Utils_Lerp
unknown
csharp
a year ago
615 B
6
Indexable
using Godot; using System; public class Utils { public static Vector3 Lerp(Vector3 a, Vector3 b, float t) { t = Mathf.Clamp(t, 0, 1); return new Vector3( a.X + (b.X - a.X) * t, a.Y + (b.Y - a.Y) * t, a.Z + (b.Z - a.Z) * t ); } public static Vector2 Lerp2D(Vector2 a, Vector2 b, float t) { t = Mathf.Clamp(t, 0, 1); return new Vector2( a.X + (b.X - a.X) * t, a.Y + (b.Y - a.Y) * t ); } }
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