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//add necessary changes to wrapper and so on  so array of colors and granuarity can be passed from python

//change
struct Vertex { vec3f p;int tstart,tcount;SymetricMatrix q;int border; int color[3]; double granularity; };

//below

double calculate_error(int id_v1, int id_v2, vec3f &p_result)
	{
		// compute interpolated vertex

		SymetricMatrix q = vertices[id_v1].q + vertices[id_v2].q;
		bool   border = vertices[id_v1].border & vertices[id_v2].border;
		double error=0;
		double det = q.det(0, 1, 2, 1, 4, 5, 2, 5, 7);
		if ( det != 0 && !border )
		{

			// q_delta is invertible
			p_result.x = -1/det*(q.det(1, 2, 3, 4, 5, 6, 5, 7 , 8));	// vx = A41/det(q_delta)
			p_result.y =  1/det*(q.det(0, 2, 3, 1, 5, 6, 2, 7 , 8));	// vy = A42/det(q_delta)
			p_result.z = -1/det*(q.det(0, 1, 3, 1, 4, 6, 2, 5,  8));	// vz = A43/det(q_delta)

			error = vertex_error(q, p_result.x, p_result.y, p_result.z);
			
		}
		else
		{
			// det = 0 -> try to find best result
			vec3f p1=vertices[id_v1].p;
			vec3f p2=vertices[id_v2].p;
			float granFac = Granularity[id_v1]
			vec3f p3=(p1+p2)/2;
			double error1 = vertex_error(q, p1.x,p1.y,p1.z);
			double error2 = vertex_error(q, p2.x,p2.y,p2.z);
			double error3 = vertex_error(q, p3.x,p3.y,p3.z);
			error = min(error1, min(error2, error3));
			if (error1 == error) p_result=p1;
			if (error2 == error) p_result=p2;
			if (error3 == error) p_result=p3;
		}
		//added
		if(vertices[id_v1].granularity>0) error /= vertices[id_v1].granularity
		if(vertices[id_v2].granularity>0) error /= vertices[id_v2].granularity
		return error;
	}
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