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#include <SFML/Graphics.hpp> int main() { sf::RenderWindow window(sf::VideoMode(800, 600), "Simple Animation"); sf::CircleShape ball(50); ball.setFillColor(sf::Color::Red); float dx = 2.0f; float dy = -2.0f; while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } ball.move(dx, dy); if (ball.getPosition().y > 550 || ball.getPosition().y < 0) dy = -dy; window.clear(); window.draw(ball); window.display(); } return 0; }
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