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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace _222 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public int counter = 0; public int chet = 3; public static int number; internal class GameGuessNumber//рандомайзер { private Random rand = new Random(); public GameGuessNumber() { number = rand.Next(0, 101); } } private void Form1_Load(object sender, EventArgs e) { label3.Text = Convert.ToString(chet); } private void textBox1_TextChanged(object sender, EventArgs e) { } private void label3_Click(object sender, EventArgs e) { label3.Text = chet.ToString(); } private void button1_Click(object sender, EventArgs e) { int ch; string text = textBox1.Text; if (int.TryParse(text, out int number)) { ch = Convert.ToInt32(textBox1.Text); if (ch < 0 || ch > 100) { MessageBox.Show("Вы играете не по правилам!", "Ой-ой"); } else { do { if (ch == number) { MessageBox.Show("Вы угадали!", "Поздравляем!"); break; } else { MessageBox.Show("Вы не угадали", "Ой-ой"); } counter++; chet = chet - counter; } while (ch != number || counter > 0 || counter < 3); } } } private void label4_Click(object sender, EventArgs e) { } private void button2_Click(object sender, EventArgs e) { if (chet == 0 && counter > 0) { label3.Text = number.ToString(); } { MessageBox.Show("Вы играете не по правилам!", "Ой-ой"); } } } }
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