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Game - basic movementunknown
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Basic Game</title>
</head>
<body>
<div class="section hero-section">
<canvas id="canvas" style="background:rgba(34,45,23,0.4)" ></canvas>
</div>
<script>
var can=document.getElementById('canvas');
can.height=1000; can.width=1300;
var ctx=can.getContext('2d');
var x=10,y=100;
ctx.fillStyle="black";
ctx.fillRect(700,100,100,100);
let up = false;
let right = false;
let left = false;
let down = false;
let attack = false;
//player images
var playerImage = new Image();
playerImageCtr = 0;
playerImages = ["run0.png","run1.png","run2.png","run3.png","run4.png","run5.png"];
playerAttack = ["attack0.png","attack1.png","attack2.png","attack3.png"];
playerImagesOpposite = ["run0-opposite.png","run1-opposite.png","run2-opposite.png","run3-opposite.png","run4-opposite.png","run5-opposite.png"];
playerImage.src = "run0.png";
function draw(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
// ctx.beginPath();
// ctx.arc(x,y,20,0,2*Math.PI);
ctx.drawImage(playerImage, x, y, 150, 104);
// ctx.fillStyle='rgba(250,0,0,0.4)';
// ctx.fill();
// ctx.fillStyle="rgba(34,45,23,0.4)";
// ctx.fillRect(0,0,can.width,can.height);
requestAnimationFrame(draw);
//ctx.clearRect(0,0,can.width,can.height);
if (attack) {
playerAttackCtr = 0;
for (let x=0; x<=20; x++) {
playerImage.src = playerAttack[Math.round(playerAttackCtr/5)];
}
}
if (up && y>-20) {
playerImageCtr++;
playerImage.src = playerImages[Math.round(playerImageCtr/10)];
y-=2;
}
if (down) {
playerImageCtr++;
playerImage.src = playerImagesOpposite[Math.round(playerImageCtr/5)];
y+=2;
}
if (left && x>-20) {
playerImageCtr++;
playerImage.src = playerImagesOpposite[Math.round(playerImageCtr/5)];
x-=2;
}
if (right && x<1150) {
playerImageCtr++;
playerImage.src = playerImages[Math.round(playerImageCtr/5)];
x+=2;
}
if (playerImageCtr > 25) {
playerImageCtr = 0;
}
}
window.addEventListener("keydown", onKeyDown, false);
window.addEventListener("keyup", onKeyUp, false);
function onKeyDown(event) {
var keyCode = event.keyCode;
if (keyCode === 68) {
right = true;
}
else if (keyCode === 83) {
down = true;
}
else if (keyCode === 65) {
left = true;
}
else if (keyCode === 87) {
up = true;
}
else if (keyCode === 32) {
attack = true;
}
}
function onKeyUp(event) {
var keyCode = event.keyCode;
// right
if (keyCode === 68) {
right = false;
}
else if (keyCode === 83) {
down = false;
}
else if (keyCode === 65) {
left = false;
}
else if (keyCode === 87) {
up = false;
}
else if (keyCode === 32) {
attack = false;
}
}
draw();
</script>
<!-- <a class="transform-btn" href="https://cleverly.codes">*</a> -->
</body>
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