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import processing.sound.*; SoundFile death; SoundFile UGLY; PImage doorOne; PImage doorTwo; PImage doorThree; PImage eHead; PImage eRightLeg; PImage eLeftLeg; PImage eRightArm; PImage eLeftArm; PImage spell; PImage mainBackground; PImage youDied; float xDoor1, yDoor1, xDoor2, yDoor2, xDoor3, yDoor3; //change this to -100 and make y 0 upon clicking the first door float CPX1, CPX2, CPX3, CPX4, CPX5, CPY1, CPY2, CPY3, CPY4, CPY5; float cardDiam; boolean onDefaultScreen = true; boolean onDeathScreen = false; void setup(){ //fullScreen(); size (1600, 1700); death = new SoundFile(this, "youDiedSFX.mp3"); UGLY = new SoundFile(this, "you'reUgly.mp3"); doorOne = loadImage("doorOne.png"); doorTwo = loadImage("doorTwo.png"); doorThree = loadImage("doorThree.png"); eHead = loadImage("exodiaOne.png"); eRightLeg = loadImage("exodiaTwo.png"); eLeftLeg = loadImage("exodiaThree.png"); eRightArm = loadImage("exodiaFour.png"); eLeftArm = loadImage("exodiaFive.png"); spell = loadImage("spellbind.png"); mainBackground = loadImage("mainBackground.png"); youDied = loadImage("youDied.png"); xDoor1 = 220; yDoor1 = 450; xDoor2 = 650; yDoor2 = 475; xDoor3 = 1000; yDoor3 = 250; CPX1 = 100; CPX2 = 100; CPX3 = 100; CPX4 = 100; CPX5 = 100; CPY1 = 200; CPY2 = 300; CPY3 = 400; CPY4 = 500; CPY5 = 600; if (onDefaultScreen == true){ onDeathScreen = false; image(mainBackground,0,0); image(doorOne, xDoor1, yDoor1); image(doorTwo, xDoor2, yDoor2); image(doorThree,xDoor3,yDoor3); } } void mouseClicked(){ if(onDefaultScreen == true){ if(mouseX>xDoor1 && mouseX <xDoor1+230 && mouseY>yDoor1 && mouseY <yDoor1+400 ){ image(youDied, -130,0); death.play(); onDeathScreen = true; onDefaultScreen = false; } if(mouseX>xDoor3+100 && mouseX <xDoor3+500 && mouseY>yDoor3+100 && mouseY <yDoor3+600 ){ UGLY.play(); } if(mouseX>xDoor2+50 && mouseX <xDoor2+250 && mouseY>yDoor2+50 && mouseY <yDoor2+400 ){ onDefaultScreen = false; image(spell, -130,0); imageMode(CENTER); image(eHead,CPX1,CPY1,cardDiam,cardDiam); image(eRightLeg,CPX2,CPY2,cardDiam,cardDiam); image(eRightArm,CPX3,CPY3,cardDiam,cardDiam); image(eLeftLeg,CPX4,CPY4,cardDiam,cardDiam); image(eLeftArm,CPX5,CPY5,cardDiam,cardDiam); } } } void draw(){ }
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