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import pygame import sys import random # Initialize Pygame pygame.init() # Set up some constants WIDTH, HEIGHT = 640, 480 SIZE = 20 # Set up some colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) YELLOW = (255, 255, 102) BLUE = (53, 115, 223) RED = (255, 53, 53) GREEN = (53, 223, 53) # Set up the display screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Pac-Man") # Set up the clock clock = pygame.time.Clock() # Set up the player player = pygame.Rect(WIDTH / 2, HEIGHT / 2, SIZE, SIZE) player_speed = 4 # Set up the ghosts ghosts = [] ghost_speeds = [2, 2, 2, 2] ghost_colors = [BLUE, RED, GREEN, YELLOW] for i in range(4): ghost = pygame.Rect(random.randint(0, WIDTH / SIZE) * SIZE, random.randint(0, HEIGHT / SIZE) * SIZE, SIZE, SIZE) ghosts.append(ghost) # Set up the food food = pygame.Rect(random.randint(0, WIDTH / SIZE) * SIZE, random.randint(0, HEIGHT / SIZE) * SIZE, SIZE, SIZE) food_list = [food] # Set up the direction vectors dx = 0 dy = 0 dx_g = [0, 0, 0, 0] dy_g = [0, 0, 0, 0] # Game loop while True: # Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: dx = 0 dy = -player_speed elif event.key == pygame.K_DOWN: dx = 0 dy = player_speed elif event.key == pygame.K_LEFT: dx = -player_speed dy = 0 elif event.key == pygame.K_RIGHT: dx = player_speed dy = 0 # Move the player player.x += dx player.y += dy # Check for collision with the walls if player.x < 0 or player.x > WIDTH - player.width or player.y < 0 or player.y > HEIGHT - player.height: player.x -= dx player.y -= dy # Move the ghosts for i in range(4): if random.random() < 0.01: dx_g[i] = random.choice([-1, 1, 0]) dy_g[i] = random.choice([-1, 1, 0]) ghosts[i].x += dx_g[i] ghosts[i].y += dy_g[i] # Check for collision with the walls if ghosts[i].x < 0 or ghosts[i].x > WIDTH - ghosts[i].width or ghosts[i].y < 0 or ghosts[i].y > HEIGHT - ghosts[i].height: ghosts[i].x -= dx_g[
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