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--save beim 'onPlayerQuit' event handler function getPlayerWeapons( p ) local weps={} for i=1,12 do weps[i]={getPedWeapon( p, i ),getPedTotalAmmo( p, i )} end return toJSON(weps) end --load beim 'playerConnecting' event handler local weaponTable = fromJSON(d.weapons) for i=1,12 do local row = weaponTable[i] if tonumber(row[2]) > 0 then giveWeapon( plr, row[1], row[2] ) end end
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