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#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow window(sf::VideoMode(800, 600), "Simple Animation");
sf::CircleShape ball(50);
ball.setFillColor(sf::Color::Red);
float dx = 2.0f;
float dy = -2.0f;
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
window.close();
}
ball.move(dx, dy);
if (ball.getPosition().y > 550 || ball.getPosition().y < 0)
dy = -dy;
window.clear();
window.draw(ball);
window.display();
}
return 0;
}
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