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public fw_PlayerTakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageBits) { if(!g_GameStart || g_RoundEnd || g_WarmupRound) return HAM_IGNORED if(g_CurrentMode == MODE_FFA || g_CurrentMode == MODE_WAD) { if(Victim != Attacker && (1 <= Attacker <= g_MaxPlayers) ) { new vteam = fm_get_user_team(Victim) if( vteam == fm_get_user_team(Attacker) ) { fm_set_user_team(Victim, vteam == 1 ? 2 : 1) ExecuteHamB(Ham_TakeDamage, Victim, Inflictor, Attacker, Damage, DamageBits) fm_set_user_team(Victim, vteam) return HAM_SUPERCEDE } } } if(g_CurrentMode == MODE_ZOM) { new numuc = get_teamplayersnum(_, 1, true); if(numuc < 2) { if(cs_get_user_team(Attacker) == CS_TEAM_T && cs_get_user_team(Victim) == CS_TEAM_CT) { if(numuc < 2) { set_user_frags(Victim, get_user_frags(Victim)+5); set_hudmessage(80, 230, 160, -1.0, 0.15+hud_float, 2, 0.02, 5.0, 0.03, 0.5); ShowSyncHudMsg(0, hud_kanal ? SyncHudObj2 : SyncHudObj3, "Wszyscy zostali zlapani!"); } cs_set_user_armor(Victim, 0, CS_ARMOR_NONE); SetHamParamFloat(4, get_user_health(Victim)+1.0); return HAM_SUPERCEDE } if(cs_get_user_team(Attacker) == CS_TEAM_CT && cs_get_user_team(Victim) == CS_TEAM_T ) { return HAM_HANDLED } if(cs_get_user_team(Attacker) == CS_TEAM_CT && cs_get_user_team(Victim) == CS_TEAM_CT ) { return HAM_IGNORED } if(cs_get_user_team(Attacker) == CS_TEAM_T && cs_get_user_team(Victim) == CS_TEAM_T ) { return HAM_IGNORED } } else { if(cs_get_user_team(Attacker) == CS_TEAM_T && cs_get_user_team(Victim) == CS_TEAM_CT) { new Float:vOrigin[3] pev(Victim, pev_origin, vOrigin) gracz_gania[Victim] = 2; cs_set_user_team(Victim, CS_TEAM_T); GM_Set_PlayerModel(Victim, human_models[2]) new name[48]; get_user_name(Victim, name, charsmax(name)); set_hudmessage(80, 230, 160, -1.0, 0.15+hud_float, 2, 0.02, 3.0, 0.02, 0.5); ShowSyncHudMsg(0, hud_kanal ? SyncHudObj2 : SyncHudObj3, "%s zostal zainfekowany!", name); numuc = get_teamplayersnum(_, 1, true); sprite_play_animation(vOrigin, 40.0) sprites_play_animation2(Victim) set_user_health(Victim, 1450); fm_strip_user_weapons(Victim); fm_give_item(Victim, "weapon_knife") hud_kanal = !hud_kanal; hud_float += 0.03; if(hud_float > 0.091) hud_float = 0.0; return HAM_SUPERCEDE } if(cs_get_user_team(Attacker) == CS_TEAM_CT && cs_get_user_team(Victim) == CS_TEAM_T ) { return HAM_HANDLED } if(cs_get_user_team(Attacker) == CS_TEAM_CT && cs_get_user_team(Victim) == CS_TEAM_CT ) { return HAM_IGNORED } if(cs_get_user_team(Attacker) == CS_TEAM_T && cs_get_user_team(Victim) == CS_TEAM_T ) { return HAM_IGNORED } } } return HAM_HANDLED }
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