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import pygame
import random
import math

# Initialize Pygame
pygame.init()

# Screen dimensions
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Advanced Football Game")

# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)

# Player class
class Player(pygame.sprite.Sprite):
    def __init__(self, color, width, height):
        super().__init__()
        self.image = pygame.Surface([width, height])
        self.image.fill(color)
        self.rect = self.image.get_rect()
        self.speed = 5
        self.power_shot = False
        self.curve_shot = False
        self.fake_shot = False
    
    def update(self):
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT]:
            self.rect.x -= self.speed
        if keys[pygame.K_RIGHT]:
            self.rect.x += self.speed
        if keys[pygame.K_UP]:
            self.rect.y -= self.speed
        if keys[pygame.K_DOWN]:
            self.rect.y += self.speed

        # Dribbling mechanic (hold space to dribble)
        if keys[pygame.K_SPACE]:
            self.speed = 8  # Increase speed while dribbling
        else:
            self.speed = 5  # Normal speed

        # Power shot (press 'P')
        if keys[pygame.K_p]:
            self.power_shot = True
        else:
            self.power_shot = False

        # Curve shot (press 'C')
        if keys[pygame.K_c]:
            self.curve_shot = True
        else:
            self.curve_shot = False

        # Fake shot (press 'F')
        if keys[pygame.K_f]:
            self.fake_shot = True
        else:
            self.fake_shot = False

# Ball class
class Ball(pygame.sprite.Sprite):
    def __init__(self, color, width, height):
        super().__init__()
        self.image = pygame.Surface([width, height])
        self.image.fill(color)
        self.rect = self.image.get_rect()
        self.rect.x = random.randint(0, SCREEN_WIDTH - width)
        self.rect.y = random.randint(0, SCREEN_HEIGHT - height)
    
    def update(self):
        pass

# Create player
player = Player(RED, 50, 50)
player.rect.x = 100
player.rect.y = 100

# Create ball
ball = Ball(GREEN, 20, 20)

# Sprite group
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
all_sprites.add(ball)

# Game loop
running = True
clock = pygame.time.Clock()

while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    
    all_sprites.update()

    screen.fill(WHITE)
    all_sprites.draw(screen)
    pygame.display.flip()

    clock.tick(60)

pygame.quit()
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