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lua
a year ago
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local config = {
min_players = 2,
positions = {
entrance = {
[1] = Position(0, 0, 0),
[2] = Position(0, 0, 0),
[3] = Position(0, 0, 0),
[4] = Position(0, 0, 0)
},
destination = {
[1] = Position(0, 0, 0),
[2] = Position(0, 0, 0),
[3] = Position(0, 0, 0),
[4] = Position(0, 0, 0)
}
}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local players = {}
local isUserInsideTiles = false
for i = 1, #config.positions.entrance do
local position = config.positions.entrance[i]
local creature = getTopCreature(position).uid
if isPlayer(creature) then
players[#players + 1] = {
cid = creature,
destination = config.positions.destination[i]
}
if creature == cid then
isUserInsideTiles = true
end
end
end
if not isUserInsideTiles then
return doPlayerSendCancel(cid, "You must be inside the tiles to use this lever.")
end
if #players < config.min_players then
return doSendMagicEffect(getThingPos(item.uid), CONST_ME_POFF)
end
for i = 1, #players do
local player = players[i].cid
local destination = players[i].destination
doSendMagicEffect(getThingPos(player), CONST_ME_TELEPORT)
doTeleportThing(player, destination)
doSendMagicEffect(getThingPos(player), CONST_ME_TELEPORT)
end
return true
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