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import pygame
import sys
from pygame.locals import *
import time

# Initialize pygame
pygame.init()

# Constants for screen dimensions and colors
SCREEN_WIDTH, SCREEN_HEIGHT = 640, 480
BG_COLOR = (255, 255, 255)  # White background
HOUSE_COLOR = (124, 252, 0)  # Green house
NIGHT_COLOR = (0, 0, 0)  # Night is black
BUILD_TIME = 600  # 10 minutes in seconds

# Set up the display
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Build a House Game')

# Function to draw the house on the screen
def build_house():
    house_rect = pygame.Rect(SCREEN_WIDTH // 4, SCREEN_HEIGHT // 4, SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
    pygame.draw.rect(screen, HOUSE_COLOR, house_rect)

# Main game loop
def game_loop():
    start_time = time.time()  # Record the start time
    house_built = False  # Flag to check if the house is built

    while True:  # Game loop
        screen.fill(BG_COLOR)  # Fill the screen with background color
        
        # Event handling
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == KEYDOWN:
                if event.key == K_SPACE:
                    house_built = True  # Set the flag to True when spacebar is pressed

        # Game logic
        if house_built:
            build_house()  # Draw the house if built
        elif time.time() - start_time >= BUILD_TIME:
            screen.fill(NIGHT_COLOR)  # Fill the screen with night color if time is up
            pygame.display.update()
            time.sleep(3)  # Wait for 3 seconds before restarting
            game_loop()  # Restart the game from the beginning

        pygame.display.update()  # Update the display

# Start the game
game_loop()
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