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#include<iostream> #include<conio.h> using namespace std; void clean_and_draw_border(char x[][300]) { for (int i = 0; i < 50; i++) { for (int j = 0; j < 300; j++) { x[i][j] = ' '; } } for (int i = 1; i < 50; i++) { x[i][0] = 186; x[i][149] = 186; x[i][150] = 186; x[i][299] = 186; } for (int i = 1; i < 300; i++) { x[0][i] = 205; x[49][i] = 205; } x[0][0] = 201; x[49][0] = 200; x[0][149] = 187; x[49][149] = 188; } void design_screen_2(char x[][300], int& rl6) { for (int i = rl6; i < 299; i++) { x[rl6][i] = 205; } } void draw_bomb_machine(char x[][300], int rmachine, int cmachine) { x[rmachine][cmachine] = '|'; for (int i = 0; i < 3; i++) { x[rmachine][cmachine + 1 + i] = '_'; } x[rmachine + 1][cmachine + 4] = '/'; for (int i = 0; i < 3; i++) { x[rmachine][cmachine + 8 + i] = '_'; } x[rmachine + 1][cmachine + 8] = '\\'; x[rmachine][cmachine + 11] = '|'; } void draw_throw_bomb(char x[][300],int rbomb[], int cbomb[],int n) { x[rbomb[n] + 1][cbomb[n] + 5] = '('; x[rbomb[n] + 1][cbomb[n] + 6] = '_'; x[rbomb[n] + 1][cbomb[n] + 6] = '_'; x[rbomb[n] + 1][cbomb[n] + 6] = '_'; x[rbomb[n] + 1][cbomb[n] + 7] = ')'; } void move_bomb(char x[][300],int rbomb[], int cbomb[], int n) { if (rbomb[n] < 48 && x[rbomb[n] + 1][cbomb[n]] == ' ') { rbomb[n]++; } } void cout_to_screen(char x[][300], int l) { system("cls"); if (l == 1) { for (int i = 0; i < 50; i++) { for (int j = 0; j < 150; j++) { cout << x[i][j]; } } } if (l == 2) { for (int i = 0; i < 50; i++) { for (int j = 150; j < 300; j++) { cout << x[i][j]; } } } } void draw_l1(char x[][300], int rl) { for (int i = 1; i < 140; i++) { x[rl][i] = 205; } for (int i = 146; i < 149; i++) { x[rl][i] = 205; } } void draw_l2(char x[][300], int rl) { for (int i = 148; i > 10; i--) { x[rl][i] = 205; } for (int i = 3; i >= 1; i--) { x[rl][i] = 205; } } void draw_ladder(char x[][300], int rladder, int cladder, int rl) { for (int i = rladder; i < rl; i++) { x[i][140] = '|'; x[i][146] = '|'; for (int c = cladder + 1; c < 146; c++) { x[i][c] = '-'; } } } void draw_ladder2(char x[][300], int rladder, int cladder, int rl) { for (int i = rladder; i < rl; i++) { x[i][10] = '|'; x[i][3] = '|'; for (int c = cladder - 1; c > 3; c--) { x[i][c] = '-'; } } } void draw_elevator(char x[][300], int celevator, int relevator) { int r = relevator; for (int c = celevator; c > 3; c--) { x[r][c] = '-'; } } void move_elevator(int& relevator, int& dir) { if (dir == 1) { if (relevator + 1 == 40) { dir = -1; } } if (dir == -1) { if (relevator == 32) { dir = 1; } } relevator += dir; } void draw_enemy(char x[][300], int enemyr, int enemyc, int dire) { if (dire == 1) { x[enemyr][enemyc] = '|'; x[enemyr][enemyc + 1] = '_'; x[enemyr][enemyc + 2] = '|'; x[enemyr][enemyc + 3] = '_'; x[enemyr - 1][enemyc] = '|'; x[enemyr - 1][enemyc + 1] = '_'; x[enemyr - 1][enemyc + 2] = '|'; x[enemyr - 1][enemyc - 1] = '/'; for (int i = 0; i < 4; i++) { x[enemyr - 2][enemyc + i] = '_'; } for (int i = 0; i < 2; i++) { x[enemyr - 2 - i][enemyc - 1] = '|'; } for (int i = 0; i < 2; i++) { x[enemyr - 2 - i][enemyc + 4] = '|'; } x[enemyr - 3][enemyc + 3] = '0'; x[enemyr - 3][enemyc + 1] = '0'; for (int i = 0; i < 6; i++) { x[enemyr - 4][enemyc - 1 + i] = '_'; } x[enemyr - 2][enemyc + 5] = '_'; x[enemyr - 2][enemyc + 6] = 209; x[enemyr - 2][enemyc + 7] = 196; for (int i = 0; i < 6; i++) { x[enemyr - 5][enemyc - 1 + i] = 254; } } else { x[enemyr][enemyc] = '_'; x[enemyr][enemyc + 1] = '|'; x[enemyr][enemyc + 2] = '_'; x[enemyr][enemyc + 3] = '|'; x[enemyr - 1][enemyc + 1] = '|'; x[enemyr - 1][enemyc + 2] = '_'; x[enemyr - 1][enemyc + 3] = '|'; x[enemyr - 1][enemyc + 4] = '\\'; x[enemyr - 2][enemyc - 1] = '_'; x[enemyr - 2][enemyc] = '|'; for (int i = 0; i < 4; i++) { x[enemyr - 2][enemyc + 1 + i] = '_'; } x[enemyr - 2][enemyc - 2] = 209; x[enemyr - 2][enemyc - 3] = 196; x[enemyr - 2][enemyc + 5] = '|'; x[enemyr - 3][enemyc] = '|'; x[enemyr - 3][enemyc + 5] = '|'; for (int i = 0; i < 6; i++) { x[enemyr - 4][enemyc + i] = '_'; } x[enemyr - 3][enemyc + 1] = '0'; x[enemyr - 3][enemyc + 3] = '0'; for (int i = 0; i < 6; i++) { x[enemyr - 5][enemyc + i] = 254; } } } void move_enemy(int& enemyc, int& dire) { if (dire == 1) { if (enemyc == 136) { dire = -1; } } if (dire == -1) { if (enemyc == 15) { dire = 1; } } enemyc += dire; } void fire(char x[][300], int rfire, int cfire) { for (int c = cfire; c < 110; c++) { x[rfire][c] = '*'; x[rfire - 1][c] = '*'; } } void draw_selim(char x[][300], int rselim, int cselim) { x[rselim][cselim] = '='; x[rselim][cselim + 1] = '='; x[rselim][cselim + 2] = '='; x[rselim][cselim + 3] = '='; x[rselim][cselim + 4] = '='; x[rselim][cselim + 5] = '='; x[rselim][cselim + 6] = '='; } void move_selim(char x[][300], int& rselim, int& cselim, int& dirs) { if (dirs == 1) { if (cselim + 5 == 75) { dirs = -1; } } if (dirs == -1) { if (cselim == 30) { dirs = 1; } } cselim += dirs; } void draw_slm(char x[][300], int rslm, int cslm) { x[rslm][cslm] = '='; x[rslm][cslm + 1] = '='; x[rslm][cslm + 2] = '='; x[rslm][cslm + 3] = '='; x[rslm][cslm + 4] = '='; x[rslm][cslm + 5] = '='; x[rslm][cslm + 6] = '='; } void move_slm(char x[][300], int& rslm, int& cslm, int& dirss) { if (dirss == 1) { if (cslm - 5 == 71) { dirss = -1; } } if (dirss == -1) { if (cslm == 115) { dirss = 1; } } cslm -= dirss; } void draw_gun_up(char x[][300], int rgun, int cgun) { x[rgun][cgun] = 'O'; } void draw_zombie(char x[][300], int rzombie, int czombie, int dirz) { if (dirz == 2) { x[rzombie][czombie] = '_'; x[rzombie][czombie + 1] = '_'; x[rzombie - 1][czombie] = '|'; x[rzombie][czombie + 4] = '_'; x[rzombie][czombie + 5] = '_'; x[rzombie - 1][czombie + 4] = '|'; x[rzombie - 2][czombie] = '|'; x[rzombie - 2][czombie + 4] = '|'; x[rzombie - 2][czombie + 1] = 170; x[rzombie - 2][czombie + 5] = 170; x[rzombie - 3][czombie] = '|'; x[rzombie - 3][czombie + 3] = '|'; x[rzombie - 4][czombie + 1] = 'o'; x[rzombie - 4][czombie + 2] = 'o'; x[rzombie - 3][czombie + 1] = '-'; x[rzombie - 3][czombie + 2] = '-'; for (int i = 0; i < 4; i++) { x[rzombie - 5][czombie + i] = 254; } } if (dirz == -2) { x[rzombie][czombie] = '_'; x[rzombie][czombie - 1] = '_'; x[rzombie - 1][czombie] = '|'; x[rzombie][czombie - 4] = '_'; x[rzombie][czombie - 5] = '_'; x[rzombie - 1][czombie - 4] = '|'; x[rzombie - 1][czombie - 4] = '|'; x[rzombie - 2][czombie] = '|'; x[rzombie - 2][czombie - 4] = '|'; x[rzombie - 2][czombie - 1] = 169; x[rzombie - 2][czombie - 5] = 169; x[rzombie - 3][czombie] = '|'; x[rzombie - 3][czombie - 3] = '|'; x[rzombie - 4][czombie - 1] = 'o'; x[rzombie - 4][czombie - 2] = 'o'; x[rzombie - 3][czombie - 1] = '-'; x[rzombie - 3][czombie - 2] = '-'; for (int i = 0; i < 4; i++) { x[rzombie - 5][czombie - i] = 254; } } } void move_zombie(int& czombie, int& dirz) { if (dirz == 2) { if (czombie + 16 == 148) { dirz = -2; } } if (dirz == -2) { if (czombie == 20) { dirz = 2; } } czombie += dirz; } void draw_laser(char x[][300], int rlaser, int claser) { x[rlaser][claser] = '_'; x[rlaser][claser + 1] = '|'; x[rlaser - 1][claser + 1] = '/'; x[rlaser - 2][claser + 1] = '\\'; x[rlaser - 3][claser + 1] = '|'; x[rlaser - 4][claser] = '_'; } void laser_attack(char x[][300], int rlaser, int claser, int& ct) { if (ct == 0) { x[rlaser - 1][claser + 1] = ' '; x[rlaser - 2][claser + 1] = ' '; x[rlaser - 1][claser + 1] = '_'; x[rlaser - 3][claser + 1] = '_'; ct = 10; for (int i = 1; i < 137; i++) { x[rlaser - 2][claser + i] = '_'; } } } void laser_kill_hero(char x[][300], int& rhero, int& chero, int& flaser, int& polr, int& polc, int& newposr, int& newposc) { if (rhero == polr) { if (x[rhero - 3][chero] == '_') { rhero = 7; chero = 1; } } } void draw_hero(char x[][300], int rhero, int chero, int gunf, int bulletf, int& rbullet, int& cbullet, int bullet[], int h, int direh) { if (gunf == 0) { if (direh == 0) { x[rhero][chero] = '|'; x[rhero][chero + 1] = '_'; x[rhero][chero + 2] = '|'; x[rhero][chero + 3] = '_'; x[rhero - 1][chero] = '|'; x[rhero - 1][chero + 1] = '_'; x[rhero - 1][chero + 2] = '|'; x[rhero - 1][chero - 1] = '/'; for (int i = 0; i < 4; i++) { x[rhero - 2][chero + i] = '_'; } for (int i = 0; i < 2; i++) { x[rhero - 2 - i][chero - 1] = '|'; } for (int i = 0; i < 2; i++) { x[rhero - 2 - i][chero + 4] = '|'; } x[rhero - 3][chero + 3] = '0'; x[rhero - 3][chero + 1] = '0'; for (int i = 0; i < 6; i++) { x[rhero - 4][chero - 1 + i] = '_'; } x[rhero - 1][chero + 3] = '\\'; //x[rhero - 2][chero + 6] = 209; //x[rhero - 2][chero + 7] = 196; } if (direh == 1) { x[rhero][chero] = '_'; x[rhero][chero + 1] = '|'; x[rhero][chero + 2] = '_'; x[rhero][chero + 3] = '|'; x[rhero - 1][chero + 1] = '|'; x[rhero - 1][chero + 2] = '_'; x[rhero - 1][chero + 3] = '|'; x[rhero - 1][chero + 4] = '\\'; x[rhero - 1][chero] = '/'; x[rhero - 2][chero] = '|'; for (int i = 0; i < 4; i++) { x[rhero - 2][chero + 1 + i] = '_'; } x[rhero - 2][chero + 5] = '|'; x[rhero - 3][chero] = '|'; x[rhero - 3][chero + 5] = '|'; for (int i = 0; i < 6; i++) { x[rhero - 4][chero + i] = '_'; } x[rhero - 3][chero + 1] = '0'; x[rhero - 3][chero + 3] = '0'; } } if (gunf == 1) { if (direh == 0) { x[rhero][chero] = '|'; x[rhero][chero + 1] = '_'; x[rhero][chero + 2] = '|'; x[rhero][chero + 3] = '_'; x[rhero - 1][chero] = '|'; x[rhero - 1][chero + 1] = '_'; x[rhero - 1][chero + 2] = '|'; x[rhero - 1][chero - 1] = '/'; for (int i = 0; i < 4; i++) { x[rhero - 2][chero + i] = '_'; } for (int i = 0; i < 2; i++) { x[rhero - 2 - i][chero - 1] = '|'; } for (int i = 0; i < 2; i++) { x[rhero - 2 - i][chero + 4] = '|'; } x[rhero - 3][chero + 3] = '0'; x[rhero - 3][chero + 1] = '0'; for (int i = 0; i < 6; i++) { x[rhero - 4][chero - 1 + i] = '_'; } x[rhero - 2][chero + 5] = '_'; x[rhero - 2][chero + 6] = 209; x[rhero - 2][chero + 7] = 196; } if (direh == 1) { x[rhero][chero] = '_'; x[rhero][chero + 1] = '|'; x[rhero][chero + 2] = '_'; x[rhero][chero + 3] = '|'; x[rhero - 1][chero + 1] = '|'; x[rhero - 1][chero + 2] = '_'; x[rhero - 1][chero + 3] = '|'; x[rhero - 1][chero + 4] = '\\'; x[rhero - 2][chero - 1] = '_'; x[rhero - 2][chero - 2] = 209; x[rhero - 2][chero - 3] = 196; x[rhero - 2][chero] = '|'; for (int i = 0; i < 4; i++) { x[rhero - 2][chero + 1 + i] = '_'; } x[rhero - 2][chero + 5] = '|'; x[rhero - 3][chero] = '|'; x[rhero - 3][chero + 5] = '|'; for (int i = 0; i < 6; i++) { x[rhero - 4][chero + i] = '_'; } x[rhero - 3][chero + 1] = '0'; x[rhero - 3][chero + 3] = '0'; } } } void move_hero(char x[][300], char dirh, int& rhero, int& chero, int& f, int& gunf, int& rbullet, int& cbullet) { int posr = 7; int posc = 1; int flag = 1; if (dirh == 'd') { if (x[rhero][chero + 4] == ' ' || x[rhero][chero + 3] == '|' || x[rhero][chero + 3] == '-') { chero++; } if (x[rhero][chero + 3] == '*') { flag = 0; } if (flag == 0) { rhero = posr; chero = posc; } if (x[rhero - 1][chero + 5] == 'O') { gunf = 1; x[6][10] = ' '; } } if (dirh == 'a') { if (x[rhero][chero - 1] == ' ' || x[rhero][chero - 1] == '|' || x[rhero][chero - 1] == '-') { chero--; } } if (dirh == 'q') { if (x[rhero - 5][chero - 2] == ' ' || x[rhero - 5][chero - 2] == '|' || x[rhero - 5][chero - 2] == '-') { if (f == 1) { rhero -= 3; chero -= 2; } } } if (dirh == 'e') { if (x[rhero - 5][chero + 1] == ' ' || x[rhero - 5][chero + 1] == '|' || x[rhero - 5][chero + 1] == '-') { if (f == 1) { f++; rhero -= 3; chero += 2; } } } if (dirh == 'w') { if (x[rhero + 3][chero] == ' ' || x[rhero + 3][chero] == '-') { if (f == 1) { f++; rhero -= 3; } } } if (dirh == 's') { if (x[rhero + 1][chero] == '-') { rhero++; } } } void _gravity(char x[][300], int& rhero, int& chero) { if (x[rhero + 1][chero] == ' ' && x[rhero + 1][chero + 1] == ' ' && x[rhero + 1][chero + 2] == ' ') { rhero++; } } void move_hero_on_platform(char x[][300], int& dir, int& rhero, int& chero) { if (x[rhero + 1][chero + 1] == '=' || x[rhero + 1][chero] == '=' || x[rhero + 1][chero + 2] == '=') { if (dir == 1) { chero++; } if (dir == -1) { chero--; } } } void fire_kill_hero(char x[][300], int& rhero, int& chero) { if (x[rhero + 1][chero] == ' ' || x[rhero + 1][chero + 1] == x[rhero + 1][chero + 2] == '*') { rhero = 7; chero = 1; } } void zombie_kill_hero(char x[][300], int& rhero, int& chero, int& zombief, int& poszr, int& poszc) { if (x[rhero][chero - 2] == '_') { zombief = 1; } if (zombief == 1) { rhero = poszr; chero = poszc; } } void draw_bullet(char x[][300], int& rbullet, int& cbullet, int& gunf, int& bulletf, int bullet[], int h, int gunct, int bullethit[]) { if (bulletf == 1) { if (bullethit[0] != 1) { if (gunct >= 1) { x[bullet[0]][bullet[1]] = 'o'; } } if (bullethit[1] != 1) { if (gunct >= 2) { x[bullet[2]][bullet[3]] = 'o'; } } if (bullethit[2] != 1) { if (gunct >= 3) { x[bullet[4]][bullet[5]] = 'o'; } } if (bullethit[3] != 1) { if (gunct >= 4) { x[bullet[6]][bullet[7]] = 'o'; } } if (bullethit[4] != 1) { if (gunct >= 5) { x[bullet[8]][bullet[9]] = 'o'; } } } } void move_bullet(char x[][300], int& cbullet, int rbullet, int& bulletf, int bullet[], int h, int gunct, int bullethit[], int direh, int bulletmove[]) { if (direh == 0) { if (bulletf == 1) { if (gunct >= 1) { if (x[bullet[0]][bullet[1]] == ' ') { bullet[1] = bullet[1] + bulletmove[0]; } else { bullethit[1] = 1; } } if (gunct >= 2) { if (x[bullet[2]][bullet[3]] == ' ') { bullet[3] = bullet[3] + bulletmove[1]; } else { bullethit[2] = 1; } } if (gunct >= 3) { if (x[bullet[4]][bullet[5]] == ' ') { bullet[5] = bullet[5] + bulletmove[2]; } else { bullethit[3] = 1; } } if (gunct >= 4) { if (x[bullet[6]][bullet[7]] == ' ') { bullet[7] = bullet[7] + bulletmove[3]; } else { bullethit[4] = 1; } } if (gunct >= 5) { if (x[bullet[8]][bullet[9]] == ' ') { bullet[9] = bullet[9] + bulletmove[4]; } else { bullethit[5] = 1; } } } } if (direh == 1) { if (bulletf == 1) { if (gunct >= 1) { if (x[bullet[0]][bullet[1]] == ' ') { bullet[1] = bullet[1] + bulletmove[0]; } else { bullethit[0] = 1; } } if (gunct >= 2) { if (x[bullet[2]][bullet[3]] == ' ') { bullet[3] = bullet[3] + bulletmove[1]; } else { bullethit[1] = 1; } } if (gunct >= 3) { if (x[bullet[4]][bullet[5]] == ' ') { bullet[5] = bullet[5] + bulletmove[2]; } else { bullethit[2] = 1; } } if (gunct >= 4) { if (x[bullet[6]][bullet[7]] == ' ') { bullet[7] = bullet[7] + bulletmove[3]; } else { bullethit[3] = 1; } } if (gunct >= 5) { if (x[bullet[8]][bullet[9]] == ' ') { bullet[9] = bullet[9] + bulletmove[4]; } else { bullethit[4] = 1; } } } } } void draw_stats(char x[][300], int hlr, int hlc) { x[hlr][hlc] = 'H'; x[hlr][hlc + 1] = 'E'; x[hlr][hlc + 2] = 'A'; x[hlr][hlc + 3] = 'L'; x[hlr][hlc + 4] = 'T'; x[hlr][hlc + 5] = 'H'; x[hlr][hlc + 6] = '='; x[hlr][hlc + 7] = 003; x[hlr][hlc + 8] = 003; x[hlr][hlc + 9] = 003; x[hlr][hlc + 12] = 'B'; x[hlr][hlc + 13] = 'U'; x[hlr][hlc + 14] = 'L'; x[hlr][hlc + 15] = 'L'; x[hlr][hlc + 16] = 'E'; x[hlr][hlc + 17] = 'T'; x[hlr][hlc + 18] = '='; x[hlr][hlc + 19] = '5'; } void main() { char x[50][300]; int rbomb[5]; int cbomb[5]; int l = 2; int hlr = 45; int hlc = 2; int hlr2 = 1; int hlc2 = 155; int rl1 = 8; int rl2 = 16; int rl3 = 24; int rl4 = 32; int rl5 = 40; int rladder = 8; int cladder = 140; int rladder2 = 16; int cladder2 = 10; int rladder3 = 24; int cladder3 = 140; int relevator = 32; int celevator = 10; int dir = 1; int enemyr = 23; int enemyc = 109; int dire = 1; int rfire = 7; int cfire = 40; int rselim = 5; int cselim = 35; int dirs = 1; int rslm = 5; int cslm = 110; int dirss = 1; int rgun = 6; int cgun = 10; int rzombie = 15; int czombie = 100; int zombief = -1; int poszr = 7; int poszc = 1; int dirz = 2; int dirz2 = 2; int dirz3 = 2; int rzombie2 = 15; int czombie2 = 70; int rzombie3 = 15; int czombie3 = 40; int rlaser = 30; int claser = 1; int flaser = 0; int polr = 31; int polc = 139; int newposr = 7; int newposc = 1; int ct = 10; int rhero = 7; int chero = 5; char dirh; int gunf = 0; int posgr = 0; int posgc = 0; int bulletf = 0; int rbullet; int cbullet; int bullet[10]; int h = -2; int gunct = 0; int bullethit[5]; int direh = 0; int p = -1; int bulletmove[5]; int rmachine = 4; int cmachine = 220; int rmachine2 = 4; int cmachine2 = 170; int rmachine3 = 4; int cmachine3 = 250; int rmachine4 = 4; int cmachine4 = 270; int n = 0; int n2 = 1; int n3 = 2; int n4 = 3; int rl6 = 40; int rl7 = 3; rbomb[0] = rmachine; cbomb[0] = cmachine; rbomb[1] = rmachine2; cbomb[1] = cmachine2; rbomb[2] = rmachine3; cbomb[2] = cmachine3; rbomb[3] = rmachine4; cbomb[3] = cmachine4; for (;;) { for (; !_kbhit();) { ct--; clean_and_draw_border(x); draw_l1(x, rl1); draw_l2(x, rl2); draw_l1(x, rl3); draw_l2(x, rl4); draw_l1(x, rl5); draw_ladder(x, rladder, cladder, rl2); draw_ladder2(x, rladder2, cladder2, rl3); draw_ladder(x, rladder3, cladder3, rl4); draw_elevator(x, celevator, relevator); move_elevator(relevator, dir); draw_enemy(x, enemyr, enemyc, dire); move_enemy(enemyc, dire); fire(x, rfire, cfire); move_selim(x, rselim, cselim, dirs); draw_selim(x, rselim, cselim); draw_slm(x, rslm, cslm); move_slm(x, rslm, cslm, dirss); draw_gun_up(x, rgun, cgun); draw_zombie(x, rzombie, czombie, dirz); draw_zombie(x, rzombie2, czombie2, dirz2); draw_zombie(x, rzombie3, czombie3, dirz3); move_zombie(czombie, dirz); move_zombie(czombie2, dirz2); move_zombie(czombie3, dirz3); draw_laser(x, rlaser, claser); laser_attack(x, rlaser, claser, ct); draw_hero(x, rhero, chero, gunf, bulletf, rbullet, cbullet, bullet, h, direh); _gravity(x, rhero, chero); move_hero_on_platform(x, dirs, rhero, chero); //fire_kill_hero(x, rhero, chero); zombie_kill_hero(x, rhero, chero, zombief, poszr, poszc); move_bullet(x, cbullet, rbullet, bulletf, bullet, h, gunct, bullethit, direh, bulletmove); draw_bullet(x, rbullet, cbullet, gunf, bulletf, bullet, h, gunct, bullethit); laser_kill_hero(x, rhero, chero, flaser, polr, polc, newposr, newposc); draw_stats(x, hlr, hlc); draw_stats(x, hlr2, hlc2); draw_bomb_machine(x, rmachine, cmachine); draw_bomb_machine(x, rmachine2, cmachine2); draw_bomb_machine(x, rmachine3, cmachine3); draw_bomb_machine(x, rmachine4, cmachine4); draw_throw_bomb(x, rbomb, cbomb,n); draw_throw_bomb(x, rbomb, cbomb,n2); draw_throw_bomb(x, rbomb, cbomb, n3); draw_throw_bomb(x, rbomb, cbomb, n4); move_bomb(x, rbomb, cbomb, n); move_bomb(x, rbomb, cbomb, n2); move_bomb(x, rbomb, cbomb, n3); move_bomb(x, rbomb, cbomb, n4); design_screen_2(x, rl6); design_screen_2(x, rl7); cout_to_screen(x, l); if (rbomb[0] + 3 != ' ') { rbomb[0] = rmachine; cbomb[0] = cmachine; } if (rbomb[1] + 3 != ' ') { rbomb[1] = rmachine2; cbomb[1] = cmachine2; } if (rbomb[2] + 3 != ' ') { rbomb[2] = rmachine3; cbomb[2] = cmachine3; } if (rbomb[3] + 3 != ' ') { rbomb[3] = rmachine4; cbomb[3] = cmachine4; } } int f = 0; dirh = _getch(); if (dirh == 'q') { f = 1; } if (dirh == 'e') { f = 1; } if (dirh == 'w') { f = 1; } if (dirh == 'd') { direh = 0; } if (dirh == 'a') { direh = 1; } if (dirh == 'f') { if (gunf == 1) { gunct++; h = h + 2; bulletf = 1; p++; if (direh == 0) { bullet[h] = rhero - 2; bullet[h + 1] = chero + 8; bulletmove[p] = 1; } if (direh == 1) { bullet[h] = rhero - 2; bullet[h + 1] = chero - 4; bulletmove[p] = -1; } } } if (ct >= 1) { draw_bullet(x, rbullet, cbullet, gunf, bulletf, bullet, h, gunct, bullethit); } if (ct >= 2) { draw_bullet(x, rbullet, cbullet, gunf, bulletf, bullet, h, gunct, bullethit); } if (ct >= 3) { draw_bullet(x, rbullet, cbullet, gunf, bulletf, bullet, h, gunct, bullethit); } if (ct >= 4) { draw_bullet(x, rbullet, cbullet, gunf, bulletf, bullet, h, gunct, bullethit); } if (ct >= 5) { draw_bullet(x, rbullet, cbullet, gunf, bulletf, bullet, h, gunct, bullethit); } move_hero(x, dirh, rhero, chero, f, gunf, rbullet, cbullet); draw_hero(x, rhero, chero, gunf, bulletf, rbullet, cbullet, bullet, h, direh); } }
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