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#include <iostream>
#include "include/SDL.h"
#undef main
const int WIDHT = 800;
const int HEIGHT = 600;
int main(int argc, char *argv[])
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window *window = SDL_CreateWindow("SDL2 Game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WIDHT, HEIGHT, SDL_WINDOW_SHOWN);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if(NULL == window)
{
std::cout << "SDL could not create a Window: " << SDL_GetError() << std::endl;
return -1;
}
SDL_Event windowEvent;
SDL_Rect playerOneRect;
playerOneRect.x = 20;
playerOneRect.y = HEIGHT / 2 - 50;
playerOneRect.w = 15;
playerOneRect.h = 100;
SDL_Rect playerTwoRect;
playerTwoRect.x = WIDHT - 35;
playerTwoRect.y = HEIGHT / 2 - 50;
playerTwoRect.w = 15;
playerTwoRect.h = 100;
while(true)
{
if(SDL_PollEvent(&windowEvent))
{
if(SDL_QUIT == windowEvent.type)
{
break;
}
if(SDL_KEYDOWN == windowEvent.type)
{
if(SDLK_w == windowEvent.key.keysym.sym)
{
playerOneRect.y -= 1;
}
if(SDLK_s == windowEvent.key.keysym.sym)
{
playerOneRect.y += 1;
}
if(SDLK_UP == windowEvent.key.keysym.sym)
{
playerTwoRect.y -= 1;
}
if(SDLK_DOWN == windowEvent.key.keysym.sym)
{
playerTwoRect.y += 1;
}
}
}
//Clear
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(renderer, &playerOneRect);
SDL_RenderFillRect(renderer, &playerTwoRect);
//Present
SDL_RenderPresent(renderer);
}
SDL_DestroyWindow(window);
SDL_Quit();
return EXIT_SUCCESS;
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