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drzwi.Touched:Connect(function(part) if part.Parent:FindFirstChild("Humanoid") and kierownik.Value == nil then local gracz = game.Players:GetPlayerFromCharacter(part.Parent) local posiada = false for i, element in pairs(game.Workspace:GetDescendants()) do if element.Name == "System" then if element.Kierownik.Value == gracz then posiada = true print("Posiada") end end end if not posiada then kierownik.Value = game.Players:GetPlayerFromCharacter(part.Parent) nowyTycoon(gracz) end end end)
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