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private IEnumerator LoadScenes()
{
var firstOpen = PlayerPrefs.GetInt("FirstOpen", 0);
if (firstOpen == 0)
{
ByteBrew.NewCustomEvent("first_open");
PlayerPrefs.SetInt("FirstOpen", 1);
}
//- load 2 scenes in 1 frame to make sure all static classes and variables
//- were created before using
// SceneManager.LoadScene(SceneGameManager.Instance._sceneCityId); //- rem load 2 scenes
//SceneManager.LoadScene(_sceneGameplay, LoadSceneMode.Single);
yield return null;
operation = SceneManager.LoadSceneAsync(_sceneGameplay);
operation.allowSceneActivation = false;
while (operation.progress < 0.89f)
{
yield return null;
}
if (!_isFinishRemoteConfig)
{
DOVirtual.DelayedCall(4, () =>
{
UnityLog.LogI("Loader: Remote Config load time out 4s");
_isFinishRemoteConfig = true;
});
}
yield return new WaitUntil(() => _isFinishLoadBundle);
yield return new WaitUntil(() => _isFinishRemoteConfig);
fill.DOSizeDelta(new Vector2(625, 8), 1f).OnComplete(() =>
{
// _carPunch.Kill();
});
yield return new WaitForSeconds(1);
UnityLog.LogI("Loader: Finish load go to gameplay");
AdsManager.InitModules();
yield return null;
operation.allowSceneActivation = true;
// while (!operation.is)
// {
// yield return null;
// }
//Block when loading complete automatic switching
//@tuan: try to fix in case lagging dont show scene in game -> stuck at logo
yield return null;
// SceneGameManager.Instance.SceneCity.SetVisibleScene(false); //- rem load 2 scenes
// SceneManager.SetActiveScene(SceneManager.GetSceneByName(_sceneGameplay));
// yield return null;
//SceneGameManager.Instance.SetVisibleCameraMain(true);
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