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local config = {

    min_players = 2,
    positions = {
        entrance = {
            [1] = Position(0, 0, 0),
            [2] = Position(0, 0, 0),
            [3] = Position(0, 0, 0),
            [4] = Position(0, 0, 0)
        },

        destination = {
            [1] = Position(0, 0, 0),
            [2] = Position(0, 0, 0),
            [3] = Position(0, 0, 0),
            [4] = Position(0, 0, 0)
        }
    }
}

function onUse(cid, item, fromPosition, itemEx, toPosition)

    local players = {}
    local isUserInsideTiles = false

    for i = 1, #config.positions.entrance do

        local position = config.positions.entrance[i]
        local creature = getTopCreature(position).uid

        if isPlayer(creature) then
            players[#players + 1] = {
                cid = creature,
                destination = config.positions.destination[i]
            }

            if creature == cid then
                isUserInsideTiles = true
            end
        end

    end

    if not isUserInsideTiles then
        return doPlayerSendCancel(cid, "You must be inside the tiles to use this lever.")
    end

    if #players < config.min_players then
        return doSendMagicEffect(getThingPos(item.uid), CONST_ME_POFF)
    end

    for i = 1, #players do

        local player = players[i].cid
        local destination = players[i].destination

        doSendMagicEffect(getThingPos(player), CONST_ME_TELEPORT)
        doTeleportThing(player, destination)
        doSendMagicEffect(getThingPos(player), CONST_ME_TELEPORT)

    end

    return true
end
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