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import processing.sound.*;
SoundFile death;
SoundFile UGLY;
PImage doorOne;
PImage doorTwo;
PImage doorThree;
PImage eHead;
PImage eRightLeg;
PImage eLeftLeg;
PImage eRightArm;
PImage eLeftArm;
PImage spell;
PImage mainBackground;
PImage youDied;
float xDoor1, yDoor1, xDoor2, yDoor2, xDoor3, yDoor3;
//change this to -100 and make y 0 upon clicking the first door
float CPX1, CPX2, CPX3, CPX4, CPX5, CPY1, CPY2, CPY3, CPY4, CPY5;
float cardDiam;
boolean onDefaultScreen = true;
boolean onDeathScreen = false;
void setup(){
//fullScreen();
size (1600, 1700);
death = new SoundFile(this, "youDiedSFX.mp3");
UGLY = new SoundFile(this, "you'reUgly.mp3");
doorOne = loadImage("doorOne.png");
doorTwo = loadImage("doorTwo.png");
doorThree = loadImage("doorThree.png");
eHead = loadImage("exodiaOne.png");
eRightLeg = loadImage("exodiaTwo.png");
eLeftLeg = loadImage("exodiaThree.png");
eRightArm = loadImage("exodiaFour.png");
eLeftArm = loadImage("exodiaFive.png");
spell = loadImage("spellbind.png");
mainBackground = loadImage("mainBackground.png");
youDied = loadImage("youDied.png");
xDoor1 = 220;
yDoor1 = 450;
xDoor2 = 650;
yDoor2 = 475;
xDoor3 = 1000;
yDoor3 = 250;
CPX1 = 100;
CPX2 = 100;
CPX3 = 100;
CPX4 = 100;
CPX5 = 100;
CPY1 = 200;
CPY2 = 300;
CPY3 = 400;
CPY4 = 500;
CPY5 = 600;
if (onDefaultScreen == true){
onDeathScreen = false;
image(mainBackground,0,0);
image(doorOne, xDoor1, yDoor1);
image(doorTwo, xDoor2, yDoor2);
image(doorThree,xDoor3,yDoor3);
}
}
void mouseClicked(){
if(onDefaultScreen == true){
if(mouseX>xDoor1 && mouseX <xDoor1+230 && mouseY>yDoor1 && mouseY <yDoor1+400 ){
image(youDied, -130,0);
death.play();
onDeathScreen = true;
onDefaultScreen = false;
}
if(mouseX>xDoor3+100 && mouseX <xDoor3+500 && mouseY>yDoor3+100 && mouseY <yDoor3+600 ){
UGLY.play();
}
if(mouseX>xDoor2+50 && mouseX <xDoor2+250 && mouseY>yDoor2+50 && mouseY <yDoor2+400 ){
onDefaultScreen = false;
image(spell, -130,0);
imageMode(CENTER);
image(eHead,CPX1,CPY1,cardDiam,cardDiam);
image(eRightLeg,CPX2,CPY2,cardDiam,cardDiam);
image(eRightArm,CPX3,CPY3,cardDiam,cardDiam);
image(eLeftLeg,CPX4,CPY4,cardDiam,cardDiam);
image(eLeftArm,CPX5,CPY5,cardDiam,cardDiam);
}
}
}
void draw(){
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