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a month ago
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int netid = onspawn netid yaz; gamepacket_t p(0, netid); p.Insert("OnSetClothing"); p.Insert((float)pInfo(peer)->hair, (float)pInfo(peer)->shirt, (float)pInfo(peer)->pants); // hair shirt pants p.Insert((float)pInfo(peer)->feet, (float)pInfo(peer)->face, (float)pInfo(peer)->hand); // feet face hand p.Insert((float)pInfo(peer)->back, (float)pInfo(peer)->mask, (float)pInfo(peer)->necklace); p.Insert((float)pInfo(peer)->skin); p.Insert((float)pInfo(peer)->ances, 0, 0); p.CreatePacket(peer);