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using System;
using System.Collections.Generic;
using System.Numerics; // For Vector3

namespace BDOBot
{
    public class Program
    {
        public static void Main(string[] args)
        {
            Console.WriteLine("Starting BDO Bot...");
            
            // Example: Attach to the game process
            if (!CoreAPI.AttachToGame())
            {
                Console.WriteLine("Failed to attach to the game. Exiting...");
                return;
            }

            // Example: Get player position
            Vector3 playerPosition = CoreAPI.GetPlayerPosition();
            Console.WriteLine($"Player Position: X={playerPosition.X}, Y={playerPosition.Y}, Z={playerPosition.Z}");

            // Example: Get nearby mobs
            List<Mob> mobs = CoreAPI.GetMobList();
            foreach (var mob in mobs)
            {
                Console.WriteLine($"Mob ID: {mob.ID}, Health: {mob.Health}, Position: X={mob.Position.X}, Y={mob.Position.Y}, Z={mob.Position.Z}");
            }

            // Example: Move to a position
            CoreAPI.MoveTo(new Vector3(100.0f, 200.0f, 0.0f));
        }
    }

    public static class CoreAPI
    {
        // Simulated memory access (replace with actual memory-reading logic)
        public static bool AttachToGame()
        {
            // Simulate successful attachment
            Console.WriteLine("Successfully attached to BDO process.");
            return true;
        }

        public static Vector3 GetPlayerPosition()
        {
            // Simulated player position
            return new Vector3(500.0f, 600.0f, 0.0f);
        }

        public static List<Mob> GetMobList()
        {
            // Simulated list of mobs
            return new List<Mob>
            {
                new Mob { ID = 1, Health = 100, Position = new Vector3(510.0f, 610.0f, 0.0f) },
                new Mob { ID = 2, Health = 80, Position = new Vector3(520.0f, 620.0f, 0.0f) }
            };
        }

        public static void MoveTo(Vector3 position)
        {
            // Simulated movement
            Console.WriteLine($"Moving to Position: X={position.X}, Y={position.Y}, Z={position.Z}");
        }
    }

    public class Mob
    {
        public int ID { get; set; }
        public int Health { get; set; }
        public Vector3 Position { get; set; }
    }
}
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