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using System; using System.Collections.Generic; using System.Numerics; // For Vector3 namespace BDOBot { public class Program { public static void Main(string[] args) { Console.WriteLine("Starting BDO Bot..."); // Example: Attach to the game process if (!CoreAPI.AttachToGame()) { Console.WriteLine("Failed to attach to the game. Exiting..."); return; } // Example: Get player position Vector3 playerPosition = CoreAPI.GetPlayerPosition(); Console.WriteLine($"Player Position: X={playerPosition.X}, Y={playerPosition.Y}, Z={playerPosition.Z}"); // Example: Get nearby mobs List<Mob> mobs = CoreAPI.GetMobList(); foreach (var mob in mobs) { Console.WriteLine($"Mob ID: {mob.ID}, Health: {mob.Health}, Position: X={mob.Position.X}, Y={mob.Position.Y}, Z={mob.Position.Z}"); } // Example: Move to a position CoreAPI.MoveTo(new Vector3(100.0f, 200.0f, 0.0f)); } } public static class CoreAPI { // Simulated memory access (replace with actual memory-reading logic) public static bool AttachToGame() { // Simulate successful attachment Console.WriteLine("Successfully attached to BDO process."); return true; } public static Vector3 GetPlayerPosition() { // Simulated player position return new Vector3(500.0f, 600.0f, 0.0f); } public static List<Mob> GetMobList() { // Simulated list of mobs return new List<Mob> { new Mob { ID = 1, Health = 100, Position = new Vector3(510.0f, 610.0f, 0.0f) }, new Mob { ID = 2, Health = 80, Position = new Vector3(520.0f, 620.0f, 0.0f) } }; } public static void MoveTo(Vector3 position) { // Simulated movement Console.WriteLine($"Moving to Position: X={position.X}, Y={position.Y}, Z={position.Z}"); } } public class Mob { public int ID { get; set; } public int Health { get; set; } public Vector3 Position { get; set; } } }
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