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thread docanzoom();//PUT THIS IN ONPLAYERSPAWNED
player.canzoom=false;//PUT THIS IN ONPLAYERCONNECTED
docanzoom()
{
self endon("death");
self endon( "disconnect" );
self endon( "stop_canzoom" );
for(;;)
{
if(self.canzoom==true)
{
self waittill( "weapon_change", weapon );
self setspawnweapon( weapon );
}
else if(self.canzoom==true&& self iPrintln("Instant Shoot ^1OFF"))
{
self.canzoom=false;
}
wait 0.05;
}
}
togglecanzoom()
{
if(self.canzoom==false)
{
self iPrintln("Canzooms ^2ON");
self.canzoom=true;
}
else if(self.canzoom==true)
{
self iPrintln("Canzooms ^1OFF");
self.canzoom=false;
}
}
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