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import pygame
import sys
# Initialize Pygame
pygame.init()
# Screen dimensions
screen_width = 800
screen_height = 600
# Colors
white = (255, 255, 255)
# Create the screen
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Shooting Game")
# Player settings
player_width = 50
player_height = 50
player_x = (screen_width - player_width) // 2
player_y = screen_height - player_height
# Bullet settings
bullet_width = 10
bullet_height = 20
bullet_x = 0
bullet_y = player_y
bullet_speed = 5
bullet_state = "ready" # "ready" means the bullet is not on the screen, "fire" means it's moving
# Player movement
player_speed = 5
def player(x, y):
pygame.draw.rect(screen, white, (x, y, player_width, player_height))
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
pygame.draw.rect(screen, white, (x, y, bullet_width, bullet_height))
# Game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Player movement
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player_x -= player_speed
if keys[pygame.K_RIGHT]:
player_x += player_speed
# Bullet movement
if bullet_state == "fire":
fire_bullet(bullet_x, bullet_y)
bullet_y -= bullet_speed
if bullet_y <= 0:
bullet_state = "ready"
bullet_y = player_y
# Redraw the screen
screen.fill((0, 0, 0))
player(player_x, player_y)
pygame.display.update()
# Quit the game
pygame.quit()
sys.exit()Editor is loading...