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import pygame import os pygame.font.init() pygame.mixer.init() WIDTH = 900 HEIGHT = 500 WINDOW = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Space fight") WHITE = (255, 255, 255) BLACK = (0, 0, 0) RED = (255, 0, 0) YELLOW = (255, 255, 0) BORDER = pygame.Rect(WIDTH // 2 - 5, 0, 10, HEIGHT) BULLET_HIT_SOUND = pygame.mixer.Sound(os.path.join('explosion.wav')) BULLET_FIRE_SOUND = pygame.mixer.Sound(os.path.join('laser.wav')) HEALTH_FONT = pygame.font.SysFont('arial', 40) WINNER_FONT = pygame.font.SysFont('arial', 100) FPS = 60 VEL = 5 SPACESHIP_WIDTH = 80 SPACESHIP_HEIGHT = 60 BULLET_VEL = 6 MAX_BULLETS = 3 YELLOW_HIT = pygame.USEREVENT + 1 RED_HIT = pygame.USEREVENT + 2 YELLOW_SPACESHIP_IMAGE = pygame.image.load(os.path.join('spaceship_yellow.png')) YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale( YELLOW_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90) RED_SPACESHIP_IMAGE = pygame.image.load(os.path.join('spaceship_red.png')) RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale( RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270) SPACE = pygame.transform.scale(pygame.image.load(os.path.join('space.png')), (WIDTH, HEIGHT)) def yellow_control(keys_pressed, yellow): if keys_pressed[pygame.K_a] and yellow.x - VEL > -15: yellow.x -= VEL if keys_pressed[pygame.K_d] and yellow.x + VEL + yellow.height - 35 < BORDER.x: yellow.x += VEL if keys_pressed[pygame.K_w] and yellow.y - VEL > -10: yellow.y -= VEL if keys_pressed[pygame.K_s] and yellow.y + VEL + yellow.width < HEIGHT: yellow.y += VEL def red_control(keys_pressed, red): if keys_pressed[pygame.K_LEFT] and red.x - VEL + 15 > BORDER.x + BORDER.width: red.x -= VEL if keys_pressed[pygame.K_RIGHT] and red.x + VEL + red.height - 35 < WIDTH: red.x += VEL if keys_pressed[pygame.K_UP] and red.y - VEL > -10: red.y -= VEL if keys_pressed[pygame.K_DOWN] and red.y + VEL + red.width < HEIGHT: red.y += VEL def drawWindow(red, yellow): WINDOW.blit(SPACE, (0, 0)) WINDOW.fill(WHITE) pygame.draw.rect(WINDOW, BLACK, BORDER) red_health_text = HEALTH_FONT.render(f"Health: {red_health}", True, WHITE) yellow_health_text = HEALTH_FONT.render(f"Health: {yellow_health}", True, WHITE) WINDOW.blit(red_health_text, (WIDTH - red_health_text.get_width() - 10, 10)) WINDOW.blit(yellow_health_text, (10, 10)) WINDOW.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y)) WINDOW.blit(RED_SPACESHIP, (red.x, red.y)) for bullet in red_bullets: pygame.draw.rect(WINDOW, RED, bullet) for bullet in yellow_bullets: pygame.draw.rect(WINDOW, YELLOW, bullet) pygame.display.update() def draw_winner(): draw_text = WINNER_FONT.render(text, True, WHITE) WINDOW.blit(draw_text, (WIDTH / 2 - draw_text.get_width() / 2, HEIGHT / 2 - draw_text.get_height() / 2)) pygame.display.update() pygame.time.delay(5000) def main(): red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT) yellow = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT) clock = pygame.time.Clock() run = True while run: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False # yellow.x += 1 keys_pressed = pygame.key.get_pressed() red_control(keys_pressed, red) yellow_control(keys_pressed, yellow) drawWindow(red, yellow) pygame.quit() if __name__ == "__main__": main()
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