Utils_Lerp
unknown
csharp
a year ago
615 B
15
Indexable
using Godot;
using System;
public class Utils
{
public static Vector3 Lerp(Vector3 a, Vector3 b, float t)
{
t = Mathf.Clamp(t, 0, 1);
return new Vector3(
a.X + (b.X - a.X) * t,
a.Y + (b.Y - a.Y) * t,
a.Z + (b.Z - a.Z) * t
);
}
public static Vector2 Lerp2D(Vector2 a, Vector2 b, float t)
{
t = Mathf.Clamp(t, 0, 1);
return new Vector2(
a.X + (b.X - a.X) * t,
a.Y + (b.Y - a.Y) * t
);
}
}
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