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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace _222
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public int counter = 0;
public int chet = 3;
public static int number;
internal class GameGuessNumber//рандомайзер
{
private Random rand = new Random();
public GameGuessNumber()
{
number = rand.Next(0, 101);
}
}
private void Form1_Load(object sender, EventArgs e)
{
label3.Text = Convert.ToString(chet);
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
private void label3_Click(object sender, EventArgs e)
{
label3.Text = chet.ToString();
}
private void button1_Click(object sender, EventArgs e)
{
int ch;
string text = textBox1.Text;
if (int.TryParse(text, out int number))
{
ch = Convert.ToInt32(textBox1.Text);
if (ch < 0 || ch > 100)
{
MessageBox.Show("Вы играете не по правилам!", "Ой-ой");
}
else
{
do
{
if (ch == number)
{
MessageBox.Show("Вы угадали!", "Поздравляем!");
break;
}
else
{
MessageBox.Show("Вы не угадали", "Ой-ой");
}
counter++;
chet = chet - counter;
} while (ch != number || counter > 0 || counter < 3);
}
}
}
private void label4_Click(object sender, EventArgs e)
{
}
private void button2_Click(object sender, EventArgs e)
{
if (chet == 0 && counter > 0)
{
label3.Text = number.ToString();
}
{
MessageBox.Show("Вы играете не по правилам!", "Ой-ой");
}
}
}
}
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