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csharp
a year ago
486 B
17
Indexable
using UnityEngine;
using UnityEngine.InputSystem;
namespace TileVania
{
public class PlayerAnimationManager : MonoBehaviour
{
[SerializeField] protected Animator _animator;
protected virtual void OnMove(InputValue val)
{
Vector2 moveInput = val.Get<Vector2>();
bool movingHorizontally = Mathf.Abs(moveInput.x) > float.Epsilon;
_animator.SetBool("isRunning", movingHorizontally);
}
}
}Editor is loading...
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