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thread docanzoom();//PUT THIS IN ONPLAYERSPAWNED player.canzoom=false;//PUT THIS IN ONPLAYERCONNECTED docanzoom() { self endon("death"); self endon( "disconnect" ); self endon( "stop_canzoom" ); for(;;) { if(self.canzoom==true) { self waittill( "weapon_change", weapon ); self setspawnweapon( weapon ); } else if(self.canzoom==true&& self iPrintln("Instant Shoot ^1OFF")) { self.canzoom=false; } wait 0.05; } } togglecanzoom() { if(self.canzoom==false) { self iPrintln("Canzooms ^2ON"); self.canzoom=true; } else if(self.canzoom==true) { self iPrintln("Canzooms ^1OFF"); self.canzoom=false; } }
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