wtf
wtfunknown
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immediate = { if = { limit = { title:b_lys.holder = { NOT = { any_courtier = { has_nickname = nick_the_seductress } } } } create_character = { gender = female diplomacy = {10 20} stewardship = {4 12} intrigue = {8 15} learning = {4 10} martial = {2 6} age = { 25 35 } trait = lustful trait = seducer trait = lys_pleasure_house_training random_traits_list = { count = 2 compassionate = {} gregarious = {} ambitious = {} eccentric = {} patient = {} greedy = {} arrogant = {} authoritative = {} } random_traits_list = { count = 1 education_diplomacy_3 = {} education_diplomacy_4 = {} education_stewardship_4 = {} education_intrigue_3 = {} education_intrigue_4 = {} } random_traits_list = { count = 1 beauty_good_1 = {} beauty_good_2 = {} beauty_good_3 = {} } faith = faith:weeping_lady culture = culture:lyseni employer = title:b_lys.holder after_creation = { save_scope_as = lys_mistress give_nickname = nick_the_seductress } } } else = { # Else clause for existing mistress # This would need proper scope handling # Example: Set scope to existing mistress title:b_lys.holder = { any_courtier = { has_nickname = nick_the_seductress save_scope_as = lys_mistress } } } } left_portrait = { character = ROOT animation = happiness } right_portrait = { character = scope:lys_mistress animation = flirtation } option = { # Begin training name = lys_training.0001.a change_variable = { name = lys_training_progress add = 1 } trigger_event = { id = lys_training.0002 # Next event days = { 7 14 } } } option = { # Back out name = lys_training.0001.b } }
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