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c_cpp
2 years ago
272 B
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grTexSource(0, linearAddr, GR_MIPMAPLEVELMASK_BOTH, &tInfo);

	NativeTextureHandle* tex = new NativeTextureHandle();
	tex->TexInfo = tInfo;
	tex->LinearAddr = linearAddr;

	Texture* ret = new Texture();
	ret->Width = 0;
	ret->Height = 0;
	ret->NativeHandle = tex;
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