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using System;
using System.Collections.Generic;
using System.Numerics; // For Vector3
namespace BDOBot
{
public class Program
{
public static void Main(string[] args)
{
Console.WriteLine("Starting BDO Bot...");
// Example: Attach to the game process
if (!CoreAPI.AttachToGame())
{
Console.WriteLine("Failed to attach to the game. Exiting...");
return;
}
// Example: Get player position
Vector3 playerPosition = CoreAPI.GetPlayerPosition();
Console.WriteLine($"Player Position: X={playerPosition.X}, Y={playerPosition.Y}, Z={playerPosition.Z}");
// Example: Get nearby mobs
List<Mob> mobs = CoreAPI.GetMobList();
foreach (var mob in mobs)
{
Console.WriteLine($"Mob ID: {mob.ID}, Health: {mob.Health}, Position: X={mob.Position.X}, Y={mob.Position.Y}, Z={mob.Position.Z}");
}
// Example: Move to a position
CoreAPI.MoveTo(new Vector3(100.0f, 200.0f, 0.0f));
}
}
public static class CoreAPI
{
// Simulated memory access (replace with actual memory-reading logic)
public static bool AttachToGame()
{
// Simulate successful attachment
Console.WriteLine("Successfully attached to BDO process.");
return true;
}
public static Vector3 GetPlayerPosition()
{
// Simulated player position
return new Vector3(500.0f, 600.0f, 0.0f);
}
public static List<Mob> GetMobList()
{
// Simulated list of mobs
return new List<Mob>
{
new Mob { ID = 1, Health = 100, Position = new Vector3(510.0f, 610.0f, 0.0f) },
new Mob { ID = 2, Health = 80, Position = new Vector3(520.0f, 620.0f, 0.0f) }
};
}
public static void MoveTo(Vector3 position)
{
// Simulated movement
Console.WriteLine($"Moving to Position: X={position.X}, Y={position.Y}, Z={position.Z}");
}
}
public class Mob
{
public int ID { get; set; }
public int Health { get; set; }
public Vector3 Position { get; set; }
}
}
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