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Game - basic movementunknown
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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Basic Game</title> </head> <body> <div class="section hero-section"> <canvas id="canvas" style="background:rgba(34,45,23,0.4)" ></canvas> </div> <script> var can=document.getElementById('canvas'); can.height=1000; can.width=1300; var ctx=can.getContext('2d'); var x=10,y=100; ctx.fillStyle="black"; ctx.fillRect(700,100,100,100); let up = false; let right = false; let left = false; let down = false; let attack = false; //player images var playerImage = new Image(); playerImageCtr = 0; playerImages = ["run0.png","run1.png","run2.png","run3.png","run4.png","run5.png"]; playerAttack = ["attack0.png","attack1.png","attack2.png","attack3.png"]; playerImagesOpposite = ["run0-opposite.png","run1-opposite.png","run2-opposite.png","run3-opposite.png","run4-opposite.png","run5-opposite.png"]; playerImage.src = "run0.png"; function draw(){ ctx.clearRect(0, 0, canvas.width, canvas.height); // ctx.beginPath(); // ctx.arc(x,y,20,0,2*Math.PI); ctx.drawImage(playerImage, x, y, 150, 104); // ctx.fillStyle='rgba(250,0,0,0.4)'; // ctx.fill(); // ctx.fillStyle="rgba(34,45,23,0.4)"; // ctx.fillRect(0,0,can.width,can.height); requestAnimationFrame(draw); //ctx.clearRect(0,0,can.width,can.height); if (attack) { playerAttackCtr = 0; for (let x=0; x<=20; x++) { playerImage.src = playerAttack[Math.round(playerAttackCtr/5)]; } } if (up && y>-20) { playerImageCtr++; playerImage.src = playerImages[Math.round(playerImageCtr/10)]; y-=2; } if (down) { playerImageCtr++; playerImage.src = playerImagesOpposite[Math.round(playerImageCtr/5)]; y+=2; } if (left && x>-20) { playerImageCtr++; playerImage.src = playerImagesOpposite[Math.round(playerImageCtr/5)]; x-=2; } if (right && x<1150) { playerImageCtr++; playerImage.src = playerImages[Math.round(playerImageCtr/5)]; x+=2; } if (playerImageCtr > 25) { playerImageCtr = 0; } } window.addEventListener("keydown", onKeyDown, false); window.addEventListener("keyup", onKeyUp, false); function onKeyDown(event) { var keyCode = event.keyCode; if (keyCode === 68) { right = true; } else if (keyCode === 83) { down = true; } else if (keyCode === 65) { left = true; } else if (keyCode === 87) { up = true; } else if (keyCode === 32) { attack = true; } } function onKeyUp(event) { var keyCode = event.keyCode; // right if (keyCode === 68) { right = false; } else if (keyCode === 83) { down = false; } else if (keyCode === 65) { left = false; } else if (keyCode === 87) { up = false; } else if (keyCode === 32) { attack = false; } } draw(); </script> <!-- <a class="transform-btn" href="https://cleverly.codes">*</a> --> </body> </html>
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