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#include <iostream> #include "include/SDL.h" #undef main const int WIDHT = 800; const int HEIGHT = 600; int main(int argc, char *argv[]) { SDL_Init(SDL_INIT_EVERYTHING); SDL_Window *window = SDL_CreateWindow("SDL2 Game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WIDHT, HEIGHT, SDL_WINDOW_SHOWN); SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if(NULL == window) { std::cout << "SDL could not create a Window: " << SDL_GetError() << std::endl; return -1; } SDL_Event windowEvent; SDL_Rect playerOneRect; playerOneRect.x = 20; playerOneRect.y = HEIGHT / 2 - 50; playerOneRect.w = 15; playerOneRect.h = 100; SDL_Rect playerTwoRect; playerTwoRect.x = WIDHT - 35; playerTwoRect.y = HEIGHT / 2 - 50; playerTwoRect.w = 15; playerTwoRect.h = 100; while(true) { if(SDL_PollEvent(&windowEvent)) { if(SDL_QUIT == windowEvent.type) { break; } if(SDL_KEYDOWN == windowEvent.type) { if(SDLK_w == windowEvent.key.keysym.sym) { playerOneRect.y -= 1; } if(SDLK_s == windowEvent.key.keysym.sym) { playerOneRect.y += 1; } if(SDLK_UP == windowEvent.key.keysym.sym) { playerTwoRect.y -= 1; } if(SDLK_DOWN == windowEvent.key.keysym.sym) { playerTwoRect.y += 1; } } } //Clear SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderClear(renderer); SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); SDL_RenderFillRect(renderer, &playerOneRect); SDL_RenderFillRect(renderer, &playerTwoRect); //Present SDL_RenderPresent(renderer); } SDL_DestroyWindow(window); SDL_Quit(); return EXIT_SUCCESS; }
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