Untitled
unknown
plain_text
10 months ago
2.7 kB
4
Indexable
import pygame
import random
import math
# Initialize Pygame
pygame.init()
# Screen dimensions
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Advanced Football Game")
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
# Player class
class Player(pygame.sprite.Sprite):
def __init__(self, color, width, height):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.speed = 5
self.power_shot = False
self.curve_shot = False
self.fake_shot = False
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_UP]:
self.rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.rect.y += self.speed
# Dribbling mechanic (hold space to dribble)
if keys[pygame.K_SPACE]:
self.speed = 8 # Increase speed while dribbling
else:
self.speed = 5 # Normal speed
# Power shot (press 'P')
if keys[pygame.K_p]:
self.power_shot = True
else:
self.power_shot = False
# Curve shot (press 'C')
if keys[pygame.K_c]:
self.curve_shot = True
else:
self.curve_shot = False
# Fake shot (press 'F')
if keys[pygame.K_f]:
self.fake_shot = True
else:
self.fake_shot = False
# Ball class
class Ball(pygame.sprite.Sprite):
def __init__(self, color, width, height):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, SCREEN_WIDTH - width)
self.rect.y = random.randint(0, SCREEN_HEIGHT - height)
def update(self):
pass
# Create player
player = Player(RED, 50, 50)
player.rect.x = 100
player.rect.y = 100
# Create ball
ball = Ball(GREEN, 20, 20)
# Sprite group
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
all_sprites.add(ball)
# Game loop
running = True
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
all_sprites.update()
screen.fill(WHITE)
all_sprites.draw(screen)
pygame.display.flip()
clock.tick(60)
pygame.quit()
Editor is loading...
Leave a Comment