Untitled
unknown
csharp
6 months ago
486 B
14
Indexable
using UnityEngine; using UnityEngine.InputSystem; namespace TileVania { public class PlayerAnimationManager : MonoBehaviour { [SerializeField] protected Animator _animator; protected virtual void OnMove(InputValue val) { Vector2 moveInput = val.Get<Vector2>(); bool movingHorizontally = Mathf.Abs(moveInput.x) > float.Epsilon; _animator.SetBool("isRunning", movingHorizontally); } } }
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