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extends Node
class_name Game
@export var game_loop: GameLoop
@export var game_field: GameField
@export var game_ui: GameUI
@export var player: Player
var level: Level
func _ready() -> void:
Root.set_game(self)
Root.set_game_ui(game_ui)
player.init()
game_ui.init()
game_loop.init()
game_field.init()
launch()
func launch() -> void:
player.launch()
level = get_node("Level") as Level
level.init()
level.generate_field()
game_loop.start_turn.connect(_on_start_turn)
game_loop.end_turn.connect(_on_end_turn)
game_loop.launch()
func _on_start_turn() -> void:
var ingame_panel: IngamePanel = game_ui.game_panels_manager.ingame_panel
var hand: CardsHand = ingame_panel.cards_hand
hand.set_cards(player.cards.get_cards_for_turn(4))
game_field.bind_hand_cards(hand)
hand.launch_start_turn_animation()
func _on_end_turn() -> void:
var ingame_panel: IngamePanel = game_ui.game_panels_manager.ingame_panel
player.cards.discard_cards(ingame_panel.cards_hand.get_cards_data())
ingame_panel.cards_hand.launch_end_turn_animation()
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