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#pragma once class EnemyManager { //I didn't wanna use floats, so I did this. The enemies will pause for a few frames and then move. To make them faster, we'll just reduce the duration of the pause. unsigned short move_pause; //Pause timer unsigned short move_timer; //To use the randomness from the <random> library, we need to define the distribution. std::uniform_int_distribution<unsigned short> shoot_distribution; std::vector<Animation> enemy_animations; std::vector<Bullet> enemy_bullets; std::vector<Enemy> enemies; sf::Sprite enemy_bullet_sprite; sf::Texture enemy_bullet_texture; public: EnemyManager(); bool reached_player(unsigned short i_player_y) const; void draw(sf::RenderWindow& i_window); void reset(unsigned short i_level); void update(std::mt19937_64& i_random_engine); std::vector<Bullet>& get_enemy_bullets(); std::vector<Enemy>& get_enemies(); };