon.lua:^340] * AI-Uveso: BuildEnhancement: Creamy (AIx: Uveso Adaptive) Upgrade finished CoolingUpgrade debug: 00:00:41 [platoon.lua:^3547] * AI-Uveso: * ACUChampionPlatoon: enhancement CoolingUpgrade installed debug: 00:00:41 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CoolingUpgrade - InstalledEnhancementsCount = 1 debug: 00:00:41 [platoon.lua:^3561] * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 30 [CoolingUpgrade] debug: 00:00:42 [platoon.lua:^321] * AI-Uveso: BuildEnhancement: Bingham (AIx: Uveso Experimentals) IssueScript: DamageStabilization debug: 00:00:42 [platoon.lua:^340] * AI-Uveso: BuildEnhancement: Bingham (AIx: Uveso Experimentals) Upgrade finished DamageStabilization debug: 00:00:42 [platoon.lua:^3547] * AI-Uveso: * ACUChampionPlatoon: enhancement DamageStabilization installed debug: 00:00:42 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeavyAntiMatterCannon - InstalledEnhancementsCount = 1 debug: 00:00:42 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: DamageStabilization - InstalledEnhancementsCount = 2 debug: 00:00:43 [platoon.lua:^321] * AI-Uveso: BuildEnhancement: Cox (AIx: Uveso Adaptive) IssueScript: DamageStabilization debug: 00:00:44 [platoon.lua:^321] * AI-Uveso: BuildEnhancement: Creamy (AIx: Uveso Adaptive) IssueScript: StealthGenerator debug: 00:00:44 [platoon.lua:^340] * AI-Uveso: BuildEnhancement: Cox (AIx: Uveso Adaptive) Upgrade finished DamageStabilization debug: 00:00:44 [platoon.lua:^3547] * AI-Uveso: * ACUChampionPlatoon: enhancement DamageStabilization installed debug: 00:00:44 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeavyAntiMatterCannon - InstalledEnhancementsCount = 1 debug: 00:00:44 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: DamageStabilization - InstalledEnhancementsCount = 2 debug: 00:00:45 [platoon.lua:^340] * AI-Uveso: BuildEnhancement: Creamy (AIx: Uveso Adaptive) Upgrade finished StealthGenerator debug: 00:00:45 [platoon.lua:^3547] * AI-Uveso: * ACUChampionPlatoon: enhancement StealthGenerator installed debug: 00:00:45 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: StealthGenerator - InstalledEnhancementsCount = 1 debug: 00:00:45 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CoolingUpgrade - InstalledEnhancementsCount = 2 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Initial greeting; sMessage=gl hf debug: Current gametime: 00:01:00 debug: Gametime: 00:01:00 --- Unit: 116 --- Platoon: 45 --- FPS: 59 --- Memory: 642.1M / 863.2M --- Speed: +0 / +0 --- SimSpeed: 42% ( 60 Game = 142 System Seconds ) debug: Entity: 09991 --- Prop: 09658 --- CScriptObject: 11683 --- CTask: 10597 --- CTaskThread: 10469 --- CLuaTask: 00190 --- CDecalHandle: 00254 --- ReconBlip: 00117 debug: Current gametime: 00:01:30 debug: Current gametime: 00:02:00 debug: Gametime: 00:02:00 --- Unit: 247 --- Platoon: 73 --- FPS: 59 --- Memory: 643.9M / 869.6M --- Speed: +0 / +0 --- SimSpeed: 32% ( 60 Game = 185 System Seconds ) debug: Entity: 10660 --- Prop: 09901 --- CScriptObject: 13394 --- CTask: 11896 --- CTaskThread: 11617 --- CLuaTask: 00364 --- CDecalHandle: 00346 --- ReconBlip: 00247 info: 00:02:04 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from ARMY_3 to the enemy found! LAND map! - Creamy (AIx: Uveso Adaptive) vs Yo-Yo (AI: M27) info: 00:02:04 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from ARMY_5 to the enemy found! LAND map! - Cox (AIx: Uveso Adaptive) vs Yo-Yo (AI: M27) debug: Current gametime: 00:02:30 debug: Current gametime: 00:03:00 debug: Gametime: 00:03:00 --- Unit: 568 --- Platoon: 143 --- FPS: 60 --- Memory: 691.3M / 902.1M --- Speed: +0 / +0 --- SimSpeed: 40% ( 60 Game = 148 System Seconds ) debug: Entity: 12824 --- Prop: 11030 --- CScriptObject: 17759 --- CTask: 15742 --- CTaskThread: 15191 --- CLuaTask: 00686 --- CDecalHandle: 00550 --- ReconBlip: 00570 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Ally reclaiming; sMessage=Hey, stop reclaiming my units %CPU_NAME% info: Hooked /units/urb2108/urb2108_script.lua with /mods/smarttacticalmissiles/hook/units/urb2108/urb2108_script.lua info: Hooked /units/ueb2108/ueb2108_script.lua with /mods/smarttacticalmissiles/hook/units/ueb2108/ueb2108_script.lua debug: Current gametime: 00:03:30 debug: 00:03:39 [platoon.lua:^321] * AI-Uveso: BuildEnhancement: Cox (AIx: Uveso Adaptive) IssueScript: Shield debug: 00:03:40 [platoon.lua:^340] * AI-Uveso: BuildEnhancement: Cox (AIx: Uveso Adaptive) Upgrade finished Shield debug: 00:03:40 [platoon.lua:^3547] * AI-Uveso: * ACUChampionPlatoon: enhancement Shield installed debug: 00:03:40 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeavyAntiMatterCannon - InstalledEnhancementsCount = 1 debug: 00:03:40 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: Shield - InstalledEnhancementsCount = 2 debug: 00:03:40 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: DamageStabilization - InstalledEnhancementsCount = 3 debug: 00:03:49 [platoon.lua:^321] * AI-Uveso: BuildEnhancement: Bingham (AIx: Uveso Experimentals) IssueScript: Shield info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=TML sighted; sMessage=They have TML, get TMD debug: 00:03:50 [platoon.lua:^340] * AI-Uveso: BuildEnhancement: Bingham (AIx: Uveso Experimentals) Upgrade finished Shield debug: 00:03:50 [platoon.lua:^3547] * AI-Uveso: * ACUChampionPlatoon: enhancement Shield installed debug: 00:03:50 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeavyAntiMatterCannon - InstalledEnhancementsCount = 1 debug: 00:03:50 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: Shield - InstalledEnhancementsCount = 2 debug: 00:03:50 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: DamageStabilization - InstalledEnhancementsCount = 3 debug: 00:03:52 [platoon.lua:^321] * AI-Uveso: BuildEnhancement: Cox (AIx: Uveso Adaptive) IssueScript: ShieldGeneratorField debug: 00:03:52 [platoon.lua:^321] * AI-Uveso: BuildEnhancement: Creamy (AIx: Uveso Adaptive) IssueScript: MicrowaveLaserGenerator debug: 00:03:52 [platoon.lua:^340] * AI-Uveso: BuildEnhancement: Creamy (AIx: Uveso Adaptive) Upgrade finished MicrowaveLaserGenerator debug: 00:03:52 [platoon.lua:^3547] * AI-Uveso: * ACUChampionPlatoon: enhancement MicrowaveLaserGenerator installed debug: 00:03:52 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: MicrowaveLaserGenerator - InstalledEnhancementsCount = 1 debug: 00:03:52 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: StealthGenerator - InstalledEnhancementsCount = 2 debug: 00:03:52 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CoolingUpgrade - InstalledEnhancementsCount = 3 debug: 00:03:53 [platoon.lua:^340] * AI-Uveso: BuildEnhancement: Cox (AIx: Uveso Adaptive) Upgrade finished ShieldGeneratorField debug: 00:03:53 [platoon.lua:^3547] * AI-Uveso: * ACUChampionPlatoon: enhancement ShieldGeneratorField installed debug: 00:03:53 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeavyAntiMatterCannon - InstalledEnhancementsCount = 1 debug: 00:03:53 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: ShieldGeneratorField - InstalledEnhancementsCount = 2 debug: 00:03:53 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: DamageStabilization - InstalledEnhancementsCount = 3 debug: 00:03:53 [platoon.lua:^321] * AI-Uveso: BuildEnhancement: Bingham (AIx: Uveso Experimentals) IssueScript: ShieldGeneratorField debug: 00:03:54 [platoon.lua:^340] * AI-Uveso: BuildEnhancement: Bingham (AIx: Uveso Experimentals) Upgrade finished ShieldGeneratorField debug: 00:03:54 [platoon.lua:^3547] * AI-Uveso: * ACUChampionPlatoon: enhancement ShieldGeneratorField installed debug: 00:03:54 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeavyAntiMatterCannon - InstalledEnhancementsCount = 1 debug: 00:03:54 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: ShieldGeneratorField - InstalledEnhancementsCount = 2 debug: 00:03:54 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: DamageStabilization - InstalledEnhancementsCount = 3 debug: 00:03:55 [platoon.lua:^321] * AI-Uveso: BuildEnhancement: Creamy (AIx: Uveso Adaptive) IssueScript: CloakingGenerator debug: 00:03:55 [platoon.lua:^340] * AI-Uveso: BuildEnhancement: Creamy (AIx: Uveso Adaptive) Upgrade finished CloakingGenerator debug: 00:03:55 [platoon.lua:^3547] * AI-Uveso: * ACUChampionPlatoon: enhancement CloakingGenerator installed debug: 00:03:55 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: MicrowaveLaserGenerator - InstalledEnhancementsCount = 1 debug: 00:03:55 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CloakingGenerator - InstalledEnhancementsCount = 2 debug: 00:03:55 [platoon.lua:^3552] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CoolingUpgrade - InstalledEnhancementsCount = 3 debug: Current gametime: 00:04:00 debug: Gametime: 00:04:00 --- Unit: 1061 --- Platoon: 202 --- FPS: 58 --- Memory: 711.5M / 922.6M --- Speed: +0 / +0 --- SimSpeed: 49% ( 60 Game = 121 System Seconds ) debug: Entity: 16269 --- Prop: 12950 --- CScriptObject: 24277 --- CTask: 21824 --- CTaskThread: 20972 --- CLuaTask: 01076 --- CDecalHandle: 00878 --- ReconBlip: 01060 info: 00:04:02 [aiarchetype-managerloader.lua:^66] * AI-Uveso: Function EcoManagerThread() started! - Cheat(eco)Factor:( 1.2000000476837 ) - BuildFactor:( 1.2000000476837 ) - [Creamy (AIx: Uveso Adaptive)] info: 00:04:04 [aiarchetype-managerloader.lua:^66] * AI-Uveso: Function EcoManagerThread() started! - Cheat(eco)Factor:( 1.2000000476837 ) - BuildFactor:( 1.2000000476837 ) - [Bingham (AIx: Uveso Experimentals)] info: 00:04:06 [aiarchetype-managerloader.lua:^66] * AI-Uveso: Function EcoManagerThread() started! - Cheat(eco)Factor:( 1.2000000476837 ) - BuildFactor:( 1.2000000476837 ) - [Cox (AIx: Uveso Adaptive)] debug: Current gametime: 00:04:30 warning: false M27ERROR Count=1: GameTime 284: Failed to find a gun upgrade for ACU warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(6990): in function `GetACUUpgradeWanted' warning: ...d alliance\mods\m27ai\lua\ai\m27customconditions.lua(675): in function `WantToGetFirstACUUpgrade' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(6545): in function `DecideWhetherToGetACUUpgrade' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8002): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13899): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13891> debug: Current gametime: 00:05:00 debug: Gametime: 00:05:00 --- Unit: 1548 --- Platoon: 291 --- FPS: 56 --- Memory: 762.9M / 961.3M --- Speed: +0 / +0 --- SimSpeed: 58% ( 60 Game = 102 System Seconds ) debug: Entity: 19934 --- Prop: 15299 --- CScriptObject: 31182 --- CTask: 28798 --- CTaskThread: 27527 --- CLuaTask: 01663 --- CDecalHandle: 01171 --- ReconBlip: 01562 info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Current gametime: 00:05:30 warning: false M27ERROR Count=2: GameTime 344: Failed to find a gun upgrade for ACU warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(6990): in function `GetACUUpgradeWanted' warning: ...d alliance\mods\m27ai\lua\ai\m27customconditions.lua(675): in function `WantToGetFirstACUUpgrade' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(6545): in function `DecideWhetherToGetACUUpgrade' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8002): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13899): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13891> info: 00:05:55 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from ARMY_1 to the enemy found! LAND map! - Cox (AIx: Uveso Adaptive) vs Yo-Yo (AI: M27) debug: Current gametime: 00:06:00 debug: Gametime: 00:06:00 --- Unit: 2046 --- Platoon: 366 --- FPS: 51 --- Memory: 773.9M / 991.4M --- Speed: +0 / +0 --- SimSpeed: 79% ( 60 Game = 75 System Seconds ) debug: Entity: 24095 --- Prop: 18114 --- CScriptObject: 38924 --- CTask: 36865 --- CTaskThread: 35190 --- CLuaTask: 02461 --- CDecalHandle: 01436 --- ReconBlip: 02089 info: 00:06:10 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from ARMY_1 to the enemy found! LAND map! - Creamy (AIx: Uveso Adaptive) vs Yo-Yo (AI: M27) debug: Current gametime: 00:06:30 warning: false M27WARNING: Count=1: GameTime 400: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(3944): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3836> warning: false M27WARNING: Count=2: GameTime 401: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(3944): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3836> warning: false M27WARNING: Count=3: GameTime 420: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(3944): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3836> debug: Current gametime: 00:07:00 debug: Gametime: 00:07:00 --- Unit: 2624 --- Platoon: 420 --- FPS: 53 --- Memory: 770.9M / 1019.2M --- Speed: +0 / +0 --- SimSpeed: 90% ( 60 Game = 66 System Seconds ) debug: Entity: 27641 --- Prop: 19947 --- CScriptObject: 46619 --- CTask: 44222 --- CTaskThread: 42162 --- CLuaTask: 02846 --- CDecalHandle: 01731 --- ReconBlip: 02714 info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Current gametime: 00:07:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0372e) supplied in a pose update. info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=Enemy T3 Air; sMessage=Enemy has T3 air info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh debug: Current gametime: 00:08:00 debug: Gametime: 00:08:00 --- Unit: 3242 --- Platoon: 470 --- FPS: 57 --- Memory: 869.9M / 1.041G --- Speed: +0 / -2 --- SimSpeed: 76% ( 60 Game = 78 System Seconds ) debug: Entity: 31251 --- Prop: 21517 --- CScriptObject: 56191 --- CTask: 52588 --- CTaskThread: 49895 --- CLuaTask: 03699 --- CDecalHandle: 02162 --- ReconBlip: 03377 info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh warning: false M27WARNING: Count=1: GameTime 491: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=27; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15319): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh warning: false M27WARNING: Count=2: GameTime 492: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=27; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15319): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh warning: false M27WARNING: Count=3: GameTime 494: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=27; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15319): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh warning: false M27WARNING: Count=6: GameTime 497: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=27; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15319): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh debug: Current gametime: 00:08:30 info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh warning: false M27WARNING: Count=6: GameTime 522: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(3944): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3836> info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: CWldSession::DoBeat() unknown entity id (0x2ff0169d) supplied in a pose update. info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh warning: false M27WARNING: Count=1: GameTime 525: Failed to find a location to build at for oEngineer UC=129; Action=29; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7051): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function `ReassignEngineers' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(1993): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1674> info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: CWldSession::DoBeat() unknown entity id (0x2ff016cc) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0155d) supplied in a pose update. debug: Current gametime: 00:09:00 debug: Gametime: 00:09:00 --- Unit: 3617 --- Platoon: 509 --- FPS: 59 --- Memory: 856.8M / 1.074G --- Speed: +0 / -2 --- SimSpeed: 52% ( 60 Game = 113 System Seconds ) debug: Entity: 32505 --- Prop: 21462 --- CScriptObject: 59500 --- CTask: 56423 --- CTaskThread: 53352 --- CLuaTask: 04070 --- CDecalHandle: 02815 --- ReconBlip: 03788 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds warning: false M27WARNING: Count=9: GameTime 543: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(3944): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3836> info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=LotsOfAA; sMessage=That's a lot of anti-air Creamy (AIx: Uveso Adaptive). Think it'll be enough to calm the fear? info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: CWldSession::DoBeat() unknown entity id (0x2ff01766) supplied in a pose update. warning: false M27WARNING: Count=1: GameTime 562: Failed to find a location to build at for oEngineer UC=118; Action=41; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7051): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: CWldSession::DoBeat() unknown entity id (0x2ff02c66) supplied in a pose update. info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh warning: false M27WARNING: Count=9: GameTime 564: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=27; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15319): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: 00:09:26 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from Expansion Area 19 to the enemy found! LAND map! - Cox (AIx: Uveso Adaptive) vs Yo-Yo (AI: M27) info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh debug: Current gametime: 00:09:30 warning: false M27WARNING: Count=18: GameTime 571: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=27; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15319): in function `ReassignEngineers' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(1993): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1674> info: CWldSession::DoBeat() unknown entity id (0x2ff01916) supplied in a pose update. info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: CWldSession::DoBeat() unknown entity id (0x2ff0099a) supplied in a pose update. info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh warning: false M27WARNING: Count=27: GameTime 580: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=27; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15319): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: CWldSession::DoBeat() unknown entity id (0x2ff00069) supplied in a pose update. info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: CWldSession::DoBeat() unknown entity id (0x2ff00eba) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00be0) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01219) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00be9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02b9f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00a8d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00105) supplied in a pose update. warning: false M27WARNING: Count=54: GameTime 597: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=41; iCurrentConditionToTry=27; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15319): in function `ReassignEngineers' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(1993): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1674> info: CWldSession::DoBeat() unknown entity id (0x2ff00b09) supplied in a pose update. debug: Current gametime: 00:10:00 debug: Gametime: 00:10:00 --- Unit: 3689 --- Platoon: 541 --- FPS: 59 --- Memory: 935.9M / 1.101G --- Speed: +0 / -4 --- SimSpeed: 47% ( 60 Game = 126 System Seconds ) debug: Entity: 33483 --- Prop: 21620 --- CScriptObject: 62487 --- CTask: 56991 --- CTaskThread: 54017 --- CLuaTask: 04054 --- CDecalHandle: 03703 --- ReconBlip: 03945 info: CWldSession::DoBeat() unknown entity id (0x2ff00617) supplied in a pose update. info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh warning: false M27WARNING: Count=18: GameTime 604: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(3944): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3836> info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=M27OverseerEnemyNukeLaunchers; sMessage=Enemy M27OverseerEnemyNukeLaunchers detected info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=xeb2402; sMessage=Enemy Novax detected info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=url0402; sMessage=Enemy Monkeylord detected debug: Current gametime: 00:10:30 info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh warning: false M27WARNING: Count=1: GameTime 636: Wont do any more pathing checks for unit being considered as want to avoid major slowdowns warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(684): in function `RecheckPathingOfLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5768): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7657): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13899): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13891> warning: false M27ERROR Count=1: GameTime 636: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5772): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7657): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13899): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13891> warning: false M27WARNING: Count=2: GameTime 637: Wont do any more pathing checks for unit being considered as want to avoid major slowdowns warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(684): in function `RecheckPathingOfLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5768): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7657): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13899): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13891> warning: false M27ERROR Count=2: GameTime 637: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5772): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7657): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13899): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13891> info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh info: CWldSession::DoBeat() unknown entity id (0x2ff003ec) supplied in a pose update. info: ExperimentalGunshipCoreTargetLoop: INCONSISTENT TARGETS, will refresh warning: false M27WARNING: Count=3: GameTime 646: Wont do any more pathing checks for unit being considered as want to avoid major slowdowns warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(684): in function `RecheckPathingOfLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5768): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7657): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13899): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13891> warning: false M27ERROR Count=3: GameTime 646: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5772): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7657): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13899): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13891> info: CWldSession::DoBeat() unknown entity id (0x2ff01042) supplied in a pose update. warning: false M27WARNING: Count=1: GameTime 647: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2965): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4666): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7014): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 warning: false M27ERROR Count=1: GameTime 648: Infinite loop warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(1661): in function `ClearOldRecords' warning: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(1890): in function `PauseLastUpgrade' warning: ...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua(2675): in function <...ed alliance\mods\m27ai\lua\ai\m27economyoverseer.lua:2528> info: CWldSession::DoBeat() unknown entity id (0x2ff01103) supplied in a pose update. debug: Current gametime: 00:11:00 debug: Gametime: 00:11:00 --- Unit: 3979 --- Platoon: 566 --- FPS: 59 --- Memory: 927.3M / 1.121G --- Speed: +0 / -4 --- SimSpeed: 45% ( 60 Game = 133 System Seconds ) debug: Entity: 35052 --- Prop: 21868 --- CScriptObject: 67425 --- CTask: 60349 --- CTaskThread: 56883 --- CLuaTask: 04306 --- CDecalHandle: 04348 --- ReconBlip: 04279 warning: false M27WARNING: Count=2: GameTime 660: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2965): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4666): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7014): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: Failure to build: sBlueprintToBuild=zab9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 warning: false M27WARNING: Count=3: GameTime 660: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2965): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4666): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7014): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function `ReassignEngineers' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(1993): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1674> info: Failure to build: sBlueprintToBuild=zab9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 warning: false M27WARNING: Count=6: GameTime 665: Wont do any more pathing checks for unit being considered as want to avoid major slowdowns warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(684): in function `RecheckPathingOfLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2956): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4666): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7014): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 warning: false M27WARNING: Count=27: GameTime 667: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(3944): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3836> warning: false M27WARNING: Count=1: GameTime 678: Failed to find a location to build at for oEngineer UC=139; Action=41; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7051): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> warning: false M27WARNING: Count=1: GameTime 686: Failed to find a location to build at for oEngineer UC=218; Action=29; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7051): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> warning: false M27WARNING: Count=54: GameTime 689: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(3944): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3836> debug: Current gametime: 00:11:30 warning: false M27WARNING: Count=1: GameTime 699: Failed to find a location to build at for oEngineer UC=100; Action=29; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7051): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: 00:11:41 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from Expansion Area 17 to the enemy found! LAND map! - Creamy (AIx: Uveso Adaptive) vs Yo-Yo (AI: M27) warning: false M27WARNING: Count=81: GameTime 712: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(3944): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3836> warning: false M27ERROR Count=6: GameTime 713: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5772): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7657): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13899): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13891> debug: Current gametime: 00:12:00 debug: Gametime: 00:12:00 --- Unit: 4474 --- Platoon: 629 --- FPS: 56 --- Memory: 1003.6M / 1.145G --- Speed: +0 / -3 --- SimSpeed: 36% ( 60 Game = 164 System Seconds ) debug: Entity: 37927 --- Prop: 22574 --- CScriptObject: 73820 --- CTask: 66453 --- CTaskThread: 62340 --- CLuaTask: 05258 --- CDecalHandle: 04665 --- ReconBlip: 04792 warning: false M27WARNING: Count=9: GameTime 720: Wont do any more pathing checks for unit being considered as want to avoid major slowdowns warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(684): in function `RecheckPathingOfLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5768): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7657): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13899): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13891> info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 warning: false M27WARNING: Count=6: GameTime 731: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2965): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4666): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7014): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=1: GameTime 731: Failed to find a location to build at for oEngineer UC=113; Action=34; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7051): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> warning: false M27ERROR Count=9: GameTime 737: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5772): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7657): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13899): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:13891> info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 warning: false M27WARNING: Count=9: GameTime 740: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2965): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4670): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7014): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=1: GameTime 740: Failed to find a location to build at for oEngineer UC=292; Action=34; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7051): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> debug: Current gametime: 00:12:30 info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=1: GameTime 750: Failed to find a location to build at for oEngineer UC=123; Action=34; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7051): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630> info: SendForkedGloatingMessage: Sent chat message 40 info: CWldSession::DoBeat() unknown entity id (0x2ff01088) supplied in a pose update. info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 info: Failure to build: sBlueprintToBuild=zrb9601; Pathing=Amphibious; Engineer pathing group=15568; start position group=15568; our base group=15568 info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=1: GameTime 760: Failed to find a location to build at for oEngineer UC=199; Action=34; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7051): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15469): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9630>
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