MovingPlatform.h
my headerunknown
c_cpp
2 years ago
779 B
5
Indexable
Never
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "MovingPlatform.generated.h" UCLASS() class UNREALLEARNINGKIT_API AMovingPlatform : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AMovingPlatform(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; UPROPERTY(EditAnywhere) FVector PlatformVelocity = FVector(0, 250, 0); UPROPERTY(EditAnywhere) FVector OriginalLocation = FVector(0, 0, 0); UPROPERTY(EditAnywhere) float MoveDistance = 500; };