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#include <iostream> #include <algorithm> #include <cstring> #include <fstream> #include <iomanip> #include <cmath> #include <cctype> using namespace std; //dinamicko alociranna memorija class Team { private: char *ime; char *stadion; char *grad; //copy metod za pomalce linii kod void copy(const Team &other) { this->ime = new char [strlen(other.ime) + 1]; strcpy(this->ime, other.ime); this->stadion = new char [strlen(other.stadion) + 1]; strcpy(this->stadion, other.stadion); this->grad = new char [strlen(other.grad) + 1]; strcpy(this->grad, other.grad); } void freeMemory() { delete [] ime; delete []stadion; delete [] grad; } public: //konstruktor so argumenti i default 2in1 Team(char *ime = "", char *stadion = "", char *grad = "") { this->ime = new char [strlen(ime) + 1]; strcpy(this->ime, ime); this->stadion = new char [strlen(stadion) + 1]; strcpy(this->stadion, stadion); this->grad = new char [strlen(grad) + 1]; strcpy(this->grad, grad); } //copy constructor Team(const Team &other) { copy(other); } //operator = Team &operator =(const Team &other) { if (this != &other) { freeMemory(); copy(other); } return *this; } //destruktor ~Team() { freeMemory(); } void print() { cout<<ime<<" "<<stadion<<" "<<grad<<endl; } }; int main() { int n; cin>>n; Team *teams = new Team [n]; // bez default ke padne char ime[100], stadion[100], grad[100]; for (int i=0;i<n;i++) { cin>>ime>>stadion>>grad; teams[i] = Team(ime, stadion,grad); // bez operator = ke padne } for (int i=0;i<n;i++) { teams[i].print(); } return 0; }
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