wtf

wtf
 avatar
unknown
plain_text
a month ago
2.1 kB
7
Indexable
    immediate = { 		
		if = {
			limit = { title:b_lys.holder = {
				NOT = { 
					any_courtier = {
						has_nickname = nick_the_seductress
					} 
				}
				
			}
			}
		 
		create_character = {
			gender = female
			
			diplomacy = {10 20}
			stewardship = {4 12}
			intrigue = {8 15}
			learning = {4 10}
			martial = {2 6}
			age = { 25 35 }
			trait = lustful
			trait = seducer
			trait = lys_pleasure_house_training
			
			random_traits_list = {
				count = 2
				compassionate = {}
				gregarious = {}
				ambitious = {}
				eccentric = {}
				patient = {}
				greedy = {}
				arrogant = {}
				authoritative = {}
			}
			
			random_traits_list = {
				count = 1
				education_diplomacy_3 = {}
				education_diplomacy_4 = {}
				education_stewardship_4 = {}
				education_intrigue_3 = {}
				education_intrigue_4 = {}
			}		
			
			random_traits_list = {
				count = 1
				beauty_good_1 = {}
				beauty_good_2 = {}
				beauty_good_3 = {}
			}		
			
			faith = faith:weeping_lady
			culture = culture:lyseni
			
			employer = title:b_lys.holder
			

			after_creation = {
				save_scope_as = lys_mistress
				give_nickname = nick_the_seductress
				
				
		
			}			
		}

		}
		else = { # Else clause for existing mistress
        # This would need proper scope handling
        # Example: Set scope to existing mistress
			title:b_lys.holder = {
	
				any_courtier = {
					has_nickname = nick_the_seductress
					save_scope_as = lys_mistress
				} 
				
				
			}
			
			}

	}
	
	
		left_portrait = {
		character = ROOT
		animation = happiness
	}
	
	right_portrait = {
		character = scope:lys_mistress
		animation = flirtation
	}
    option = {  # Begin training
        name = lys_training.0001.a
            
            change_variable = {
				name = lys_training_progress
				add = 1
			}
			trigger_event = {
				id = lys_training.0002  # Next event
				days = { 7 14 }
			}
        }
		
	option = {  # Back out
        name = lys_training.0001.b
        
    } 	 
 }	
Editor is loading...
Leave a Comment