RotateWithMouase
unknown
csharp
a year ago
342 B
4
Indexable
using UnityEngine; public class RotateWithMouse : MonoBehaviour { public float Speed = 1; void Update() { if(Input.GetMouseButton(0)) { transform.eulerAngles += Speed * new Vector3( x: -Input.GetAxis("Mouse Y"), y: Input.GetAxis("Mouse X"), z: 0); } } }
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